/usr/include/openvdb/openvdb.h is in libopenvdb-dev 5.0.0-1.
This file is owned by root:root, with mode 0o644.
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//
// Copyright (c) 2012-2017 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
#ifndef OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
#define OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
#include "Platform.h"
#include "Types.h"
#include "Metadata.h"
#include "math/Maps.h"
#include "math/Transform.h"
#include "Grid.h"
#include "tree/Tree.h"
#include "io/File.h"
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
/// Common tree types
using BoolTree = tree::Tree4<bool, 5, 4, 3>::Type;
using DoubleTree = tree::Tree4<double, 5, 4, 3>::Type;
using FloatTree = tree::Tree4<float, 5, 4, 3>::Type;
using Int32Tree = tree::Tree4<int32_t, 5, 4, 3>::Type;
using Int64Tree = tree::Tree4<int64_t, 5, 4, 3>::Type;
using MaskTree = tree::Tree4<ValueMask, 5, 4, 3>::Type;
using StringTree = tree::Tree4<std::string, 5, 4, 3>::Type;
using UInt32Tree = tree::Tree4<uint32_t, 5, 4, 3>::Type;
using Vec2DTree = tree::Tree4<Vec2d, 5, 4, 3>::Type;
using Vec2ITree = tree::Tree4<Vec2i, 5, 4, 3>::Type;
using Vec2STree = tree::Tree4<Vec2s, 5, 4, 3>::Type;
using Vec3DTree = tree::Tree4<Vec3d, 5, 4, 3>::Type;
using Vec3ITree = tree::Tree4<Vec3i, 5, 4, 3>::Type;
using Vec3STree = tree::Tree4<Vec3f, 5, 4, 3>::Type;
using ScalarTree = FloatTree;
using TopologyTree = MaskTree;
using Vec3dTree = Vec3DTree;
using Vec3fTree = Vec3STree;
using VectorTree = Vec3fTree;
/// Common grid types
using BoolGrid = Grid<BoolTree>;
using DoubleGrid = Grid<DoubleTree>;
using FloatGrid = Grid<FloatTree>;
using Int32Grid = Grid<Int32Tree>;
using Int64Grid = Grid<Int64Tree>;
using MaskGrid = Grid<MaskTree>;
using StringGrid = Grid<StringTree>;
using Vec3DGrid = Grid<Vec3DTree>;
using Vec3IGrid = Grid<Vec3ITree>;
using Vec3SGrid = Grid<Vec3STree>;
using ScalarGrid = FloatGrid;
using TopologyGrid = MaskGrid;
using Vec3dGrid = Vec3DGrid;
using Vec3fGrid = Vec3SGrid;
using VectorGrid = Vec3fGrid;
/// Global registration of basic types
OPENVDB_API void initialize();
/// Global deregistration of basic types
OPENVDB_API void uninitialize();
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_OPENVDB_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2017 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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