/usr/include/openvdb/math/LegacyFrustum.h is in libopenvdb-dev 5.0.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | ///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2012-2017 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
//
/// @file math/LegacyFrustum.h
#ifndef OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
#define OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
#include <iostream>
#include <openvdb/Types.h> // for Real typedef
#include "Coord.h"
#include "Mat4.h"
#include "Vec3.h"
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace math {
namespace internal {
/// @brief LegacyFrustum class used at DreamWorks for converting old vdb files.
class LegacyFrustum
{
public:
LegacyFrustum(std::istream& is)
{
// First read in the old transform's base class.
// the "extents"
Vec3i tmpMin, tmpMax;
is.read(reinterpret_cast<char*>(&tmpMin), sizeof(Vec3i::ValueType) * 3);
is.read(reinterpret_cast<char*>(&tmpMax), sizeof(Vec3i::ValueType) * 3);
Coord tmpMinCoord(tmpMin);
Coord tmpMaxCoord(tmpMax);
// set the extents
mExtents = CoordBBox(tmpMinCoord, tmpMaxCoord);
// read the old-frustum class member data
//Mat4d tmpW2C;
Mat4d tmpW2C, tmpC2S, tmpS2C, tmpWorldToLocal;
Mat4d tmpS2U, tmpXYLocalToUnit, tmpZLocalToUnit;
Real tmpWindow[6];
Real tmpPadding;
//Mat4d tmpXYUnitToLocal, tmpZUnitToLocal
// read in each matrix.
is.read(reinterpret_cast<char*>(&tmpW2C),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&mC2W),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpC2S),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpS2C),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpWorldToLocal),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&mLocalToWorld),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpWindow[0]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpWindow[1]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpWindow[2]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpWindow[3]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpWindow[4]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpWindow[5]), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpPadding), sizeof(Real));
is.read(reinterpret_cast<char*>(&tmpS2U),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&mXYUnitToLocal),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpXYLocalToUnit),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&mZUnitToLocal),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
is.read(reinterpret_cast<char*>(&tmpZLocalToUnit),
sizeof(Mat4d::value_type) * Mat4d::size * Mat4d::size);
mNearPlane = tmpWindow[4];
mFarPlane = tmpWindow[5];
// Look up the world space corners of the
// frustum grid.
mFrNearOrigin = unitToLocalFrustum(Vec3R(0,0,0));
mFrFarOrigin = unitToLocalFrustum(Vec3R(0,0,1));
Vec3d frNearXTip = unitToLocalFrustum(Vec3R(1,0,0));
Vec3d frNearYTip = unitToLocalFrustum(Vec3R(0,1,0));
mFrNearXBasis = frNearXTip - mFrNearOrigin;
mFrNearYBasis = frNearYTip - mFrNearOrigin;
Vec3R frFarXTip = unitToLocalFrustum(Vec3R(1,0,1));
Vec3R frFarYTip = unitToLocalFrustum(Vec3R(0,1,1));
mFrFarXBasis = frFarXTip - mFrFarOrigin;
mFrFarYBasis = frFarYTip - mFrFarOrigin;
}
~LegacyFrustum() {}
const Mat4d& getCamXForm() const {return mC2W; }
double getDepth() const {return (mFarPlane - mNearPlane); }
double getTaper() const {
return getNearPlaneWidth() / getFarPlaneWidth();
}
double getNearPlaneWidth() const {
double nearPlaneWidth = (unitToWorld(Vec3d(0,0,0)) - unitToWorld(Vec3d(1,0,0))).length();
return nearPlaneWidth;
}
double getFarPlaneWidth() const {
double farPlaneWidth = (unitToWorld(Vec3d(0,0,1)) - unitToWorld(Vec3d(1,0,1))).length();
return farPlaneWidth;
}
double getNearPlaneDist() const { return mNearPlane; }
const CoordBBox& getBBox() const {return mExtents; }
Vec3d unitToWorld(const Vec3d& in) const {return mLocalToWorld.transform( unitToLocal(in) ); }
private:
LegacyFrustum() {}
Vec3d unitToLocal(const Vec3d& U) const {
// We first find the local space coordinates
// of the unit point projected onto the near
// and far planes of the frustum by using a
// linear combination of the planes basis vectors
Vec3d nearLS = ( U[0] * mFrNearXBasis ) + ( U[1] * mFrNearYBasis ) + mFrNearOrigin;
Vec3d farLS = ( U[0] * mFrFarXBasis ) + ( U[1] * mFrFarYBasis ) + mFrFarOrigin;
// then we lerp the two ws points in frustum z space
return U[2] * farLS + ( 1.0 - U[2] ) * nearLS;
}
Vec3d unitToLocalFrustum(const Vec3d& u) const {
Vec3d fzu = mZUnitToLocal.transformH(u);
Vec3d fu = u;
fu[2] = fzu.z();
return mXYUnitToLocal.transformH(fu);
}
private:
Mat4d mC2W, mLocalToWorld, mXYUnitToLocal, mZUnitToLocal;
CoordBBox mExtents;
Vec3d mFrNearXBasis, mFrNearYBasis, mFrFarXBasis, mFrFarYBasis;
Vec3d mFrNearOrigin, mFrFarOrigin;
double mNearPlane, mFarPlane;
};
} // namespace internal
} // namespace math
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_MATH_LEGACYFRUSTUM_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2017 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
|