/usr/include/SurgSim/Framework/SceneElement-inl.h is in libopensurgsim-dev 0.7.0-6ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // This file is a part of the OpenSurgSim project.
// Copyright 2013-2016, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_FRAMEWORK_SCENEELEMENT_INL_H
#define SURGSIM_FRAMEWORK_SCENEELEMENT_INL_H
#include "SurgSim/Framework/Component.h"
namespace SurgSim
{
namespace Framework
{
/// Implementation of getComponents method to get all the components with type T
/// \return The type T components
template <class T>
std::vector<std::shared_ptr<T>> SceneElement::getComponents() const
{
std::vector<std::shared_ptr<T>> result;
for (auto componentIt = m_components.begin(); componentIt != m_components.end(); ++componentIt)
{
std::shared_ptr<T> typedElement = std::dynamic_pointer_cast<T>(componentIt->second);
if (typedElement)
{
result.emplace_back(std::move(typedElement));
}
}
return result;
}
template <class T>
T SceneElement::getValue(const std::string& component, const std::string& property) const
{
auto found = m_components.find(component);
SURGSIM_ASSERT(found != m_components.end())
<< "Component named " << component << " not found in SceneElement named " << getName()
<< ". Cannot get " << property << " property.";
return found->second->getValue<T>(property);
}
template <class T>
bool SceneElement::getValue(const std::string& component, const std::string& property, T* value) const
{
bool result = false;
auto found = m_components.find(component);
if (found != m_components.end())
{
result = found->second->getValue(property, value);
}
return result;
}
}; // namespace Framework
}; // namespace SurgSim
#endif
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