This file is indexed.

/usr/include/libopenshot/FFmpegWriter.h is in libopenshot-dev 0.1.9+dfsg1-3build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
/**
 * @file
 * @brief Header file for FFmpegWriter class
 * @author Jonathan Thomas <jonathan@openshot.org>, Fabrice Bellard
 *
 * @section LICENSE
 *
 * Copyright (c) 2008-2013 OpenShot Studios, LLC, Fabrice Bellard
 * (http://www.openshotstudios.com). This file is part of
 * OpenShot Library (http://www.openshot.org), an open-source project
 * dedicated to delivering high quality video editing and animation solutions
 * to the world.
 *
 * This file is originally based on the Libavformat API example, and then modified
 * by the libopenshot project.
 *
 * OpenShot Library is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * * OpenShot Library (libopenshot) is free software: you can redistribute it
 * and/or modify it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * OpenShot Library (libopenshot) is distributed in the hope that it will be
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
 */


#ifndef OPENSHOT_FFMPEG_WRITER_H
#define OPENSHOT_FFMPEG_WRITER_H

#include "ReaderBase.h"
#include "WriterBase.h"

// Include FFmpeg headers and macros
#include "FFmpegUtilities.h"

#include <cmath>
#include <ctime>
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include "CacheMemory.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"
#include "ZmqLogger.h"


using namespace std;

namespace openshot
{

	/// This enumeration designates the type of stream when encoding (video or audio)
	enum StreamType
	{
		VIDEO_STREAM,	///< A video stream (used to determine which type of stream)
		AUDIO_STREAM	///< An audio stream (used to determine which type of stream)
	};

	/**
	 * @brief This class uses the FFmpeg libraries, to write and encode video files and audio files.
	 *
	 * All FFmpeg options can be set using the SetOption() method, and any Reader may be used
	 * to generate openshot::Frame objects needed for writing. Be sure to use valid bit rates, frame
	 * rates, and sample rates (each format / codec has a limited # of valid options).
	 *
	 * @code SIMPLE EXAMPLE
	 *
	 * // Create a reader for a video
	 * FFmpegReader r("MyAwesomeVideo.webm");
	 * r.Open(); // Open thetarget_ reader
	 *
	 * // Create a writer (which will create a WebM video)
	 * FFmpegWriter w("/home/jonathan/NewVideo.webm");
	 *
	 * // Set options
	 * w.SetAudioOptions(true, "libvorbis", 44100, 2, 128000); // Sample Rate: 44100, Channels: 2, Bitrate: 128000
	 * w.SetVideoOptions(true, "libvpx", openshot::Fraction(24,1), 720, 480, openshot::Fraction(1,1), false, false, 300000); // FPS: 24, Size: 720x480, Pixel Ratio: 1/1, Bitrate: 300000
	 *
	 * // Open the writer
	 * w.Open();
	 *
	 * // Write all frames from the reader
	 * w.WriteFrame(&r, 1, r.info.video_length);
	 *
	 * // Close the reader & writer
	 * w.Close();
	 * r.Close();
	 * @endcode
	 *
	 * Here is a more advanced example, which sets some additional (and optional) encoding
	 * options.
	 *
	 * @code ADVANCED WRITER EXAMPLE
	 *
	 * // Create a reader for a video
	 * FFmpegReader r("MyAwesomeVideo.webm");
	 * r.Open(); // Open the reader
	 *
	 * // Create a writer (which will create a WebM video)
	 * FFmpegWriter w("/home/jonathan/NewVideo.webm");
	 *
	 * // Set options
	 * w.SetAudioOptions(true, "libvorbis", 44100, 2, 128000); // Sample Rate: 44100, Channels: 2, Bitrate: 128000
	 * w.SetVideoOptions(true, "libvpx", openshot::Fraction(24,1), 720, 480, openshot::Fraction(1,1), false, false, 300000); // FPS: 24, Size: 720x480, Pixel Ratio: 1/1, Bitrate: 300000
	 *
	 * // Prepare Streams (Optional method that must be called before any SetOption calls)
	 * w.PrepareStreams();
	 *
	 * // Set some specific encoding options (Optional methods)
	 * w.SetOption(VIDEO_STREAM, "qmin", "2" );
	 * w.SetOption(VIDEO_STREAM, "qmax", "30" );
	 * w.SetOption(VIDEO_STREAM, "crf", "10" );
	 * w.SetOption(VIDEO_STREAM, "rc_min_rate", "2000000" );
	 * w.SetOption(VIDEO_STREAM, "rc_max_rate", "4000000" );
	 * w.SetOption(VIDEO_STREAM, "max_b_frames", "10" );
	 *
	 * // Write the header of the video file
	 * w.WriteHeader();
	 *
	 * // Open the writer
	 * w.Open();
	 *
	 * // Write all frames from the reader
	 * w.WriteFrame(&r, 1, r.info.video_length);
	 *
	 * // Write the trailer of the video file
	 * w.WriteTrailer();
	 *
	 * // Close the reader & writer
	 * w.Close();
	 * r.Close();
	 * @endcode
	 */
	class FFmpegWriter : public WriterBase
	{
	private:
		string path;
		int cache_size;
		bool is_writing;
		bool is_open;
		int64_t write_video_count;
		int64_t write_audio_count;

		bool prepare_streams;
		bool write_header;
		bool write_trailer;

	    AVOutputFormat *fmt;
	    AVFormatContext *oc;
	    AVStream *audio_st, *video_st;
	    AVCodecContext *video_codec;
	    AVCodecContext *audio_codec;
	    SwsContext *img_convert_ctx;
	    double audio_pts, video_pts;
	    int16_t *samples;
	    uint8_t *audio_outbuf;
	    uint8_t *audio_encoder_buffer;

	    int num_of_rescalers;
		int rescaler_position;
		vector<SwsContext*> image_rescalers;

	    int audio_outbuf_size;
	    int audio_input_frame_size;
	    int initial_audio_input_frame_size;
	    int audio_input_position;
	    int audio_encoder_buffer_size;
	    AVAudioResampleContext *avr;
	    AVAudioResampleContext *avr_planar;

	    /* Resample options */
	    int original_sample_rate;
	    int original_channels;

	    std::shared_ptr<Frame> last_frame;
	    deque<std::shared_ptr<Frame> > spooled_audio_frames;
	    deque<std::shared_ptr<Frame> > spooled_video_frames;

	    deque<std::shared_ptr<Frame> > queued_audio_frames;
	    deque<std::shared_ptr<Frame> > queued_video_frames;

	    deque<std::shared_ptr<Frame> > processed_frames;
	    deque<std::shared_ptr<Frame> > deallocate_frames;

	    map<std::shared_ptr<Frame>, AVFrame*> av_frames;

	    /// Add an AVFrame to the cache
	    void add_avframe(std::shared_ptr<Frame> frame, AVFrame* av_frame);

		/// Add an audio output stream
		AVStream* add_audio_stream();

		/// Add a video output stream
		AVStream* add_video_stream();

		/// Allocate an AVFrame object
		AVFrame* allocate_avframe(PixelFormat pix_fmt, int width, int height, int *buffer_size, uint8_t *new_buffer);

		/// Auto detect format (from path)
		void auto_detect_format();

		/// Close the audio codec
		void close_audio(AVFormatContext *oc, AVStream *st);

		/// Close the video codec
		void close_video(AVFormatContext *oc, AVStream *st);

		/// Flush encoders
		void flush_encoders();

		/// initialize streams
		void initialize_streams();

		/// @brief Init a collection of software rescalers (thread safe)
		/// @param source_width The source width of the image scalers (used to cache a bunch of scalers)
		/// @param source_height The source height of the image scalers (used to cache a bunch of scalers)
		void InitScalers(int source_width, int source_height);

		/// open audio codec
		void open_audio(AVFormatContext *oc, AVStream *st);

		/// open video codec
		void open_video(AVFormatContext *oc, AVStream *st);

		/// process video frame
		void process_video_packet(std::shared_ptr<Frame> frame);

		/// write all queued frames' audio to the video file
		void write_audio_packets(bool final);

		/// write video frame
		bool write_video_packet(std::shared_ptr<Frame> frame, AVFrame* frame_final);

		/// write all queued frames
		void write_queued_frames();

	public:

		/// @brief Constructor for FFmpegWriter. Throws one of the following exceptions.
		/// @param path The file path of the video file you want to open and read
		FFmpegWriter(string path);

		/// Close the writer
		void Close();

		/// Get the cache size (number of frames to queue before writing)
		int GetCacheSize() { return cache_size; };

		/// Determine if writer is open or closed
		bool IsOpen() { return is_open; };

		/// Open writer
		void Open();

		/// Output the ffmpeg info about this format, streams, and codecs (i.e. dump format)
		void OutputStreamInfo();

		/// @brief Prepare & initialize streams and open codecs. This method is called automatically
		/// by the Open() method if this method has not yet been called.
		void PrepareStreams();

		/// Remove & deallocate all software scalers
		void RemoveScalers();

		/// @brief Set audio resample options
		/// @param sample_rate The number of samples per second of the audio
		/// @param channels The number of audio channels
		void ResampleAudio(int sample_rate, int channels);

		/// @brief Set audio export options
		/// @param has_audio Does this file need an audio stream?
		/// @param codec The codec used to encode the audio for this file
		/// @param sample_rate The number of audio samples needed in this file
		/// @param channels The number of audio channels needed in this file
		/// @param channel_layout The 'layout' of audio channels (i.e. mono, stereo, surround, etc...)
		/// @param bit_rate The audio bit rate used during encoding
		void SetAudioOptions(bool has_audio, string codec, int sample_rate, int channels, ChannelLayout channel_layout, int bit_rate);

		/// @brief Set the cache size
		/// @param new_size The number of frames to queue before writing to the file
		void SetCacheSize(int new_size) { cache_size = new_size; };

		/// @brief Set video export options
		/// @param has_video Does this file need a video stream
		/// @param codec The codec used to encode the images in this video
		/// @param fps The number of frames per second
		/// @param width The width in pixels of this video
		/// @param height The height in pixels of this video
		/// @param pixel_ratio The shape of the pixels represented as a openshot::Fraction (1x1 is most common / square pixels)
		/// @param interlaced Does this video need to be interlaced?
		/// @param top_field_first Which frame should be used as the top field?
		/// @param bit_rate The video bit rate used during encoding
		void SetVideoOptions(bool has_video, string codec, Fraction fps, int width, int height,Fraction pixel_ratio, bool interlaced, bool top_field_first, int bit_rate);

		/// @brief Set custom options (some codecs accept additional params). This must be called after the
		/// PrepareStreams() method, otherwise the streams have not been initialized yet.
		/// @param stream The stream (openshot::StreamType) this option should apply to
		/// @param name The name of the option you want to set (i.e. qmin, qmax, etc...)
		/// @param value The new value of this option
		void SetOption(StreamType stream, string name, string value);

		/// @brief Write the file header (after the options are set). This method is called automatically
		/// by the Open() method if this method has not yet been called.
		void WriteHeader();

		/// @brief Add a frame to the stack waiting to be encoded.
		/// @param frame The openshot::Frame object to write to this image
		void WriteFrame(std::shared_ptr<Frame> frame);

		/// @brief Write a block of frames from a reader
		/// @param reader A openshot::ReaderBase object which will provide frames to be written
		/// @param start The starting frame number of the reader
		/// @param length The number of frames to write
		void WriteFrame(ReaderBase* reader, int64_t start, int64_t length);

		/// @brief Write the file trailer (after all frames are written). This is called automatically
		/// by the Close() method if this method has not yet been called.
		void WriteTrailer();

	};

}

#endif