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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_VIEW
#define OSGVIEWER_VIEW 1
#include <osg/View>
#include <osgUtil/PolytopeIntersector>
#include <osgUtil/LineSegmentIntersector>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/SceneView>
#include <osgGA/CameraManipulator>
#include <osgGA/EventVisitor>
#include <osgGA/EventQueue>
#include <osgGA/Device>
#include <osgViewer/Scene>
#include <osgViewer/ViewerBase>
#include <osgViewer/Keystone>
namespace osgViewer {
/** Base class for View configurations for setting up Camera and Windowing.*/
class OSGVIEWER_EXPORT ViewConfig : public osg::Object
{
public:
ViewConfig() {}
ViewConfig(const ViewConfig& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY) : osg::Object(rhs,copyop) {}
META_Object(osgViewer,ViewConfig);
/** configure method that is overridden by Config subclasses.*/
virtual void configure(osgViewer::View& /*view*/) const {}
/** convinience method for getting the relavent display settings to use.*/
virtual osg::DisplaySettings* getActiveDisplaySetting(osgViewer::View& view) const;
};
struct OSGVIEWER_EXPORT DepthPartitionSettings : public osg::Referenced
{
enum DepthMode
{
FIXED_RANGE,
BOUNDING_VOLUME
};
DepthPartitionSettings(DepthMode mode=BOUNDING_VOLUME);
virtual bool getDepthRange(osg::View& view, unsigned int partition, double& zNear, double& zFar);
DepthMode _mode;
double _zNear;
double _zMid;
double _zFar;
};
/** View holds a single view on a scene, this view may be composed of one or more slave cameras.*/
class OSGVIEWER_EXPORT View : public osg::View, public osgGA::GUIActionAdapter
{
public:
View();
View(const osgViewer::View& view, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgViewer,View);
/** Provide a mechanism for getting the osg::View associated from the GUIActionAdapter.
* One would use this to case view to osgViewer::View(er) if supported by the subclass.*/
virtual osg::View* asView() { return this; }
/** Provide a mechanism for getting the viewer object from this osgViewer::View.
* In the case of a osgViewer::Viewer the ViewerBase will effectively point to this object as Viewer subclasses from View.
* In the case of a osgViewer::CompsoiteViewer the ViewerBase will point to the CompositeViewer that owns this View. */
ViewerBase* getViewerBase() { return _viewerBase.get(); }
/** Take all the settings, Camera and Slaves from the passed in view, leaving it empty. */
virtual void take(osg::View& rhs);
virtual void setStartTick(osg::Timer_t tick);
osg::Timer_t getStartTick() const { return _startTick; }
Scene* getScene() { return _scene.get(); }
const Scene* getScene() const { return _scene.get(); }
/** Set the scene graph that the View will use.*/
virtual void setSceneData(osg::Node* node);
/** Get the View's scene graph.*/
osg::Node* getSceneData() { return _scene.valid() ? _scene->getSceneData() : 0; }
/** Get the const View's scene graph.*/
const osg::Node* getSceneData() const { return _scene.valid() ? _scene->getSceneData() : 0; }
/** Set the View's database pager.*/
void setDatabasePager(osgDB::DatabasePager* dp);
/** Get the View's database pager.*/
osgDB::DatabasePager* getDatabasePager();
/** Get the const View's database pager.*/
const osgDB::DatabasePager* getDatabasePager() const;
/** Set the View's image pager.*/
void setImagePager(osgDB::ImagePager* ip);
/** Get the View's image pager.*/
osgDB::ImagePager* getImagePager();
/** Get the const View's image pager.*/
const osgDB::ImagePager* getImagePager() const;
/** Add a Device.
* The Device is polled on each new frame via it's Device::checkEvents() method and any events generated then collected via Device::getEventQueue()*/
void addDevice(osgGA::Device* eventSource);
/** Remove a Device. /*/
void removeDevice(osgGA::Device* eventSource);
typedef std::vector< osg::ref_ptr<osgGA::Device> > Devices;
Devices& getDevices() { return _eventSources; }
const Devices& getDevices() const { return _eventSources; }
/* Set the EventQueue that the View uses to integrate external non window related events.*/
void setEventQueue(osgGA::EventQueue* eventQueue) { _eventQueue = eventQueue; }
/* Get the View's EventQueue.*/
osgGA::EventQueue* getEventQueue() { return _eventQueue.get(); }
/* Get the const View's EventQueue.*/
const osgGA::EventQueue* getEventQueue() const { return _eventQueue.get(); }
/** Set the CameraManipulator that moves the View's master Camera position in response to events.
* The parameter resetPosition determines whether manipulator is set to its home position.*/
void setCameraManipulator(osgGA::CameraManipulator* manipulator, bool resetPosition = true);
/** Get the View's CameraManipulator.*/
osgGA::CameraManipulator* getCameraManipulator() { return _cameraManipulator.get(); }
/** Get the const View's CameraManipulator.*/
const osgGA::CameraManipulator* getCameraManipulator() const { return _cameraManipulator.get(); }
/** Set the view to the CameraManipulator's home position, if none is attached home() it does nothing.
* Note, to set the home position use getCamaraManipulator()->setHomePosition(...). */
void home();
typedef std::list< osg::ref_ptr<osgGA::GUIEventHandler> > EventHandlers;
/** Add an EventHandler that adds handling of events to the View.*/
void addEventHandler(osgGA::GUIEventHandler* eventHandler);
/** Remove an EventHandler from View.*/
void removeEventHandler(osgGA::GUIEventHandler* eventHandler);
/** Get the View's list of EventHandlers.*/
EventHandlers& getEventHandlers() { return _eventHandlers; }
/** Get the const View's list of EventHandlers.*/
const EventHandlers& getEventHandlers() const { return _eventHandlers; }
/** Set the NodePath to any active CoordinateSystemNode present in the Scene.
* The CoordinateSystemNode path is used to help applications and CamaraManipulators handle geocentric coordinates systems,
* so that the local up direction is known at any position on the whole earth. */
void setCoordinateSystemNodePath(const osg::NodePath& nodePath);
/** Get the NodePath to any active CoordinateSystemNode present in the Scene.*/
osg::NodePath getCoordinateSystemNodePath() const;
/** Compute the NodePath to any active CoordinateSystemNode present in the Scene.*/
void computeActiveCoordinateSystemNodePath();
/** Set the DisplaySettings object associated with this view.*/
void setDisplaySettings(osg::DisplaySettings* ds) { _displaySettings = ds; }
/** Set the DisplaySettings object associated with this view.*/
osg::DisplaySettings* getDisplaySettings() { return _displaySettings.get(); }
/** Set the DisplaySettings object associated with this view.*/
const osg::DisplaySettings* getDisplaySettings() const { return _displaySettings.get(); }
/** Set the FusionDistanceMode and Value. Note, only used when working in stereo.*/
void setFusionDistance(osgUtil::SceneView::FusionDistanceMode mode,float value=1.0f)
{
_fusionDistanceMode = mode;
_fusionDistanceValue = value;
}
/** Get the FusionDistanceMode.*/
osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const { return _fusionDistanceMode; }
/** Get the FusionDistanceValue. Note, only used for USE_FUSION_DISTANCE_VALUE & PROPORTIONAL_TO_SCREEN_DISTANCE modes.*/
float getFusionDistanceValue() const { return _fusionDistanceValue; }
/** Apply a viewer configuration to set up Cameras and Windowing. */
void apply(ViewConfig* config);
ViewConfig* getLastAppliedViewConfig() { return _lastAppliedViewConfig.get(); }
const ViewConfig* getLastAppliedViewConfig() const { return _lastAppliedViewConfig.get(); }
/** deprecated, use view.apply(new osgViewer::AcrossAllWindows()). */
void setUpViewAcrossAllScreens();
/** depreacted, use view.apply(new osgViewer::SingleWindow(x,y,width,screenNum)). */
void setUpViewInWindow(int x, int y, int width, int height, unsigned int screenNum=0);
/** deprecated, use view.apply(new osgViewer::SingleScreen(screenNum)). */
void setUpViewOnSingleScreen(unsigned int screenNum=0);
/** deprecated, use view.apply(new osgViewer::SphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). */
void setUpViewFor3DSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
/** depreacted, use view.apply(new osgViewer::PanoramicSphericalDisplay(radius, collar, screenNum, intensityMap, projectorMatrix)). */
void setUpViewForPanoramicSphericalDisplay(double radius=1.0, double collar=0.45, unsigned int screenNum=0, osg::Image* intensityMap=0, const osg::Matrixd& projectorMatrix = osg::Matrixd());
/** deprecated. use view.apply(new osgViewer::WoWVxDisplay(type (20 to 42), screenNum). */
void setUpViewForWoWVxDisplay(unsigned int screenNum, unsigned char wow_content, unsigned char wow_factor, unsigned char wow_offset, float wow_disparity_Zd, float wow_disparity_vz, float wow_disparity_M, float wow_disparity_C);
/** Convenience method for setting up depth partitioning on the specified camera.*/
bool setUpDepthPartitionForCamera(osg::Camera* cameraToPartition, DepthPartitionSettings* dps=0);
/** Convenience method for setting up multiple slave cameras with depth partitioning on each of the view's active cameras.*/
bool setUpDepthPartition(DepthPartitionSettings* dsp=0);
/** Return true if this view contains a specified camera.*/
bool containsCamera(const osg::Camera* camera) const;
/** deprecated. */
const osg::Camera* getCameraContainingPosition(float x, float y, float& local_x, float& local_y) const;
/** deprecated. */
bool computeIntersections(float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
/** deprecated. */
bool computeIntersections(float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
/** Compute intersections of a ray, starting the current mouse position, through the specified camera. */
bool computeIntersections(const osgGA::GUIEventAdapter& ea, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
/** Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph. */
bool computeIntersections(const osgGA::GUIEventAdapter& ea, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
/** Compute intersections of a ray through the specified camera. */
bool computeIntersections(const osg::Camera* camera, osgUtil::Intersector::CoordinateFrame cf, float x,float y, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
/** Compute intersections of a ray through the specified camera and a specified nodePath's subgraph. */
bool computeIntersections(const osg::Camera* camera, osgUtil::Intersector::CoordinateFrame cf, float x,float y, const osg::NodePath& nodePath, osgUtil::LineSegmentIntersector::Intersections& intersections,osg::Node::NodeMask traversalMask = 0xffffffff);
virtual void requestRedraw();
virtual void requestContinuousUpdate(bool needed=true);
virtual void requestWarpPointer(float x,float y);
public:
osg::Texture* createDistortionTexture(int width, int height);
osg::Camera* assignRenderToTextureCamera(osg::GraphicsContext* gc, int width, int height, osg::Texture* texture);
osg::Camera* assignKeystoneDistortionCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone);
osg::Camera* assignStereoCamera(osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale);
void assignStereoOrKeystoneToCamera(osg::Camera* camera, osg::DisplaySettings* ds);
struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
{
StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
virtual void updateSlave(osg::View& view, osg::View::Slave& slave);
osg::ref_ptr<osg::DisplaySettings> _ds;
double _eyeScale;
};
public:
void assignSceneDataToCameras();
void init();
protected:
friend class CompositeViewer;
virtual ~View();
virtual osg::GraphicsOperation* createRenderer(osg::Camera* camera);
osg::observer_ptr<ViewerBase> _viewerBase;
osg::Timer_t _startTick;
Devices _eventSources;
osg::ref_ptr<osgViewer::Scene> _scene;
osg::ref_ptr<osgGA::EventQueue> _eventQueue;
osg::ref_ptr<osgGA::CameraManipulator> _cameraManipulator;
EventHandlers _eventHandlers;
osg::ObserverNodePath _coordinateSystemNodePath;
osg::ref_ptr<osg::DisplaySettings> _displaySettings;
osgUtil::SceneView::FusionDistanceMode _fusionDistanceMode;
float _fusionDistanceValue;
osg::ref_ptr<ViewConfig> _lastAppliedViewConfig;
};
}
#endif
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