/usr/include/openvdb/tree/NodeManager.h is in libopenvdb-dev 5.0.0-1.
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//
// Copyright (c) 2012-2017 DreamWorks Animation LLC
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///////////////////////////////////////////////////////////////////////////
/// @file tree/NodeManager.h
///
/// @author Ken Museth
///
/// @brief NodeManager produces linear arrays of all tree nodes
/// allowing for efficient threading and bottom-up processing.
///
/// @note A NodeManager can be constructed from a Tree or LeafManager.
/// The latter is slightly more efficient since the cached leaf nodes will be reused.
#ifndef OPENVDB_TREE_NODEMANAGER_HAS_BEEN_INCLUDED
#define OPENVDB_TREE_NODEMANAGER_HAS_BEEN_INCLUDED
#include <openvdb/Types.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_reduce.h>
#include <deque>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace tree {
// Produce linear arrays of all tree nodes, to facilitate efficient threading
// and bottom-up processing.
template<typename TreeOrLeafManagerT, Index LEVELS = TreeOrLeafManagerT::RootNodeType::LEVEL>
class NodeManager;
////////////////////////////////////////
/// @brief This class caches tree nodes of a specific type in a linear array.
///
/// @note It is for internal use and should rarely be used directly.
template<typename NodeT>
class NodeList
{
public:
using value_type = NodeT*;
using ListT = std::deque<value_type>;
NodeList() {}
void push_back(NodeT* node) { mList.push_back(node); }
NodeT& operator()(size_t n) const { assert(n<mList.size()); return *(mList[n]); }
NodeT*& operator[](size_t n) { assert(n<mList.size()); return mList[n]; }
Index64 nodeCount() const { return mList.size(); }
void clear() { mList.clear(); }
void resize(size_t n) { mList.resize(n); }
class NodeRange
{
public:
NodeRange(size_t begin, size_t end, const NodeList& nodeList, size_t grainSize=1):
mEnd(end), mBegin(begin), mGrainSize(grainSize), mNodeList(nodeList) {}
NodeRange(NodeRange& r, tbb::split):
mEnd(r.mEnd), mBegin(doSplit(r)), mGrainSize(r.mGrainSize),
mNodeList(r.mNodeList) {}
size_t size() const { return mEnd - mBegin; }
size_t grainsize() const { return mGrainSize; }
const NodeList& nodeList() const { return mNodeList; }
bool empty() const {return !(mBegin < mEnd);}
bool is_divisible() const {return mGrainSize < this->size();}
class Iterator
{
public:
Iterator(const NodeRange& range, size_t pos): mRange(range), mPos(pos)
{
assert(this->isValid());
}
Iterator(const Iterator&) = default;
Iterator& operator=(const Iterator&) = default;
/// Advance to the next node.
Iterator& operator++() { ++mPos; return *this; }
/// Return a reference to the node to which this iterator is pointing.
NodeT& operator*() const { return mRange.mNodeList(mPos); }
/// Return a pointer to the node to which this iterator is pointing.
NodeT* operator->() const { return &(this->operator*()); }
/// Return the index into the list of the current node.
size_t pos() const { return mPos; }
bool isValid() const { return mPos>=mRange.mBegin && mPos<=mRange.mEnd; }
/// Return @c true if this iterator is not yet exhausted.
bool test() const { return mPos < mRange.mEnd; }
/// Return @c true if this iterator is not yet exhausted.
operator bool() const { return this->test(); }
/// Return @c true if this iterator is exhausted.
bool empty() const { return !this->test(); }
bool operator!=(const Iterator& other) const
{
return (mPos != other.mPos) || (&mRange != &other.mRange);
}
bool operator==(const Iterator& other) const { return !(*this != other); }
const NodeRange& nodeRange() const { return mRange; }
private:
const NodeRange& mRange;
size_t mPos;
};// NodeList::NodeRange::Iterator
Iterator begin() const {return Iterator(*this, mBegin);}
Iterator end() const {return Iterator(*this, mEnd);}
private:
size_t mEnd, mBegin, mGrainSize;
const NodeList& mNodeList;
static size_t doSplit(NodeRange& r)
{
assert(r.is_divisible());
size_t middle = r.mBegin + (r.mEnd - r.mBegin) / 2u;
r.mEnd = middle;
return middle;
}
};// NodeList::NodeRange
/// Return a TBB-compatible NodeRange.
NodeRange nodeRange(size_t grainsize = 1) const
{
return NodeRange(0, this->nodeCount(), *this, grainsize);
}
template<typename NodeOp>
void foreach(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
NodeTransformer<NodeOp> transform(op);
transform.run(this->nodeRange(grainSize), threaded);
}
template<typename NodeOp>
void reduce(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
NodeReducer<NodeOp> transform(op);
transform.run(this->nodeRange(grainSize), threaded);
}
private:
// Private struct of NodeList that performs parallel_for
template<typename NodeOp>
struct NodeTransformer
{
NodeTransformer(const NodeOp& nodeOp) : mNodeOp(nodeOp)
{
}
void run(const NodeRange& range, bool threaded = true)
{
threaded ? tbb::parallel_for(range, *this) : (*this)(range);
}
void operator()(const NodeRange& range) const
{
for (typename NodeRange::Iterator it = range.begin(); it; ++it) mNodeOp(*it);
}
const NodeOp mNodeOp;
};// NodeList::NodeTransformer
// Private struct of NodeList that performs parallel_reduce
template<typename NodeOp>
struct NodeReducer
{
NodeReducer(NodeOp& nodeOp) : mNodeOp(&nodeOp), mOwnsOp(false)
{
}
NodeReducer(const NodeReducer& other, tbb::split) :
mNodeOp(new NodeOp(*(other.mNodeOp), tbb::split())), mOwnsOp(true)
{
}
~NodeReducer() { if (mOwnsOp) delete mNodeOp; }
void run(const NodeRange& range, bool threaded = true)
{
threaded ? tbb::parallel_reduce(range, *this) : (*this)(range);
}
void operator()(const NodeRange& range)
{
NodeOp &op = *mNodeOp;
for (typename NodeRange::Iterator it = range.begin(); it; ++it) op(*it);
}
void join(const NodeReducer& other)
{
mNodeOp->join(*(other.mNodeOp));
}
NodeOp *mNodeOp;
const bool mOwnsOp;
};// NodeList::NodeReducer
protected:
ListT mList;
};// NodeList
/////////////////////////////////////////////
/// @brief This class is a link in a chain that each caches tree nodes
/// of a specific type in a linear array.
///
/// @note It is for internal use and should rarely be used directly.
template<typename NodeT, Index LEVEL>
class NodeManagerLink
{
public:
NodeManagerLink() {}
virtual ~NodeManagerLink() {}
void clear() { mList.clear(); mNext.clear(); }
template<typename ParentT, typename TreeOrLeafManagerT>
void init(ParentT& parent, TreeOrLeafManagerT& tree)
{
parent.getNodes(mList);
for (size_t i=0, n=mList.nodeCount(); i<n; ++i) mNext.init(mList(i), tree);
}
template<typename ParentT>
void rebuild(ParentT& parent)
{
mList.clear();
parent.getNodes(mList);
for (size_t i=0, n=mList.nodeCount(); i<n; ++i) mNext.rebuild(mList(i));
}
Index64 nodeCount() const { return mList.nodeCount() + mNext.nodeCount(); }
Index64 nodeCount(Index i) const
{
return i==NodeT::LEVEL ? mList.nodeCount() : mNext.nodeCount(i);
}
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded, size_t grainSize)
{
mNext.foreachBottomUp(op, threaded, grainSize);
mList.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded, size_t grainSize)
{
mList.foreach(op, threaded, grainSize);
mNext.foreachTopDown(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded, size_t grainSize)
{
mNext.reduceBottomUp(op, threaded, grainSize);
mList.reduce(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded, size_t grainSize)
{
mList.reduce(op, threaded, grainSize);
mNext.reduceTopDown(op, threaded, grainSize);
}
protected:
NodeList<NodeT> mList;
NodeManagerLink<typename NodeT::ChildNodeType, LEVEL-1> mNext;
};// NodeManagerLink class
////////////////////////////////////////
/// @private
/// @brief Specialization that terminates the chain of cached tree nodes
/// @note It is for internal use and should rarely be used directly.
template<typename NodeT>
class NodeManagerLink<NodeT, 0>
{
public:
NodeManagerLink() {}
virtual ~NodeManagerLink() {}
/// @brief Clear all the cached tree nodes
void clear() { mList.clear(); }
template<typename ParentT>
void rebuild(ParentT& parent) { mList.clear(); parent.getNodes(mList); }
Index64 nodeCount() const { return mList.nodeCount(); }
Index64 nodeCount(Index) const { return mList.nodeCount(); }
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded, size_t grainSize)
{
mList.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded, size_t grainSize)
{
mList.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded, size_t grainSize)
{
mList.reduce(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded, size_t grainSize)
{
mList.reduce(op, threaded, grainSize);
}
template<typename ParentT, typename TreeOrLeafManagerT>
void init(ParentT& parent, TreeOrLeafManagerT& tree)
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (TreeOrLeafManagerT::DEPTH == 2 && NodeT::LEVEL == 0) {
tree.getNodes(mList);
} else {
parent.getNodes(mList);
}
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
protected:
NodeList<NodeT> mList;
};// NodeManagerLink class
////////////////////////////////////////
/// @brief To facilitate threading over the nodes of a tree, cache
/// node pointers in linear arrays, one for each level of the tree.
///
/// @details This implementation works with trees of any depth, but
/// optimized specializations are provided for the most typical tree depths.
template<typename TreeOrLeafManagerT, Index _LEVELS>
class NodeManager
{
public:
static const Index LEVELS = _LEVELS;
static_assert(LEVELS > 0,
"expected instantiation of template specialization"); // see specialization below
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static_assert(RootNodeType::LEVEL >= LEVELS, "number of levels exceeds root node height");
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root()) { mChain.init(mRoot, tree); }
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() { mChain.clear(); }
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild() { mChain.rebuild(mRoot); }
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const { return mChain.nodeCount(); }
/// @brief Return the number of cached nodes at level @a i, where
/// 0 corresponds to the lowest level.
Index64 nodeCount(Index i) const { return mChain.nodeCount(i); }
//@{
/// @brief Threaded method that applies a user-supplied functor
/// to all the nodes in the tree.
///
/// @param op user-supplied functor, see examples for interface details.
/// @param threaded optional toggle to disable threading, on by default.
/// @param grainSize optional parameter to specify the grainsize
/// for threading, one by default.
///
/// @warning The functor object is deep-copied to create TBB tasks.
///
/// @par Example:
/// @code
/// // Functor to offset all the inactive values of a tree. Note
/// // this implementation also illustrates how different
/// // computation can be applied to the different node types.
/// template<typename TreeType>
/// struct OffsetOp
/// {
/// using ValueT = typename TreeT::ValueType;
/// using RootT = typename TreeT::RootNodeType;
/// using LeafT = typename TreeT::LeafNodeType;
/// OffsetOp(const ValueT& v) : mOffset(v) {}
///
/// // Processes the root node. Required by the NodeManager
/// void operator()(RootT& root) const
/// {
/// for (typename RootT::ValueOffIter i = root.beginValueOff(); i; ++i) *i += mOffset;
/// }
/// // Processes the leaf nodes. Required by the NodeManager
/// void operator()(LeafT& leaf) const
/// {
/// for (typename LeafT::ValueOffIter i = leaf.beginValueOff(); i; ++i) *i += mOffset;
/// }
/// // Processes the internal nodes. Required by the NodeManager
/// template<typename NodeT>
/// void operator()(NodeT& node) const
/// {
/// for (typename NodeT::ValueOffIter i = node.beginValueOff(); i; ++i) *i += mOffset;
/// }
/// private:
/// const ValueT mOffset;
/// };
///
/// // usage:
/// OffsetOp<FloatTree> op(3.0f);
/// tree::NodeManager<FloatTree> nodes(tree);
/// nodes.foreachBottomUp(op);
///
/// // or if a LeafManager already exists
/// using T = tree::LeafManager<FloatTree>;
/// OffsetOp<T> op(3.0f);
/// tree::NodeManager<T> nodes(leafManager);
/// nodes.foreachBottomUp(op);
///
/// @endcode
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mChain.foreachBottomUp(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mChain.foreachTopDown(op, threaded, grainSize);
}
//@}
//@{
/// @brief Threaded method that processes nodes with a user supplied functor
///
/// @param op user-supplied functor, see examples for interface details.
/// @param threaded optional toggle to disable threading, on by default.
/// @param grainSize optional parameter to specify the grainsize
/// for threading, one by default.
///
/// @warning The functor object is deep-copied to create TBB tasks.
///
/// @par Example:
/// @code
/// // Functor to count nodes in a tree
/// template<typename TreeType>
/// struct NodeCountOp
/// {
/// NodeCountOp() : nodeCount(TreeType::DEPTH, 0), totalCount(0)
/// {
/// }
/// NodeCountOp(const NodeCountOp& other, tbb::split) :
/// nodeCount(TreeType::DEPTH, 0), totalCount(0)
/// {
/// }
/// void join(const NodeCountOp& other)
/// {
/// for (size_t i = 0; i < nodeCount.size(); ++i) {
/// nodeCount[i] += other.nodeCount[i];
/// }
/// totalCount += other.totalCount;
/// }
/// // do nothing for the root node
/// void operator()(const typename TreeT::RootNodeType& node)
/// {
/// }
/// // count the internal and leaf nodes
/// template<typename NodeT>
/// void operator()(const NodeT& node)
/// {
/// ++(nodeCount[NodeT::LEVEL]);
/// ++totalCount;
/// }
/// std::vector<openvdb::Index64> nodeCount;
/// openvdb::Index64 totalCount;
/// };
///
/// // usage:
/// NodeCountOp<FloatTree> op;
/// tree::NodeManager<FloatTree> nodes(tree);
/// nodes.reduceBottomUp(op);
///
/// // or if a LeafManager already exists
/// NodeCountOp<FloatTree> op;
/// using T = tree::LeafManager<FloatTree>;
/// T leafManager(tree);
/// tree::NodeManager<T> nodes(leafManager);
/// nodes.reduceBottomUp(op);
///
/// @endcode
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mChain.reduceBottomUp(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mChain.reduceTopDown(op, threaded, grainSize);
}
//@}
protected:
RootNodeType& mRoot;
NodeManagerLink<typename RootNodeType::ChildNodeType, LEVELS-1> mChain;
private:
NodeManager(const NodeManager&) {}//disallow copy-construction
};// NodeManager class
////////////////////////////////////////////
/// @private
/// Template specialization of the NodeManager with no caching of nodes
template<typename TreeOrLeafManagerT>
class NodeManager<TreeOrLeafManagerT, 0>
{
public:
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static const Index LEVELS = 0;
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root()) {}
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() {}
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild() {}
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const { return 0; }
Index64 nodeCount(Index) const { return 0; }
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool, size_t) { op(mRoot); }
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool, size_t) { op(mRoot); }
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool, size_t) { op(mRoot); }
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool, size_t) { op(mRoot); }
protected:
RootNodeType& mRoot;
private:
NodeManager(const NodeManager&) {} // disallow copy-construction
}; // NodeManager<0>
////////////////////////////////////////////
/// @private
/// Template specialization of the NodeManager with one level of nodes
template<typename TreeOrLeafManagerT>
class NodeManager<TreeOrLeafManagerT, 1>
{
public:
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static_assert(RootNodeType::LEVEL > 0, "expected instantiation of template specialization");
static const Index LEVELS = 1;
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root())
{
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (TreeOrLeafManagerT::DEPTH == 2 && NodeT0::LEVEL == 0) {
tree.getNodes(mList0);
} else {
mRoot.getNodes(mList0);
}
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() { mList0.clear(); }
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild() { mList0.clear(); mRoot.getNodes(mList0); }
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const { return mList0.nodeCount(); }
/// @brief Return the number of cached nodes at level @a i, where
/// 0 corresponds to the lowest level.
Index64 nodeCount(Index i) const { return i==0 ? mList0.nodeCount() : 0; }
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.foreach(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList0.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.reduce(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList0.reduce(op, threaded, grainSize);
}
protected:
using NodeT1 = RootNodeType;
using NodeT0 = typename NodeT1::ChildNodeType;
using ListT0 = NodeList<NodeT0>;
NodeT1& mRoot;
ListT0 mList0;
private:
NodeManager(const NodeManager&) {} // disallow copy-construction
}; // NodeManager<1>
////////////////////////////////////////////
/// @private
/// Template specialization of the NodeManager with two levels of nodes
template<typename TreeOrLeafManagerT>
class NodeManager<TreeOrLeafManagerT, 2>
{
public:
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static_assert(RootNodeType::LEVEL > 1, "expected instantiation of template specialization");
static const Index LEVELS = 2;
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root())
{
mRoot.getNodes(mList1);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (TreeOrLeafManagerT::DEPTH == 2 && NodeT0::LEVEL == 0) {
tree.getNodes(mList0);
} else {
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() { mList0.clear(); mList1.clear(); }
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild()
{
this->clear();
mRoot.getNodes(mList1);
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const { return mList0.nodeCount() + mList1.nodeCount(); }
/// @brief Return the number of cached nodes at level @a i, where
/// 0 corresponds to the lowest level.
Index64 nodeCount(Index i) const
{
return i==0 ? mList0.nodeCount() : i==1 ? mList1.nodeCount() : 0;
}
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.foreach(op, threaded, grainSize);
mList1.foreach(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList1.foreach(op, threaded, grainSize);
mList0.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.reduce(op, threaded, grainSize);
mList1.reduce(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList1.reduce(op, threaded, grainSize);
mList0.reduce(op, threaded, grainSize);
}
protected:
using NodeT2 = RootNodeType;
using NodeT1 = typename NodeT2::ChildNodeType; // upper level
using NodeT0 = typename NodeT1::ChildNodeType; // lower level
using ListT1 = NodeList<NodeT1>; // upper level
using ListT0 = NodeList<NodeT0>; // lower level
NodeT2& mRoot;
ListT1 mList1;
ListT0 mList0;
private:
NodeManager(const NodeManager&) {} // disallow copy-construction
}; // NodeManager<2>
////////////////////////////////////////////
/// @private
/// Template specialization of the NodeManager with three levels of nodes
template<typename TreeOrLeafManagerT>
class NodeManager<TreeOrLeafManagerT, 3>
{
public:
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static_assert(RootNodeType::LEVEL > 2, "expected instantiation of template specialization");
static const Index LEVELS = 3;
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root())
{
mRoot.getNodes(mList2);
for (size_t i=0, n=mList2.nodeCount(); i<n; ++i) mList2(i).getNodes(mList1);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (TreeOrLeafManagerT::DEPTH == 2 && NodeT0::LEVEL == 0) {
tree.getNodes(mList0);
} else {
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() { mList0.clear(); mList1.clear(); mList2.clear(); }
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild()
{
this->clear();
mRoot.getNodes(mList2);
for (size_t i=0, n=mList2.nodeCount(); i<n; ++i) mList2(i).getNodes(mList1);
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const { return mList0.nodeCount()+mList1.nodeCount()+mList2.nodeCount(); }
/// @brief Return the number of cached nodes at level @a i, where
/// 0 corresponds to the lowest level.
Index64 nodeCount(Index i) const
{
return i==0 ? mList0.nodeCount() : i==1 ? mList1.nodeCount()
: i==2 ? mList2.nodeCount() : 0;
}
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.foreach(op, threaded, grainSize);
mList1.foreach(op, threaded, grainSize);
mList2.foreach(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList2.foreach(op, threaded, grainSize);
mList1.foreach(op, threaded, grainSize);
mList0.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.reduce(op, threaded, grainSize);
mList1.reduce(op, threaded, grainSize);
mList2.reduce(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList2.reduce(op, threaded, grainSize);
mList1.reduce(op, threaded, grainSize);
mList0.reduce(op, threaded, grainSize);
}
protected:
using NodeT3 = RootNodeType;
using NodeT2 = typename NodeT3::ChildNodeType; // upper level
using NodeT1 = typename NodeT2::ChildNodeType; // mid level
using NodeT0 = typename NodeT1::ChildNodeType; // lower level
using ListT2 = NodeList<NodeT2>; // upper level of internal nodes
using ListT1 = NodeList<NodeT1>; // lower level of internal nodes
using ListT0 = NodeList<NodeT0>; // lower level of internal nodes or leafs
NodeT3& mRoot;
ListT2 mList2;
ListT1 mList1;
ListT0 mList0;
private:
NodeManager(const NodeManager&) {} // disallow copy-construction
}; // NodeManager<3>
////////////////////////////////////////////
/// @private
/// Template specialization of the NodeManager with four levels of nodes
template<typename TreeOrLeafManagerT>
class NodeManager<TreeOrLeafManagerT, 4>
{
public:
using RootNodeType = typename TreeOrLeafManagerT::RootNodeType;
static_assert(RootNodeType::LEVEL > 3, "expected instantiation of template specialization");
static const Index LEVELS = 4;
NodeManager(TreeOrLeafManagerT& tree) : mRoot(tree.root())
{
mRoot.getNodes(mList3);
for (size_t i=0, n=mList3.nodeCount(); i<n; ++i) mList3(i).getNodes(mList2);
for (size_t i=0, n=mList2.nodeCount(); i<n; ++i) mList2(i).getNodes(mList1);
OPENVDB_NO_UNREACHABLE_CODE_WARNING_BEGIN
if (TreeOrLeafManagerT::DEPTH == 2 && NodeT0::LEVEL == 0) {
tree.getNodes(mList0);
} else {
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
OPENVDB_NO_UNREACHABLE_CODE_WARNING_END
}
virtual ~NodeManager() {}
/// @brief Clear all the cached tree nodes
void clear() { mList0.clear(); mList1.clear(); mList2.clear(); mList3.clear; }
/// @brief Clear and recache all the tree nodes from the
/// tree. This is required if tree nodes have been added or removed.
void rebuild()
{
this->clear();
mRoot.getNodes(mList3);
for (size_t i=0, n=mList3.nodeCount(); i<n; ++i) mList3(i).getNodes(mList2);
for (size_t i=0, n=mList2.nodeCount(); i<n; ++i) mList2(i).getNodes(mList1);
for (size_t i=0, n=mList1.nodeCount(); i<n; ++i) mList1(i).getNodes(mList0);
}
/// @brief Return a reference to the root node.
const RootNodeType& root() const { return mRoot; }
/// @brief Return the total number of cached nodes (excluding the root node)
Index64 nodeCount() const
{
return mList0.nodeCount() + mList1.nodeCount()
+ mList2.nodeCount() + mList3.nodeCount();
}
/// @brief Return the number of cached nodes at level @a i, where
/// 0 corresponds to the lowest level.
Index64 nodeCount(Index i) const
{
return i==0 ? mList0.nodeCount() : i==1 ? mList1.nodeCount() :
i==2 ? mList2.nodeCount() : i==3 ? mList3.nodeCount() : 0;
}
template<typename NodeOp>
void foreachBottomUp(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.foreach(op, threaded, grainSize);
mList1.foreach(op, threaded, grainSize);
mList2.foreach(op, threaded, grainSize);
mList3.foreach(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void foreachTopDown(const NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList3.foreach(op, threaded, grainSize);
mList2.foreach(op, threaded, grainSize);
mList1.foreach(op, threaded, grainSize);
mList0.foreach(op, threaded, grainSize);
}
template<typename NodeOp>
void reduceBottomUp(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
mList0.reduce(op, threaded, grainSize);
mList1.reduce(op, threaded, grainSize);
mList2.reduce(op, threaded, grainSize);
mList3.reduce(op, threaded, grainSize);
op(mRoot);
}
template<typename NodeOp>
void reduceTopDown(NodeOp& op, bool threaded = true, size_t grainSize=1)
{
op(mRoot);
mList3.reduce(op, threaded, grainSize);
mList2.reduce(op, threaded, grainSize);
mList1.reduce(op, threaded, grainSize);
mList0.reduce(op, threaded, grainSize);
}
protected:
using NodeT4 = RootNodeType;
using NodeT3 = typename NodeT4::ChildNodeType; // upper level
using NodeT2 = typename NodeT3::ChildNodeType; // upper mid level
using NodeT1 = typename NodeT2::ChildNodeType; // lower mid level
using NodeT0 = typename NodeT1::ChildNodeType; // lower level
using ListT3 = NodeList<NodeT3>; // upper level of internal nodes
using ListT2 = NodeList<NodeT2>; // upper mid level of internal nodes
using ListT1 = NodeList<NodeT1>; // lower mid level of internal nodes
using ListT0 = NodeList<NodeT0>; // lower level of internal nodes or leafs
NodeT4& mRoot;
ListT3 mList3;
ListT2 mList2;
ListT1 mList1;
ListT0 mList0;
private:
NodeManager(const NodeManager&) {} // disallow copy-construction
}; // NodeManager<4>
} // namespace tree
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_TREE_NODEMANAGER_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2017 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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