/usr/include/osl/eval/minorPieceBonus.h is in libosl-dev 0.8.0-1.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef EVAL_MINORPIECEBONUS_H
#define EVAL_MINORPIECEBONUS_H
#include "osl/eval/pieceEval.h"
#include "osl/progress.h"
namespace osl
{
namespace eval
{
struct MinorPieceDebugInfo
{
int pawn_bonus, lance_bonus, knight_bonus, gold_bonus;
};
/**
* 歩切れなどの評価
*/
class MinorPieceBonus
{
CArray<int,2> pawn_on_stand;
CArray<int,2> lance_on_stand;
CArray<int,2> knight_on_stand;
CArray<int,2> pawns;
CArray<int,2> golds;
private:
int pawnBonus(Progress16 progress16) const
{
const int black_pawn = pawn_on_stand[BLACK];
const int white_pawn = pawn_on_stand[WHITE];
const int black_pawn_total = pawns[BLACK];
const int white_pawn_total = pawns[WHITE];
int result = 0;
if (black_pawn > 1)
{
result -= (black_pawn - 1) * progress16.value() *
PtypeEvalTraits<PAWN>::val / 32;
}
else if (black_pawn == 0 && black_pawn_total < white_pawn_total)
{
result -= PtypeEvalTraits<PAWN>::val / 2;
}
if (black_pawn >= 9)
{
result -= (black_pawn - 8) * progress16.value() *
PtypeEvalTraits<PAWN>::val / 8;
}
if (white_pawn > 1)
{
result += (white_pawn - 1) * progress16.value() *
PtypeEvalTraits<PAWN>::val / 32;
}
else if (white_pawn == 0 && white_pawn_total < black_pawn_total)
{
result += PtypeEvalTraits<PAWN>::val / 2;
}
if (white_pawn >= 9)
{
result += (white_pawn - 8) * progress16.value() *
PtypeEvalTraits<PAWN>::val / 8;
}
return result;
}
int lanceBonus(Progress16 progress16) const
{
const int black_lance = lance_on_stand[BLACK];
const int white_lance = lance_on_stand[WHITE];
int result = 0;
if (black_lance > 1)
{
result -= (black_lance - 1) * progress16.value() * PtypeEvalTraits<LANCE>::val / 32;
}
if (black_lance > 2)
{
result -= (black_lance - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 24;
}
if (white_lance > 1)
{
result += (white_lance - 1) * progress16.value() * PtypeEvalTraits<LANCE>::val / 32;
}
if (white_lance > 2)
{
result += (white_lance - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 24;
}
return result;
}
int knightBonus(Progress16 progress16) const
{
const int black_knight = knight_on_stand[BLACK];
const int white_knight = knight_on_stand[WHITE];
int result = 0;
if (black_knight > 1)
{
result -= (black_knight - 1) * progress16.value() * PtypeEvalTraits<KNIGHT>::val / 32;
}
if (black_knight > 2)
{
result -= (black_knight - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 8;
}
if (white_knight > 1)
{
result += (white_knight - 1) * progress16.value() * PtypeEvalTraits<KNIGHT>::val / 32;
}
if (white_knight > 2)
{
result += (white_knight - 2) * progress16.value() * PtypeEvalTraits<PAWN>::val / 8;
}
return result;
}
int goldBonus(Progress16 black, Progress16 white) const
{
const int black_gold = golds[BLACK];
const int white_gold = golds[WHITE];
if (black_gold >= 3)
{
return white.value() * PtypeEvalTraits<GOLD>::val
* (black_gold - 2);
}
else if (white_gold >= 3)
{
return -black.value() * PtypeEvalTraits<GOLD>::val
* (white_gold - 2);
}
return 0;
}
public:
MinorPieceBonus(const SimpleState& state)
{
pawn_on_stand[BLACK] = state.countPiecesOnStand(BLACK, PAWN);
pawn_on_stand[WHITE] = state.countPiecesOnStand(WHITE, PAWN);
lance_on_stand[BLACK] = state.countPiecesOnStand(BLACK, LANCE);
lance_on_stand[WHITE] = state.countPiecesOnStand(WHITE, LANCE);
knight_on_stand[BLACK] = state.countPiecesOnStand(BLACK, KNIGHT);
knight_on_stand[WHITE] = state.countPiecesOnStand(WHITE, KNIGHT);
pawns[BLACK] = 0;
pawns[WHITE] = 0;
golds[BLACK] = 0;
golds[WHITE] = 0;
for (int i = PtypeTraits<PAWN>::indexMin;
i < PtypeTraits<PAWN>::indexLimit; i++)
{
const Piece pawn = state.pieceOf(i);
if (pawn.owner() == BLACK)
pawns[BLACK]++;
else
pawns[WHITE]++;
}
for (int i = PtypeTraits<GOLD>::indexMin;
i < PtypeTraits<GOLD>::indexLimit; i++)
{
const Piece gold = state.pieceOf(i);
golds[gold.owner()]++;
}
}
int value(Progress16 progress16,
Progress16 black,
Progress16 white) const
{
return pawnBonus(progress16) + lanceBonus(progress16) +
knightBonus(progress16) + goldBonus(black, white);
}
void update(const SimpleState& /*new_state*/, Move last_move)
{
const Player player = last_move.player();
const Ptype ptype = last_move.ptype();
if (last_move.isDrop()) {
if (ptype == PAWN) {
pawn_on_stand[player]--;
assert(pawn_on_stand[BLACK] >= 0);
assert(pawn_on_stand[WHITE] >= 0);
}
if (ptype == LANCE) {
lance_on_stand[player]--;
}
if (ptype == KNIGHT) {
knight_on_stand[player]--;
}
return;
}
const Ptype captured = last_move.capturePtype();
if (captured != PTYPE_EMPTY) {
switch (unpromote(captured)) {
case PAWN:
pawn_on_stand[player]++;
pawns[player]++;
pawns[alt(player)]--;
assert(pawns[BLACK] + pawns[WHITE] == 18);
assert(pawn_on_stand[BLACK] >= 0);
assert(pawn_on_stand[WHITE] >= 0);
break;
case LANCE:
lance_on_stand[player]++;
break;
case KNIGHT:
knight_on_stand[player]++;
break;
case GOLD:
golds[player]++;
golds[alt(player)]--;
assert(golds[BLACK] + golds[WHITE] == 4);
break;
default:
;
}
}
}
int expect(const SimpleState& state, Move move, Progress16 progress16,
Progress16 black,
Progress16 white) const
{
MinorPieceBonus new_eval = *this;
if (move.isDrop()){
const Ptype ptype = move.ptype();
if (ptype == PAWN) {
new_eval.pawn_on_stand[state.turn()]--;
assert(new_eval.pawn_on_stand[BLACK] >= 0);
assert(new_eval.pawn_on_stand[WHITE] >= 0);
}
else if (ptype == LANCE) {
new_eval.lance_on_stand[state.turn()]--;
}
else if (ptype == KNIGHT) {
new_eval.knight_on_stand[state.turn()]--;
}
return new_eval.value(progress16, black, white);
}
Ptype ptype = move.capturePtype();
if (ptype != PTYPE_EMPTY) {
if (unpromote(ptype) == PAWN) {
new_eval.pawn_on_stand[state.turn()]++;
new_eval.pawns[state.turn()]++;
new_eval.pawns[alt(state.turn())]--;
assert(new_eval.pawns[BLACK] + new_eval.pawns[WHITE] == 18);
assert(new_eval.pawn_on_stand[BLACK] >= 0);
assert(new_eval.pawn_on_stand[WHITE] >= 0);
}
else if (unpromote(ptype) == LANCE) {
new_eval.lance_on_stand[state.turn()]++;
}
else if (unpromote(ptype) == KNIGHT) {
new_eval.knight_on_stand[state.turn()]++;
}
else if (unpromote(ptype) == GOLD) {
new_eval.golds[state.turn()]++;
new_eval.golds[alt(state.turn())]--;
assert(new_eval.golds[BLACK] + new_eval.golds[WHITE] == 4);
}
}
return new_eval.value(progress16, black, white);
}
MinorPieceDebugInfo debugInfo(Progress16 progress16,
Progress16 black, Progress16 white) const
{
MinorPieceDebugInfo debug_info;
debug_info.pawn_bonus = pawnBonus(progress16);
debug_info.lance_bonus = lanceBonus(progress16);
debug_info.knight_bonus = knightBonus(progress16);
debug_info.gold_bonus = goldBonus(black, white);
return debug_info;
}
};
} // namespace eval
} // namespace osl
#endif /* EVAL_MINORPIECEBONUS_H */
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// ;;; coding:utf-8
// ;;; End:
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