/usr/include/SurgSim/Graphics/OsgTexture2d.h is in libopensurgsim-dev 0.7.0-6ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGTEXTURE2D_H
#define SURGSIM_GRAPHICS_OSGTEXTURE2D_H
#include "SurgSim/Graphics/OsgTexture.h"
#include "SurgSim/Graphics/Texture2d.h"
#include <osg/Texture2D>
#include "SurgSim/Framework/Accessible.h"
#include <boost/any.hpp>
#include <memory>
#if defined(_MSC_VER)
#pragma warning(push)
#pragma warning(disable:4250)
#endif
namespace SurgSim
{
namespace Graphics
{
/// OSG implementation of a 2D Texture
///
/// Wraps an osg::Texture2d
class OsgTexture2d : public OsgTexture, public Texture2d
{
public:
/// Constructor
/// \post No image is loaded in the texture.
OsgTexture2d();
/// Sets the size of the texture
/// \param width Width of the texture
/// \param height Height of the texture
/// \note Use this to setup a texture as a render target rather than loading from file.
virtual void setSize(int width, int height);
/// Gets the size of the texture
/// \param[out] width Width of the texture
/// \param[out] height Height of the texture
virtual void getSize(int* width, int* height) const;
/// Returns the osg::Texture2D
osg::ref_ptr<osg::Texture2D> getOsgTexture2d() const
{
return static_cast<osg::Texture2D*>(getOsgTexture().get());
}
};
}; // namespace Graphics
namespace Framework
{
/// Template specialization for the convert<> function used in accessible, this one can convert an incoming
/// SurgSim::Graphics::Texture to an outgoing OsgTexture2d
template <>
std::shared_ptr<SurgSim::Graphics::OsgTexture2d> convert(boost::any val);
}
}; // namespace SurgSim
#if defined(_MSC_VER)
#pragma warning(pop)
#endif
#endif // SURGSIM_GRAPHICS_OSGTEXTURE2D_H
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