This file is indexed.

/usr/include/osl/eval/minorPieceBonus.h is in libosl-dev 0.8.0-1.4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
/* minorPieceBonus.h
 */
#ifndef EVAL_MINORPIECEBONUS_H
#define EVAL_MINORPIECEBONUS_H

#include "osl/eval/pieceEval.h"
#include "osl/progress.h"

namespace osl
{
  namespace eval
  {
    struct MinorPieceDebugInfo
    {
      int pawn_bonus, lance_bonus, knight_bonus, gold_bonus;
    };
    /**
     * 歩切れなどの評価
     */
    class MinorPieceBonus
    {
      CArray<int,2> pawn_on_stand;
      CArray<int,2> lance_on_stand;
      CArray<int,2> knight_on_stand;
      CArray<int,2> pawns;
      CArray<int,2> golds;
    private:
      int pawnBonus(Progress16 progress16) const
      {
	const int black_pawn = pawn_on_stand[BLACK];
	const int white_pawn = pawn_on_stand[WHITE];
	const int black_pawn_total = pawns[BLACK];
	const int white_pawn_total =  pawns[WHITE];
	int result = 0;
	if (black_pawn > 1)
	{
	  result -= (black_pawn - 1) * progress16.value() *
	    PtypeEvalTraits<PAWN>::val / 32;
	}
	else if (black_pawn == 0 && black_pawn_total < white_pawn_total)
	{
	  result -= PtypeEvalTraits<PAWN>::val / 2;
	}
	if (black_pawn >= 9)
	{
	  result -= (black_pawn - 8) * progress16.value() *
	    PtypeEvalTraits<PAWN>::val / 8;
	}
	if (white_pawn > 1)
	{
	  result += (white_pawn - 1) * progress16.value() * 
	    PtypeEvalTraits<PAWN>::val / 32;
	}
	else if (white_pawn == 0 && white_pawn_total < black_pawn_total)
	{
	  result += PtypeEvalTraits<PAWN>::val / 2;
	}
	if (white_pawn >= 9)
	{
	  result += (white_pawn - 8) * progress16.value() *
	    PtypeEvalTraits<PAWN>::val / 8;
	}
	return result;
      }
      int lanceBonus(Progress16 progress16) const
      {
	const int black_lance = lance_on_stand[BLACK];
	const int white_lance = lance_on_stand[WHITE];
	int result = 0;
	if (black_lance > 1)
	{
	  result -= (black_lance - 1) * progress16.value() * PtypeEvalTraits<LANCE>::val / 32;
	}
	if (black_lance > 2)
	{
	  result -= (black_lance - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 24;
	}
	if (white_lance > 1)
	{
	  result += (white_lance - 1) * progress16.value() * PtypeEvalTraits<LANCE>::val / 32;
	}
	if (white_lance > 2)
	{
	  result += (white_lance - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 24;
	}
	return result;
      }
      int knightBonus(Progress16 progress16) const
      {
	const int black_knight = knight_on_stand[BLACK];
	const int white_knight = knight_on_stand[WHITE];
	int result = 0;
	if (black_knight > 1)
	{
	  result -= (black_knight - 1) * progress16.value() * PtypeEvalTraits<KNIGHT>::val / 32;
	}
	if (black_knight > 2)
	{
	  result -= (black_knight - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 8;
	}
	if (white_knight > 1)
	{
	  result += (white_knight - 1) * progress16.value() * PtypeEvalTraits<KNIGHT>::val / 32;
	}
	if (white_knight > 2)
	{
	  result += (white_knight - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 8;
	}
	return result;
      }
      int goldBonus(Progress16 black, Progress16 white) const
      {
	const int black_gold = golds[BLACK];
	const int white_gold = golds[WHITE];
	if (black_gold >= 3)
	{
	  return white.value() * PtypeEvalTraits<GOLD>::val
	    * (black_gold - 2);
	}
	else if (white_gold >= 3)
	{
	  return -black.value() * PtypeEvalTraits<GOLD>::val
	    * (white_gold - 2);
	}
	
	return 0;
      }

    public:
      MinorPieceBonus(const SimpleState& state) 
      {
	pawn_on_stand[BLACK] = state.countPiecesOnStand(BLACK, PAWN);
	pawn_on_stand[WHITE] = state.countPiecesOnStand(WHITE, PAWN);
	lance_on_stand[BLACK] = state.countPiecesOnStand(BLACK, LANCE);
	lance_on_stand[WHITE] = state.countPiecesOnStand(WHITE, LANCE);
	knight_on_stand[BLACK] = state.countPiecesOnStand(BLACK, KNIGHT);
	knight_on_stand[WHITE] = state.countPiecesOnStand(WHITE, KNIGHT);
	pawns[BLACK] = 0;
	pawns[WHITE] = 0;
	golds[BLACK] = 0;
	golds[WHITE] = 0;
	for (int i = PtypeTraits<PAWN>::indexMin;
	     i < PtypeTraits<PAWN>::indexLimit; i++)
	{
	  const Piece pawn = state.pieceOf(i);
	  if (pawn.owner() == BLACK)
	    pawns[BLACK]++;
	  else
	    pawns[WHITE]++;
	}

	for (int i = PtypeTraits<GOLD>::indexMin;
	     i < PtypeTraits<GOLD>::indexLimit; i++)
	{
	  const Piece gold = state.pieceOf(i);
	  golds[gold.owner()]++;
	}
      }

      int value(Progress16 progress16,
		Progress16 black,
		Progress16 white) const
      {
	return pawnBonus(progress16) + lanceBonus(progress16) +
	  knightBonus(progress16) + goldBonus(black, white);
      }

      void update(const SimpleState& /*new_state*/, Move last_move)
      {
	const Player player = last_move.player();
	const Ptype ptype = last_move.ptype();
	if (last_move.isDrop()) {
	  if (ptype == PAWN) {
	    pawn_on_stand[player]--;
	    assert(pawn_on_stand[BLACK] >= 0);
	    assert(pawn_on_stand[WHITE] >= 0);
	  }
	  if (ptype == LANCE) {
	    lance_on_stand[player]--;
	  }
	  if (ptype == KNIGHT) {
	    knight_on_stand[player]--;
	  }
	  return;
	}
	const Ptype captured = last_move.capturePtype();
	if (captured != PTYPE_EMPTY) {
	  switch (unpromote(captured)) {
	  case PAWN:
	    pawn_on_stand[player]++;
	    pawns[player]++;
	    pawns[alt(player)]--;
	    assert(pawns[BLACK] + pawns[WHITE] == 18);
	    assert(pawn_on_stand[BLACK] >= 0);
	    assert(pawn_on_stand[WHITE] >= 0);
	    break;
	  case LANCE:
	    lance_on_stand[player]++;
	    break;
	  case KNIGHT:
	    knight_on_stand[player]++;
	    break;
	  case GOLD:
	    golds[player]++;
	    golds[alt(player)]--;
	    assert(golds[BLACK] + golds[WHITE] == 4);
	    break;
	  default:
	    ;
	  }
	}
      }

      int expect(const SimpleState& state, Move move, Progress16 progress16,
		 Progress16 black,
		 Progress16 white) const
      {
	MinorPieceBonus new_eval = *this;
	if (move.isDrop()){
	  const Ptype ptype = move.ptype();
	  if (ptype == PAWN) {
	    new_eval.pawn_on_stand[state.turn()]--;
	    assert(new_eval.pawn_on_stand[BLACK] >= 0);
	    assert(new_eval.pawn_on_stand[WHITE] >= 0);
	  }
	  else if (ptype == LANCE) {
	    new_eval.lance_on_stand[state.turn()]--;
	  }
	  else if (ptype == KNIGHT) {
	    new_eval.knight_on_stand[state.turn()]--;
	  }
	  return new_eval.value(progress16, black, white);
	}
	Ptype ptype = move.capturePtype();
	if (ptype != PTYPE_EMPTY) {
	  if (unpromote(ptype) == PAWN) {
	    new_eval.pawn_on_stand[state.turn()]++;
	    new_eval.pawns[state.turn()]++;
	    new_eval.pawns[alt(state.turn())]--;
	    assert(new_eval.pawns[BLACK] + new_eval.pawns[WHITE] == 18);
	    assert(new_eval.pawn_on_stand[BLACK] >= 0);
	    assert(new_eval.pawn_on_stand[WHITE] >= 0);
	  }
	  else if (unpromote(ptype) == LANCE) {
	    new_eval.lance_on_stand[state.turn()]++;
	  }
	  else if (unpromote(ptype) == KNIGHT) {
	    new_eval.knight_on_stand[state.turn()]++;
	  }
	  else if (unpromote(ptype) == GOLD) {
	    new_eval.golds[state.turn()]++;
	    new_eval.golds[alt(state.turn())]--;
	    assert(new_eval.golds[BLACK] + new_eval.golds[WHITE] == 4);
	  }
	}
	return new_eval.value(progress16, black, white);
      }

      MinorPieceDebugInfo debugInfo(Progress16 progress16,
				    Progress16 black, Progress16 white) const
      {
	MinorPieceDebugInfo debug_info;
	debug_info.pawn_bonus = pawnBonus(progress16);
	debug_info.lance_bonus = lanceBonus(progress16);
	debug_info.knight_bonus = knightBonus(progress16);
	debug_info.gold_bonus = goldBonus(black, white);

	return debug_info;
      }
    };
  } // namespace eval
} // namespace osl

#endif /* EVAL_MINORPIECEBONUS_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; coding:utf-8
// ;;; End: