This file is indexed.

/usr/include/osl/eval/openMidEndingEval.h is in libosl-dev 0.8.0-1.4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
/* openMidEndingEval.h
 */

#ifndef EVAL_ML_OPENMIDENDINGEVAL_H
#define EVAL_ML_OPENMIDENDINGEVAL_H

#include "osl/eval/weights.h"
#include "osl/eval/ptypeEval.h"
#include "osl/eval/evalStagePair.h"
#include "osl/eval/evalTraits.h"
#include "osl/eval/ptypeEval.h"
#include "osl/numEffectState.h"
#include "osl/progress.h"
#include "osl/bits/align16New.h"
#include "osl/oslConfig.h"
#include <cstring>

#define USE_TEST_PROGRESS
// NewProgressが学習可能な場合に定義 (現在はosl側に変更はないので常に定義)
#define LEARN_TEST_PROGRESS

namespace osl
{
  namespace eval
  {
    namespace ml
    {
      using namespace osl::progress::ml;
      class OpenMidEndingPtypeTable : public PtypeEvalTable
      {
      public:
	OpenMidEndingPtypeTable();
      };

      struct OpenMidEndingEvalDebugInfo
      {
        enum StageFeature
        {
          KING_PIECE_RELATIVE,
          PIECE_STAND,
          KING25_EFFECT_EACH,
          PTYPEX,
          PTYPEY,
          ROOK_MOBILITY,
          BISHOP_MOBILITY,
          LANCE_MOBILITY,
          ROOK_EFFECT,
          BISHOP_EFFECT,
          PIECE_STAND_COMBINATION,
          PIECE_STAND_TURN,
          ROOK_PAWN,
          PAWN_DROP,
          PIECE_STAND_Y,
          KNIGHT_CHECK,
          PAWN_ADVANCE,
          PAWN_PTYPEO,
          PROMOTED_MINOR_PIECE,
          KING_PIECE_RELATIVE_NOSUPPORT,
          NON_PAWN_ATTACKED,
          NON_PAWN_ATTACKED_PTYPE,
          PTYPE_YY,
          KING3PIECES,
          BISHOP_HEAD,
          KNIGHT_HEAD,
          ROOK_PROMOTE_DEFENSE,
          PTYPE_COUNT,
          LANCE_EFFECT_PIECE,
          PTYPE_Y_PAWN_Y,
          BISHOP_AND_KING,
          PIECE_FORK_TURN,
          ROOK_SILVER_KNIGHT,
          BISHOP_SILVER_KNIGHT,
          KING25_EFFECT_SUPPORTED,
          KING_ROOK_BISHOP,
          KING_X_BLOCKED3,
          GOLD_RETREAT,
          SILVER_RETREAT,
          ALL_GOLD,
          ALL_MAJOR,
          KING25_EFFECT_DEFENSE,
          ANAGUMA_EMPTY,
          NO_PAWN_ON_STAND,
          NON_PAWN_PIECE_STAND,
          PIN_PTYPE_ALL,
          KING_MOBILITY,
          GOLD_AND_SILVER_NEAR_KING,
          PTYPE_COMBINATION,
          KING25_BOTH_SIDE,
          KING25_MOBILITY,
          BISHOP_STAND_FILE5,
          MAJOR_CHECK_WITH_CAPTURE,
          SILVER_ADVANCE26,
          KING25_EFFECT3,
          BISHOP_BISHOP_PIECE,
          ROOK_ROOK,
          ROOK_ROOK_PIECE,
          KING25_EFFECT_COUNT_COMBINATION,
          NON_PAWN_ATTACKED_PTYPE_PAIR,
          ATTACK_MAJORS_IN_BASE,
          STAGE_FEATURE_LIMIT
        };
        enum ProgressIndependentFeature
        {
          PIECE,
          BISHOP_EXCHANGE_SILVER_KING, // recalculated_value
          ENTER_KING_DEFENSE,
          KING25_EFFECT_ATTACK, // end recalculated_value
          PIECE_PAIR,
          PIECE_PAIR_KING,
          PROGRESS_INDEPENDENT_FEATURE_LIMIT
        };
        int value;
        int progress;
        CArray<int, PROGRESS_INDEPENDENT_FEATURE_LIMIT> progress_independent_values;
        CArray<MultiInt, STAGE_FEATURE_LIMIT> stage_values;

	static const char *name(ProgressIndependentFeature);
	static const char *name(StageFeature);
      };

      class OpenMidEndingEval
#if OSL_WORDSIZE == 32
	: public misc::Align16New
#endif
      {
      private:
	enum { INVALID=EvalTraits<BLACK>::MAX_VALUE+1 };
	enum {
	  /** one should attack king after when he captured almost all pieces */
	  ProgressIndependentValueLimit = 4000
	};
	enum LoadStatus { Zero=0, Loaded, Random };
	static volatile LoadStatus initialized_flag;
	static Weights piece_pair_weights;
	typedef osl::progress::ml::NewProgress progress_t;
	progress_t progress;
	MultiIntPair kingx_blocked, king25_effect_each;
	MultiIntPair king25_both_side,king_rook_bishop;
	MultiIntPair piece_stand_turn, non_pawn_attacked,
	  non_pawn_attacked_ptype, piece_fork_turn;
	MultiInt ptypey, ptypex, king_table_value;
	MultiInt piece_stand_value, recalculated_stage_value, pawn_advance;
	MultiInt rook_mobility, bishop_mobility, lance_mobility;
	MultiInt knight_advance, pawn_drop, promoted_minor_piece, rook_pawn,
	  rook_effect, bishop_effect, bishop_head, nosupport, ptype_yy, king3pieces;
	MultiInt rook_promote_defense;
	MultiInt piece_stand_combination, piece_stand_y, knight_check,
	  knight_head, pawn_ptypeo, ptype_count_value, lance_effect_piece,
	  ptype_y_pawn_y, bishop_and_king, rook_silver_knight, bishop_silver_knight;
	CArray<BoardMask, 2> knight_fork_squares;
	CArray<PieceMask, 2> effect25; // index: owner of king
	CArray<PieceMask, 2> effect25_supported; // index: owner of king
	CArray<PieceMask, 2> effected_mask;
	CArray<PieceMask, 2> effected_mask_for_attacked;
	CArray<PieceMask, 40> attacked_mask;
	CArray<int, 5>  black_vertical, white_vertical,
	  black_king_vertical, white_king_vertical;
	// flat
	CArray<int,2> piece_pair_king_value;
	CArray<int, 2> non_pawn_stand_count;
	CArray2d<int, 2, 3> gs_near_king_count;
	CArray2d<int, 2, PTYPE_SIZE> ptype_count, ptype_board_count;
	CArray<std::pair<Square,int>, 2> knight_drop, silver_drop, bishop_drop, rook_drop;
	CArray2d<int, 2, 9> pawns;
	int progress_independent_value, // should be renamed to piece
	  recalculated_value, piece_pair_value;
	int black_pawn_count;
	int black_major_count, black_gold_count;
	int black_attack_effect, black_attack_piece,
	  white_attack_effect, white_attack_piece,
	  black_attack_supported_piece, white_attack_supported_piece;
	int black_defense_effect, black_defense_piece,
	  white_defense_effect, white_defense_piece;
	mutable int cache;
	Player turn;
	unsigned int ptypeo_mask;
	CArray<bool, 2> can_check; // king is defense
	bool use_progress_independent_value_limit;
	static const int ROUND_UP = 2;
	static int roundUp(int v)
	{
	  return v & (~(ROUND_UP-1)); 
	}
	void updateGoldSilverNearKing(const NumEffectState &state)
	{
	  const CArray<Square,2> kings = {{ 
	      state.kingSquare(BLACK),
	      state.kingSquare(WHITE),
	    }};
	  gs_near_king_count.fill(0);
	  for (int i = PtypeTraits<GOLD>::indexMin;
	       i < PtypeTraits<GOLD>::indexLimit; ++i)
	  {
	    const Piece p = state.pieceOf(i);
	    if (p.isOnBoard())
	    {
	      const Square pos = p.square();
	      const int y_diff = std::abs(pos.y() - kings[p.owner()].y());
	      const int x_diff = std::abs(pos.x() - kings[p.owner()].x());
	      if (y_diff <= 2 && x_diff <= 3)
	      {
		++gs_near_king_count[p.owner()][std::max(x_diff, y_diff) - 1];
	      }
	    }
	  }
	  for (int i = PtypeTraits<SILVER>::indexMin;
	       i < PtypeTraits<SILVER>::indexLimit; ++i)
	  {
	    const Piece p = state.pieceOf(i);
	    if (p.isOnBoard())
	    {
	      const Square pos = p.square();
	      const int y_diff = std::abs(pos.y() - kings[p.owner()].y());
	      const int x_diff = std::abs(pos.x() - kings[p.owner()].x());
	      if (y_diff <= 2 && x_diff <= 3)
	      {
		++gs_near_king_count[p.owner()][std::max(x_diff, y_diff) - 1];
	      }
	    }
	  }
	}
      public:
	explicit OpenMidEndingEval
	(const NumEffectState &state=NumEffectState(),
	 bool limit_progress_independent_value=! OslConfig::hasByoyomi());
	OpenMidEndingEval& operator=(const OpenMidEndingEval& src)
	{
	  if (this != &src)
	    memcpy(this, &src, sizeof(OpenMidEndingEval));
	  return *this;
	}
	void changeTurn() { }
	static bool initialized()
	{
	  return initialized_flag;
	}
	static bool setUp(const char *filename);
	static bool setUp();
	static std::string defaultFilename();
	int progressIndependentValue() const 
	{
	  return progress_independent_value + recalculated_value + piece_pair_value
	    + piece_pair_king_value[BLACK] + piece_pair_king_value[WHITE];
	}
	void debug() const;
	MultiInt stageValue() const 
	{
	  return king_table_value + piece_stand_value +
	    king25_effect_each[BLACK] + king25_effect_each[WHITE] +
	    ptypex + ptypey + rook_mobility + bishop_mobility + lance_mobility +
	    rook_effect + bishop_effect +
	    piece_stand_combination + piece_stand_turn[turn] +
	    rook_pawn + pawn_drop + piece_stand_y + knight_check +
	    pawn_advance + pawn_ptypeo + promoted_minor_piece +
	    nosupport +
	    non_pawn_attacked[turn] + non_pawn_attacked_ptype[turn] +
	    ptype_yy + king3pieces + bishop_head + knight_head
	    + rook_promote_defense +
	    ptype_count_value + lance_effect_piece + ptype_y_pawn_y +
	    bishop_and_king + piece_fork_turn[turn] + rook_silver_knight + bishop_silver_knight +
	    recalculated_stage_value;
	}
	int openingValue() const 
	{
	  return stageValue()[0];
	}
	int midgameValue() const 
	{
	  return stageValue()[1];
	}
	int midgame2Value() const 
	{
	  return stageValue()[2];
	}
	int endgameValue() const 
	{
	  return stageValue()[EndgameIndex];
	}
	void invalidateCache() { cache=INVALID; }
	static int progressIndependentValueAdjusted(int value, int progress,
						    int progress_max)
	{
	  if (value > ProgressIndependentValueLimit) {
	    int diff = value - ProgressIndependentValueLimit;
	    value = ProgressIndependentValueLimit
	      + diff * progress/progress_max;
	  }
	  else if (value < -ProgressIndependentValueLimit) {
	    int diff = value + ProgressIndependentValueLimit;
	    value = -ProgressIndependentValueLimit
	      + diff * progress/progress_max;
	  }
	  return value;
	}
	int composeOpenMidEndgame() const
	{
	  const int progress_max = NewProgress::maxProgress(), c = progress_max/2;
	  const int progress = this->progress.progress();
	  int progress_independent = use_progress_independent_value_limit
	    ? progressIndependentValueAdjusted
	    (progressIndependentValue(), progress, progress_max)
	    : progressIndependentValue();
	  int sum = progress_independent * progress_max;
	  if (progress < c) 
	  {
	    sum += openingValue() * 2*(c - progress);
	    sum += midgameValue() * 2*progress;
	  }
	  else 
	  {
	    sum += midgameValue() * 2*(progress_max - progress);
	    sum += endgameValue() * 2*(progress - c);
	  }
	  return sum;
	}
#ifdef EVAL_QUAD
	int composeOpenMid2Endgame() const
	{
	  const int progress_max = NewProgress::maxProgress();
	  const int progress = this->progress.progress();
	  const int c0 = progress_max/3, c1 = c0*2;
#ifndef NDEBUG
	  const int w2 = progress_max - c1;
#endif
	  assert(c0 == w2);
	  int progress_independent = use_progress_independent_value_limit
	    ? progressIndependentValueAdjusted
	    (progressIndependentValue(), progress, progress_max)
	    : progressIndependentValue();
	  int sum = progress_independent * c0;
	  const MultiInt stage_sum = stageValue();
	  if (progress < c0) 
	  {
	    sum += stage_sum[0] * (c0 - progress);
	    sum += stage_sum[1] * progress;
	  }
	  else if (progress < c1) 
	  {
	    sum += stage_sum[1] * (c1 - progress);
	    sum += stage_sum[2] * (progress-c0);
	  }
	  else 
	  {
	    sum += stage_sum[2] * (progress_max - progress);
	    sum += stage_sum[3] * (progress - c1);
	  }
	  return sum;
	}
#endif
	int value() const
	{
	  if (cache==INVALID) 
	  {
#ifdef EVAL_QUAD
	    cache = roundUp(composeOpenMid2Endgame());
#else
	    cache = roundUp(composeOpenMidEndgame());
#endif
	  }
	  return cache;
	}
	const Move suggestMove(const NumEffectState& state) const
	{
	  assert(turn == state.turn());
	  Move suggest;
	  int best_value = 0;
	  if (! rook_drop[turn].first.isPieceStand()) {
	    assert(state.hasPieceOnStand(turn, ROOK));
	    suggest = Move(rook_drop[turn].first, ROOK, turn);
	    best_value = rook_drop[turn].second;
	  }
	  assert(best_value >= 0);
	  if (bishop_drop[turn].second > best_value) {
	    assert(! bishop_drop[turn].first.isPieceStand());
	    assert(state.hasPieceOnStand(turn, BISHOP));
	    suggest = Move(bishop_drop[turn].first, BISHOP, turn);
	    best_value = bishop_drop[turn].second;
	  }
	  if (silver_drop[turn].second > best_value) {
	    assert(! silver_drop[turn].first.isPieceStand());
	    assert(state.hasPieceOnStand(turn, SILVER));
	    suggest = Move(silver_drop[turn].first, SILVER, turn);
	    best_value = silver_drop[turn].second;
	  }
	  if (knight_drop[turn].second > best_value
	      && state.hasPieceOnStand(turn, KNIGHT)) {
	    assert(! knight_drop[turn].first.isPieceStand());
	    suggest = Move(knight_drop[turn].first, KNIGHT, turn);
	    best_value = knight_drop[turn].second;
	  }
	  return suggest;
	}
	int expect(const NumEffectState &state, Move move) const;
	template<Player P>
	void updateSub(const NumEffectState &new_state, Move last_move);
	void update(const NumEffectState &new_state, Move last_move);
	const Progress32 progress32() const
	{ 
	  return Progress32(progress.progress16(BLACK).value()
			    + progress.progress16(WHITE).value()); 
	}
	const Progress16 progress16() const { return progress.progress16(); }
	int progressValue() const { return progress.progress(); }
	int progressMax() const { return progress.maxProgress(); }
      public:
	static int infty()
	{
#ifdef EVAL_QUAD
	  assert(NewProgress::maxProgress() % 3 == 0);
	  return 57984 * (NewProgress::maxProgress()/3);
#else
	  return 57984 * NewProgress::maxProgress();
#endif
	}
	static int captureValue(PtypeO ptypeO) {
	  assert(isValidPtypeO(ptypeO));
	  return roundUp((-PieceEval::value(ptypeO) +
			  PieceEval::value(captured(ptypeO))) * seeScale());
	}
	static int seeScale() {
#ifdef EVAL_QUAD
	  assert(NewProgress::maxProgress() % 3 == 0);
	  return (NewProgress::maxProgress()/3);
#else
	  return NewProgress::maxProgress();
#endif
	}

	OpenMidEndingEvalDebugInfo debugInfo(const NumEffectState &state);
	static void setRandom();
	static void resetWeights(const int *w, size_t length);
	static OpenMidEndingPtypeTable Piece_Value;
	bool progressIndependentValueLimit() const {
	  return use_progress_independent_value_limit;
	}
      private:
	template <class Reader>
	static void doResetWeights(Reader& reader);
      };
    }
    using ml::OpenMidEndingEval;
  }
  using eval::OpenMidEndingEval;
}

#endif // EVAL_ML_OPENMIDENDINGEVAL_H
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; coding:utf-8
// ;;; End: