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//
// Copyright (c) 2012-2017 DreamWorks Animation LLC
//
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
//
// Redistributions of source code must retain the above copyright
// and license notice and the following restrictions and disclaimer.
//
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// IN NO EVENT SHALL THE COPYRIGHT HOLDERS' AND CONTRIBUTORS' AGGREGATE
// LIABILITY FOR ALL CLAIMS REGARDLESS OF THEIR BASIS EXCEED US$250.00.
//
///////////////////////////////////////////////////////////////////////////
///
/// @file PagedArray.h
///
/// @author Ken Museth
///
/// @brief Concurrent, page-based, dynamically-sized linear data
/// structure with O(1) random access and STL-compliant
/// iterators. It is primarily intended for applications
/// that involve multi-threading push_back of (a possibly
/// unkown number of) elements into a dynamically growing
/// linear array, and fast random access to said elements.
#ifndef OPENVDB_UTIL_PAGED_ARRAY_HAS_BEEN_INCLUDED
#define OPENVDB_UTIL_PAGED_ARRAY_HAS_BEEN_INCLUDED
#include <vector>
#include <cassert>
#include <iostream>
#include <algorithm>// std::swap
#include <tbb/atomic.h>
#include <tbb/spin_mutex.h>
#include <tbb/parallel_for.h>
#include <tbb/parallel_sort.h>
namespace openvdb {
OPENVDB_USE_VERSION_NAMESPACE
namespace OPENVDB_VERSION_NAME {
namespace util {
////////////////////////////////////////
/// @brief Concurrent, page-based, dynamically-sized linear data structure
/// with O(1) random access and STL-compliant iterators. It is
/// primarily intended for applications that concurrently insert
/// (a possibly unkown number of) elements into a dynamically
/// growing linear array, and fast random access to said elements.
///
/// @note Multiple threads can grow the page-table and push_back
/// new elements concurrently. A ValueBuffer provides accelerated
/// and threadsafe push_back at the cost of potentially re-ordering
/// elements (when multiple instances are used).
///
/// @details This data structure employes contiguous pages of elements
/// (like a std::deque) which avoids moving data when the
/// capacity is out-grown and new pages are allocated. The
/// size of the pages can be controlled with the Log2PageSize
/// template parameter (defaults to 1024 elements of type ValueT).
/// The TableT template parameter is used to define the data
/// structure for the page table. The default, std::vector,
/// offers fast random access in exchange for slower
/// push_back, whereas std:deque offers faster push_back but
/// slower random access.
///
/// There are three fundamentally different ways to insert elements to
/// this container - each with different advanteges and disadvanteges.
///
/// The simplest way to insert elements is to use PagedArray::push_back e.g.
/// @code
/// PagedArray<size_t> array;
/// for (size_t i=0; i<100000; ++i) array.push_back(i);
/// @endcode
/// or with TBB task-based multi-threading
/// @code
/// PagedArray<size_t> array;
/// tbb::parallel_for(
/// tbb::blocked_range<size_t>(0, 10000, array.pageSize()),
/// [&array](const tbb::blocked_range<size_t>& range) {
/// for (size_t i=range.begin(); i!=range.end(); ++i) array.push_back(i);
/// }
/// );
/// @endcode
/// PagedArray::push_back has the advantage that it's thread-safe and
/// preserves the ordering of the inserted elements. In fact it returns
/// the linear offset to the added element which can then be used for
/// fast O(1) random access. The disadvantage is it's the slowest of
/// the three different ways of inserting elements.
///
/// The fastest way (by far) to insert elements by means of a PagedArray::ValueBuffer, e.g.
/// @code
/// PagedArray<size_t> array;
/// PagedArray<size_t>::ValueBuffer buffer(array);
/// for (size_t i=0; i<100000; ++i) buffer.push_back(i);
/// buffer.flush();
/// @endcode
/// or
/// @code
/// PagedArray<size_t> array;
/// {
/// //local scope of a single thread
/// PagedArray<size_t>::ValueBuffer buffer(array);
/// for (size_t i=0; i<100000; ++i) buffer.push_back(i);
/// }
/// @endcode
/// or with TBB task-based multi-threading
/// @code
/// PagedArray<size_t> array;
/// tbb::parallel_for(
/// tbb::blocked_range<size_t>(0, 10000, array.pageSize()),
/// [&array](const tbb::blocked_range<size_t>& range) {
/// PagedArray<size_t>::ValueBuffer buffer(array);
/// for (size_t i=range.begin(); i!=range.end(); ++i) buffer.push_back(i);
/// }
/// );
/// @endcode
/// or with TBB thread-local storage for even better performance (due
/// to fewer concurrent instantiations of partially full ValueBuffers)
/// @code
/// PagedArray<size_t> array;
/// PagedArray<size_t>::ValueBuffer exemplar(array);//dummy used for initialization
/// tbb::enumerable_thread_specific<PagedArray<size_t>::ValueBuffer>
/// pool(exemplar);//thread local storage pool of ValueBuffers
/// tbb::parallel_for(
/// tbb::blocked_range<size_t>(0, 10000, array.pageSize()),
/// [&pool](const tbb::blocked_range<size_t>& range) {
/// PagedArray<size_t>::ValueBuffer &buffer = pool.local();
/// for (size_t i=range.begin(); i!=range.end(); ++i) buffer.push_back(i);
/// }
/// );
/// for (auto i=pool.begin(); i!=pool.end(); ++i) i->flush();
/// @endcode
/// This technique generally outperforms PagedArray::push_back,
/// std::vector::push_back, std::deque::push_back and even
/// tbb::concurrent_vector::push_back. Additionally it
/// is thread-safe as long as each thread has it's own instance of a
/// PagedArray::ValueBuffer. The only disadvantage is the ordering of
/// the elements is undefined if multiple instance of a
/// PagedArray::ValueBuffer are employed. This is typically the case
/// in the context of multi-threading, where the
/// ordering of inserts are undefined anyway. Note that a local scope
/// can be used to guarentee that the ValueBuffer has inserted all its
/// elements by the time the scope ends. Alternatively the ValueBuffer
/// can be explicitly flushed by calling ValueBuffer::flush.
///
/// The third way to insert elements is to resize the container and use
/// random access, e.g.
/// @code
/// PagedArray<int> array;
/// array.resize(100000);
/// for (int i=0; i<100000; ++i) array[i] = i;
/// @endcode
/// or in terms of the random access iterator
/// @code
/// PagedArray<int> array;
/// array.resize(100000);
/// for (auto i=array.begin(); i!=array.end(); ++i) *i = i.pos();
/// @endcode
/// While this approach is both fast and thread-safe it suffers from the
/// major disadvantage that the problem size, i.e. number of elements, needs to
/// be known in advance. If that's the case you might as well consider
/// using std::vector or a raw c-style array! In other words the
/// PagedArray is most useful in the context of applications that
/// involve multi-threading of dynamically growing linear arrays that
/// require fast random access.
template<typename ValueT,
size_t Log2PageSize = 10UL,
template<typename ...> class TableT = std::vector>
class PagedArray
{
private:
class Page;
#if defined(__INTEL_COMPILER) && __INTEL_COMPILER < 1700
// Workaround for ICC 15/16 "too few arguments to template" bug (fixed in ICC 17)
using PageTableT = TableT<Page*, std::allocator<Page*>>;
#else
using PageTableT = TableT<Page*>;
#endif
public:
using ValueType = ValueT;
/// @brief Default constructor
PagedArray() = default;
/// @brief Destructor removed all allocated pages
~PagedArray() { this->clear(); }
// Disallow copy construction and assignment
PagedArray(const PagedArray&) = delete;
PagedArray& operator=(const PagedArray&) = delete;
/// @brief Caches values into a local memory Page to improve
/// performance of push_back into a PagedArray.
///
/// @note The ordering of inserted elements is undefined when
/// multiple ValueBuffers are used!
///
/// @warning By design this ValueBuffer is not threadsafe so
/// make sure to create an instance per thread!
class ValueBuffer;
/// Const std-compliant iterator
class ConstIterator;
/// Non-const std-compliant iterator
class Iterator;
/// @brief Thread safe insertion, adds a new element at
/// the end and increases the container size by one and
/// returns the linear offset for the inserted element.
///
/// @param value value to be added to this PagedArray
///
/// @details Constant time complexity. May allocate a new page.
size_t push_back(const ValueType& value)
{
const size_t index = mSize.fetch_and_increment();
if (index >= mCapacity) this->grow(index);
(*mPageTable[index >> Log2PageSize])[index] = value;
return index;
}
/// @brief Slightly faster than the thread-safe push_back above.
///
/// @param value value to be added to this PagedArray
///
/// @note For best performance consider using the ValueBuffer!
///
/// @warning Not thread-safe!
size_t push_back_unsafe(const ValueType& value)
{
const size_t index = mSize.fetch_and_increment();
if (index >= mCapacity) {
mPageTable.push_back( new Page() );
mCapacity += Page::Size;
}
(*mPageTable[index >> Log2PageSize])[index] = value;
return index;
}
/// @brief Reduce the page table to fix the current size.
///
/// @warning Not thread-safe!
void shrink_to_fit();
/// @brief Return a reference to the value at the specified offset
///
/// @param i linear offset of the value to be accessed.
///
/// @note This random access has constant time complexity.
///
/// @warning It is assumed that the i'th element is already allocated!
ValueType& operator[](size_t i)
{
assert(i<mCapacity);
return (*mPageTable[i>>Log2PageSize])[i];
}
/// @brief Return a const-reference to the value at the specified offset
///
/// @param i linear offset of the value to be accessed.
///
/// @note This random access has constant time complexity.
///
/// @warning It is assumed that the i'th element is already allocated!
const ValueType& operator[](size_t i) const
{
assert(i<mCapacity);
return (*mPageTable[i>>Log2PageSize])[i];
}
/// @brief Set all elements in the page table to the specified value
///
/// @param v value to be filled in all the existing pages of this PagedArray.
///
/// @note Multi-threaded
void fill(const ValueType& v)
{
auto op = [&](const tbb::blocked_range<size_t>& r){
for(size_t i=r.begin(); i!=r.end(); ++i) mPageTable[i]->fill(v);
};
tbb::parallel_for(tbb::blocked_range<size_t>(0, this->pageCount()), op);
}
/// @brief Copy the first @a count values in this PageArray into
/// a raw c-style array, assuming it to be at least @a count
/// elements long.
///
/// @param p pointer to an array that will used as the destination of the copy.
/// @param count number of elements to be copied.
///
bool copy(ValueType *p, size_t count) const
{
size_t last_page = count >> Log2PageSize;
if (last_page >= this->pageCount()) return false;
auto op = [&](const tbb::blocked_range<size_t>& r){
for (size_t i=r.begin(); i!=r.end(); ++i) {
mPageTable[i]->copy(p+i*Page::Size, Page::Size);
}
};
if (size_t m = count & Page::Mask) {//count is not divisible by page size
tbb::parallel_for(tbb::blocked_range<size_t>(0, last_page, 32), op);
mPageTable[last_page]->copy(p+last_page*Page::Size, m);
} else {
tbb::parallel_for(tbb::blocked_range<size_t>(0, last_page+1, 32), op);
}
return true;
}
void copy(ValueType *p) const { this->copy(p, mSize); }
/// @brief Resize this array to the specified size.
///
/// @param size number of elements that this PageArray will contain.
///
/// @details Will grow or shrink the page table to contain
/// the specified number of elements. It will affect the size(),
/// iteration will go over all those elements, push_back will
/// insert after them and operator[] can be used directly access
/// them.
///
/// @note No reserve method is implemented due to efficiency concerns
/// (especially for the ValueBuffer) from having to deal with empty pages.
///
/// @warning Not thread-safe!
void resize(size_t size)
{
mSize = size;
if (size > mCapacity) {
this->grow(size-1);
} else {
this->shrink_to_fit();
}
}
/// @brief Resize this array to the specified size and initialize
/// all values to @a v.
///
/// @param size number of elements that this PageArray will contain.
/// @param v value of all the @a size values.
///
/// @details Will grow or shrink the page table to contain
/// the specified number of elements. It will affect the size(),
/// iteration will go over all those elements, push_back will
/// insert after them and operator[] can be used directly access them.
///
/// @note No reserve method is implemented due to efficiency concerns
/// (especially for the ValueBuffer) from having to deal with empty pages.
///
/// @warning Not thread-safe!
void resize(size_t size, const ValueType& v)
{
this->resize(size);
this->fill(v);
}
/// @brief Return the number of elements in this array.
size_t size() const { return mSize; }
/// @brief Return the maximum number of elements that this array
/// can contain without allocating more memory pages.
size_t capacity() const { return mCapacity; }
/// @brief Return the number of additional elements that can be
/// added to this array without allocating more memory pages.
size_t freeCount() const { return mCapacity - mSize; }
/// @brief Return the number of allocated memory pages.
size_t pageCount() const { return mPageTable.size(); }
/// @brief Return the number of elements per memory page.
static size_t pageSize() { return Page::Size; }
/// @brief Return log2 of the number of elements per memory page.
static size_t log2PageSize() { return Log2PageSize; }
/// @brief Return the memory footprint of this array in bytes.
size_t memUsage() const
{
return sizeof(*this) + mPageTable.size() * Page::memUsage();
}
/// @brief Return true if the container contains no elements.
bool isEmpty() const { return mSize == 0; }
/// @brief Return true if the page table is partially full, i.e. the
/// last non-empty page contains less than pageSize() elements.
///
/// @details When the page table is partially full calling merge()
/// or using a ValueBuffer will rearrange the ordering of
/// existing elements.
bool isPartiallyFull() const { return (mSize & Page::Mask) > 0; }
/// @brief Removes all elements from the array and delete all pages.
///
/// @warning Not thread-safe!
void clear()
{
for (size_t i=0, n=mPageTable.size(); i<n; ++i) delete mPageTable[i];
PageTableT().swap(mPageTable);
mSize = 0;
mCapacity = 0;
}
/// @brief Return a non-const iterator pointing to the first element
Iterator begin() { return Iterator(*this, 0); }
/// @brief Return a non-const iterator pointing to the
/// past-the-last element.
///
/// @warning Iterator does not point to a valid element and should not
/// be dereferenced!
Iterator end() { return Iterator(*this, mSize); }
//@{
/// @brief Return a const iterator pointing to the first element
ConstIterator cbegin() const { return ConstIterator(*this, 0); }
ConstIterator begin() const { return ConstIterator(*this, 0); }
//@}
//@{
/// @brief Return a const iterator pointing to the
/// past-the-last element.
///
/// @warning Iterator does not point to a valid element and should not
/// be dereferenced!
ConstIterator cend() const { return ConstIterator(*this, mSize); }
ConstIterator end() const { return ConstIterator(*this, mSize); }
//@}
/// @brief Parallel sort of all the elements in ascending order.
void sort() { tbb::parallel_sort(this->begin(), this->end(), std::less<ValueT>() ); }
/// @brief Parallel sort of all the elements in descending order.
void invSort() { tbb::parallel_sort(this->begin(), this->end(), std::greater<ValueT>()); }
//@{
/// @brief Parallel sort of all the elements based on a custom
/// functor with the api:
/// @code bool operator()(const ValueT& a, const ValueT& b) @endcode
/// which returns true if a comes before b.
template <typename Functor>
void sort(Functor func) { tbb::parallel_sort(this->begin(), this->end(), func ); }
//@}
/// @brief Transfer all the elements (and pages) from the other array to this array.
///
/// @param other non-const reference to the PagedArray that will be merged into this PagedArray.
///
/// @note The other PagedArray is empty on return.
///
/// @warning The ordering of elements is undefined if this page table is partially full!
void merge(PagedArray& other);
/// @brief Print information for debugging
void print(std::ostream& os = std::cout) const
{
os << "PagedArray:\n"
<< "\tSize: " << this->size() << " elements\n"
<< "\tPage table: " << this->pageCount() << " pages\n"
<< "\tPage size: " << this->pageSize() << " elements\n"
<< "\tCapacity: " << this->capacity() << " elements\n"
<< "\tFootprint: " << this->memUsage() << " bytes\n";
}
private:
friend class ValueBuffer;
void grow(size_t index)
{
tbb::spin_mutex::scoped_lock lock(mGrowthMutex);
while(index >= mCapacity) {
mPageTable.push_back( new Page() );
mCapacity += Page::Size;
}
}
void add_full(Page*& page, size_t size);
void add_partially_full(Page*& page, size_t size);
void add(Page*& page, size_t size) {
tbb::spin_mutex::scoped_lock lock(mGrowthMutex);
if (size == Page::Size) {//page is full
this->add_full(page, size);
} else if (size>0) {//page is only partially full
this->add_partially_full(page, size);
}
}
PageTableT mPageTable;//holds points to allocated pages
tbb::atomic<size_t> mSize{0};// current number of elements in array
size_t mCapacity = 0;//capacity of array given the current page count
tbb::spin_mutex mGrowthMutex;//Mutex-lock required to grow pages
}; // Public class PagedArray
////////////////////////////////////////////////////////////////////////////////
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
void PagedArray<ValueT, Log2PageSize, TableT>::shrink_to_fit()
{
if (mPageTable.size() > (mSize >> Log2PageSize) + 1) {
tbb::spin_mutex::scoped_lock lock(mGrowthMutex);
const size_t pageCount = (mSize >> Log2PageSize) + 1;
if (mPageTable.size() > pageCount) {
delete mPageTable.back();
mPageTable.pop_back();
mCapacity -= Page::Size;
}
}
}
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
void PagedArray<ValueT, Log2PageSize,TableT >::merge(PagedArray& other)
{
if (&other != this && !other.isEmpty()) {
tbb::spin_mutex::scoped_lock lock(mGrowthMutex);
// extract last partially full page if it exists
Page* page = nullptr;
const size_t size = mSize & Page::Mask; //number of elements in the last page
if ( size > 0 ) {
page = mPageTable.back();
mPageTable.pop_back();
mSize -= size;
}
// transfer all pages from the other page table
mPageTable.insert(mPageTable.end(), other.mPageTable.begin(), other.mPageTable.end());
mSize += other.mSize;
mCapacity = Page::Size*mPageTable.size();
other.mSize = 0;
other.mCapacity = 0;
PageTableT().swap(other.mPageTable);
// add back last partially full page
if (page) this->add_partially_full(page, size);
}
}
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
void PagedArray<ValueT, Log2PageSize, TableT>::add_full(Page*& page, size_t size)
{
assert(size == Page::Size);//page must be full
if (mSize & Page::Mask) {//page-table is partially full
Page*& tmp = mPageTable.back();
std::swap(tmp, page);//swap last table entry with page
}
mPageTable.push_back(page);
mCapacity += Page::Size;
mSize += size;
page = nullptr;
}
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
void PagedArray<ValueT, Log2PageSize, TableT>::add_partially_full(Page*& page, size_t size)
{
assert(size > 0 && size < Page::Size);//page must be partially full
if (size_t m = mSize & Page::Mask) {//page table is also partially full
ValueT *s = page->data(), *t = mPageTable.back()->data() + m;
for (size_t i=std::min(mSize+size, mCapacity)-mSize; i; --i) *t++ = *s++;
if (mSize+size > mCapacity) {//grow page table
mPageTable.push_back( new Page() );
t = mPageTable.back()->data();
for (size_t i=mSize+size-mCapacity; i; --i) *t++ = *s++;
mCapacity += Page::Size;
}
} else {//page table is full so simply append page
mPageTable.push_back( page );
mCapacity += Page::Size;
page = nullptr;
}
mSize += size;
}
////////////////////////////////////////////////////////////////////////////////
// Public member-class of PagedArray
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
class PagedArray<ValueT, Log2PageSize, TableT>::
ValueBuffer
{
public:
using PagedArrayType = PagedArray<ValueT, Log2PageSize, TableT>;
/// @brief Constructor from a PageArray
ValueBuffer(PagedArray& parent) : mParent(&parent), mPage(new Page()), mSize(0) {}
/// @warning This copy-constructor is shallow in the sense that no
/// elements are copied, i.e. size = 0.
ValueBuffer(const ValueBuffer& other) : mParent(other.mParent), mPage(new Page()), mSize(0) {}
/// @brief Destructor that transfers an buffered values to the parent PagedArray.
~ValueBuffer() { mParent->add(mPage, mSize); delete mPage; }
ValueBuffer& operator=(const ValueBuffer&) = delete;// disallow copy assignment
/// @brief Add a value to the buffer and increment the size.
///
/// @details If the internal memory page is full it will
/// automaically flush the page to the parent PagedArray.
void push_back(const ValueT& v) {
(*mPage)[mSize++] = v;
if (mSize == Page::Size) this->flush();
}
/// @brief Manually transfers the values in this buffer to the parent PagedArray.
///
/// @note This method is also called by the destructor and
/// push_back so it should only be called if one manually wants to
/// sync up the buffer with the array, e.g. during debugging.
void flush() {
mParent->add(mPage, mSize);
if (mPage == nullptr) mPage = new Page();
mSize = 0;
}
/// @brief Return a reference to the parent PagedArray
PagedArrayType& parent() const { return *mParent; }
/// @brief Return the current number of elements cached in this buffer.
size_t size() const { return mSize; }
private:
PagedArray* mParent;
Page* mPage;
size_t mSize;
};// Public class PagedArray::ValueBuffer
////////////////////////////////////////////////////////////////////////////////
// Const std-compliant iterator
// Public member-class of PagedArray
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
class PagedArray<ValueT, Log2PageSize, TableT>::
ConstIterator : public std::iterator<std::random_access_iterator_tag, ValueT>
{
public:
using BaseT = std::iterator<std::random_access_iterator_tag, ValueT>;
using difference_type = typename BaseT::difference_type;
// constructors and assignment
ConstIterator() : mPos(0), mParent(nullptr) {}
ConstIterator(const PagedArray& parent, size_t pos=0) : mPos(pos), mParent(&parent) {}
ConstIterator(const ConstIterator& other) : mPos(other.mPos), mParent(other.mParent) {}
ConstIterator& operator=(const ConstIterator& other) {
mPos=other.mPos;
mParent=other.mParent;
return *this;
}
// prefix
ConstIterator& operator++() { ++mPos; return *this; }
ConstIterator& operator--() { --mPos; return *this; }
// postfix
ConstIterator operator++(int) { ConstIterator tmp(*this); ++mPos; return tmp; }
ConstIterator operator--(int) { ConstIterator tmp(*this); --mPos; return tmp; }
// value access
const ValueT& operator*() const { return (*mParent)[mPos]; }
const ValueT* operator->() const { return &(this->operator*()); }
const ValueT& operator[](const difference_type& pos) const { return (*mParent)[mPos+pos]; }
// offset
ConstIterator& operator+=(const difference_type& pos) { mPos += pos; return *this; }
ConstIterator& operator-=(const difference_type& pos) { mPos -= pos; return *this; }
ConstIterator operator+(const difference_type &pos) const { return Iterator(*mParent,mPos+pos); }
ConstIterator operator-(const difference_type &pos) const { return Iterator(*mParent,mPos-pos); }
difference_type operator-(const ConstIterator& other) const { return mPos - other.pos(); }
// comparisons
bool operator==(const ConstIterator& other) const { return mPos == other.mPos; }
bool operator!=(const ConstIterator& other) const { return mPos != other.mPos; }
bool operator>=(const ConstIterator& other) const { return mPos >= other.mPos; }
bool operator<=(const ConstIterator& other) const { return mPos <= other.mPos; }
bool operator< (const ConstIterator& other) const { return mPos < other.mPos; }
bool operator> (const ConstIterator& other) const { return mPos > other.mPos; }
// non-std methods
bool isValid() const { return mParent != nullptr && mPos < mParent->size(); }
size_t pos() const { return mPos; }
private:
size_t mPos;
const PagedArray* mParent;
};// Public class PagedArray::ConstIterator
////////////////////////////////////////////////////////////////////////////////
// Non-const std-compliant iterator
// Public member-class of PagedArray
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
class PagedArray<ValueT, Log2PageSize, TableT>::
Iterator : public std::iterator<std::random_access_iterator_tag, ValueT>
{
public:
using BaseT = std::iterator<std::random_access_iterator_tag, ValueT>;
using difference_type = typename BaseT::difference_type;
// constructors and assignment
Iterator() : mPos(0), mParent(nullptr) {}
Iterator(PagedArray& parent, size_t pos=0) : mPos(pos), mParent(&parent) {}
Iterator(const Iterator& other) : mPos(other.mPos), mParent(other.mParent) {}
Iterator& operator=(const Iterator& other) {
mPos=other.mPos;
mParent=other.mParent;
return *this;
}
// prefix
Iterator& operator++() { ++mPos; return *this; }
Iterator& operator--() { --mPos; return *this; }
// postfix
Iterator operator++(int) { Iterator tmp(*this); ++mPos; return tmp; }
Iterator operator--(int) { Iterator tmp(*this); --mPos; return tmp; }
// value access
ValueT& operator*() const { return (*mParent)[mPos]; }
ValueT* operator->() const { return &(this->operator*()); }
ValueT& operator[](const difference_type& pos) const { return (*mParent)[mPos+pos]; }
// offset
Iterator& operator+=(const difference_type& pos) { mPos += pos; return *this; }
Iterator& operator-=(const difference_type& pos) { mPos -= pos; return *this; }
Iterator operator+(const difference_type &pos) const { return Iterator(*mParent, mPos+pos); }
Iterator operator-(const difference_type &pos) const { return Iterator(*mParent, mPos-pos); }
difference_type operator-(const Iterator& other) const { return mPos - other.pos(); }
// comparisons
bool operator==(const Iterator& other) const { return mPos == other.mPos; }
bool operator!=(const Iterator& other) const { return mPos != other.mPos; }
bool operator>=(const Iterator& other) const { return mPos >= other.mPos; }
bool operator<=(const Iterator& other) const { return mPos <= other.mPos; }
bool operator< (const Iterator& other) const { return mPos < other.mPos; }
bool operator> (const Iterator& other) const { return mPos > other.mPos; }
// non-std methods
bool isValid() const { return mParent != nullptr && mPos < mParent->size(); }
size_t pos() const { return mPos; }
private:
size_t mPos;
PagedArray* mParent;
};// Public class PagedArray::Iterator
////////////////////////////////////////////////////////////////////////////////
// Private member-class of PagedArray implementing a memory page
template <typename ValueT, size_t Log2PageSize, template<typename ...> class TableT>
class PagedArray<ValueT, Log2PageSize, TableT>::
Page
{
public:
static const size_t Size = 1UL << Log2PageSize;
static const size_t Mask = Size - 1UL;
static size_t memUsage() { return sizeof(ValueT)*Size; }
// Raw memory allocation without any initialization
Page() : mData(reinterpret_cast<ValueT*>(new char[sizeof(ValueT)*Size])) {}
~Page() { delete [] mData; }
Page(const Page&) = delete;//copy construction is not implemented
Page& operator=(const Page&) = delete;//copy assignment is not implemented
ValueT& operator[](const size_t i) { return mData[i & Mask]; }
const ValueT& operator[](const size_t i) const { return mData[i & Mask]; }
void fill(const ValueT& v) {
ValueT* dst = mData;
for (size_t i=Size; i; --i) *dst++ = v;
}
ValueT* data() { return mData; }
// Copy the first n elements of this Page to dst (which is assumed to large
// enough to hold the n elements).
void copy(ValueType *dst, size_t n) const {
const ValueT* src = mData;
for (size_t i=n; i; --i) *dst++ = *src++;
}
protected:
ValueT* mData;
};// Private class PagedArray::Page
////////////////////////////////////////////////////////////////////////////////
} // namespace util
} // namespace OPENVDB_VERSION_NAME
} // namespace openvdb
#endif // OPENVDB_UTIL_PAGED_ARRAY_HAS_BEEN_INCLUDED
// Copyright (c) 2012-2017 DreamWorks Animation LLC
// All rights reserved. This software is distributed under the
// Mozilla Public License 2.0 ( http://www.mozilla.org/MPL/2.0/ )
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