This file is indexed.

/usr/include/osgAnimation/StackedRotateAxisElement is in libopenscenegraph-dev 3.2.3+dfsg1-2ubuntu8.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
/*  -*-c++-*-
 *  Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
 */

#ifndef OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT
#define OSGANIMATION_STACKED_ROTATE_AXIS_ELEMENT 1

#include <osgAnimation/Export>
#include <osgAnimation/StackedTransformElement>
#include <osgAnimation/Target>
#include <osg/Vec3>

namespace osgAnimation
{

    class OSGANIMATION_EXPORT StackedRotateAxisElement : public StackedTransformElement
    {
    public:
        META_Object(osgAnimation, StackedRotateAxisElement);

        StackedRotateAxisElement();
        StackedRotateAxisElement(const StackedRotateAxisElement&, const osg::CopyOp&);
        StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle);
        StackedRotateAxisElement(const osg::Vec3& axis, double angle);

        void applyToMatrix(osg::Matrix& matrix) const;
        osg::Matrix getAsMatrix() const;
        bool isIdentity() const { return (_angle == 0); }
        void update(float t = 0.0);

        const osg::Vec3& getAxis() const;
        double getAngle() const;
        void setAxis(const osg::Vec3&);
        void setAngle(double);

        virtual Target* getOrCreateTarget();
        virtual Target* getTarget() {return _target.get();}
        virtual const Target* getTarget() const {return _target.get();}

    protected:
        osg::Vec3 _axis;
        double _angle;
        osg::ref_ptr<FloatTarget> _target;
    };

}

#endif