/usr/include/libopenshot/EffectBase.h is in libopenshot-dev 0.1.9+dfsg1-3build1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 | /**
* @file
* @brief Header file for EffectBase class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OPENSHOT_EFFECT_BASE_H
#define OPENSHOT_EFFECT_BASE_H
#include <iostream>
#include <iomanip>
#include <memory>
#include "ClipBase.h"
#include "Frame.h"
#include "Json.h"
using namespace std;
namespace openshot
{
/**
* @brief This struct contains info about an effect, such as the name, video or audio effect, etc...
*
* Each derived class of EffectBase is responsible for updating this struct to reflect accurate information
* about the underlying effect. Derived classes of EffectBase should call the InitEffectInfo() method to initialize the
* default values of this struct.
*/
struct EffectInfoStruct
{
string class_name; ///< The class name of the effect
string short_name; ///< A short name of the effect, commonly used for icon names, etc...
string name; ///< The name of the effect
string description; ///< The description of this effect and what it does
bool has_video; ///< Determines if this effect manipulates the image of a frame
bool has_audio; ///< Determines if this effect manipulates the audio of a frame
};
/**
* @brief This abstract class is the base class, used by all effects in libopenshot.
*
* Effects are types of classes that manipulate the image or audio data of an openshot::Frame object.
* The only requirements for an 'effect', is to derive from this base class, implement the Apply()
* method, and call the InitEffectInfo() method.
*/
class EffectBase : public ClipBase
{
private:
int order; ///< The order to evaluate this effect. Effects are processed in this order (when more than one overlap).
public:
/// Information about the current effect
EffectInfoStruct info;
/// Display effect information in the standard output stream (stdout)
void DisplayInfo();
/// @brief This method is required for all derived classes of EffectBase, and returns a
/// modified openshot::Frame object
///
/// The frame object is passed into this method, and a frame_number is passed in which
/// tells the effect which settings to use from it's keyframes (starting at 1).
///
/// @returns The modified openshot::Frame object
/// @param frame The frame object that needs the effect applied to it
/// @param frame_number The frame number (starting at 1) of the effect on the timeline.
virtual std::shared_ptr<Frame> GetFrame(std::shared_ptr<Frame> frame, int64_t frame_number) = 0;
/// Initialize the values of the EffectInfo struct. It is important for derived classes to call
/// this method, or the EffectInfo struct values will not be initialized.
void InitEffectInfo();
/// Get and Set JSON methods
virtual string Json() = 0; ///< Generate JSON string of this object
virtual void SetJson(string value) = 0; ///< Load JSON string into this object
virtual Json::Value JsonValue() = 0; ///< Generate Json::JsonValue for this object
virtual void SetJsonValue(Json::Value root) = 0; ///< Load Json::JsonValue into this object
Json::Value JsonInfo(); ///< Generate JSON object of meta data / info
/// Get the order that this effect should be executed.
int Order() { return order; }
/// Set the order that this effect should be executed.
void Order(int new_order) { order = new_order; }
};
}
#endif
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