/usr/include/osl/eval/ppair/piecePairEval.tcc is in libosl-dev 0.8.0-1.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef EVAL_PIECE_PAIR_EVAL_TCC
#define EVAL_PIECE_PAIR_EVAL_TCC
#include "osl/eval/ppair/piecePairEval.h"
#include "osl/eval/ppair/piecePairAssert.h"
#include "osl/container/pieceValues.h"
#include "osl/bits/pieceTable.h"
#include "osl/oslConfig.h"
template <class Table>
osl::eval::ppair::
PiecePairEvalTableBase<Table>::PiecePairEvalTableBase(const SimpleState& state)
{
for (int i=0; i<Piece::SIZE; i++) {
for (int j=i; j<Piece::SIZE; j++) {
val += Table::Table.valueOf
(PiecePairIndex::indexOfPieceNum(state, i),
PiecePairIndex::indexOfPieceNum(state, j));
}
}
}
template <class Table>
bool& osl::eval::ppair::
PiecePairEvalTableBase<Table>::initializationFlag()
{
static bool flag = false;
return flag;
}
template <class Table>
bool osl::eval::ppair::
PiecePairEvalTableBase<Table>::setUp(const char *filename)
{
bool& result = initializationFlag();
result = Table::Table.setUp(filename);
return result;
}
template <class Table>
bool osl::eval::ppair::
PiecePairEvalTableBase<Table>::setUp()
{
std::string filename = OslConfig::home();
filename += "/data/sibling-attack.pair";
return setUp(filename.c_str());
}
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairs(const SimpleState& state,
unsigned int new_index)
{
int diff = 0;
for (int i=0; i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if(p.isOnBoard()){
const unsigned int target =
PiecePairIndex::indexOf(p);
// 以下は target==old_index で1回以上(駒台)マッチ
diff += Table::Table.valueOf(target, new_index);
}
}
diff += Table::Table.valueOf(new_index, new_index);
return diff;
}
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairs(const SimpleState& state,
unsigned int old_index, unsigned int new_index)
{
int diff = 0;
for (int i=0; i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if(p.isOnBoard()){
const unsigned int target =
PiecePairIndex::indexOf(p);
diff -= Table::Table.valueOf(target, old_index);
// 以下は target==old_index で1回以上(駒台)マッチ
diff += Table::Table.valueOf(target, new_index);
}
}
diff -= Table::Table.valueOf(old_index, new_index); // 足しすぎた分
diff += Table::Table.valueOf(new_index, new_index);
return diff;
}
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairs(const SimpleState& state,
unsigned int old_index, unsigned int old_index2,
unsigned int new_index)
{
int diff = 0;
for (int i=0;i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if(p.isOnBoard()){
const unsigned int target =
PiecePairIndex::indexOf(p);
diff += Table::Table.valueOf(target, new_index);
diff -= Table::Table.valueOf(target, old_index);
diff -= Table::Table.valueOf(target, old_index2);
}
}
diff -= Table::Table.valueOf(old_index, new_index);
diff -= Table::Table.valueOf(old_index2, new_index);
diff += Table::Table.valueOf(old_index, old_index2);
diff += Table::Table.valueOf(new_index, new_index);
return diff;
}
// update
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairsAfterMove(const SimpleState& state,
unsigned int new_index)
{
int diff = 0;
for (int i=0; i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if (p.isOnBoard()) {
const unsigned int target =
PiecePairIndex::indexOf(p);
diff += Table::Table.valueOf(target, new_index);
}
}
return diff;
}
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairsAfterMove(const SimpleState& state,
unsigned int old_index, unsigned int new_index)
{
int diff = 0;
for (int i=0; i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if(p.isOnBoard()){
const unsigned int target =
PiecePairIndex::indexOf(p);
diff -= Table::Table.valueOf(target, old_index);
diff += Table::Table.valueOf(target, new_index);
}
}
diff -= Table::Table.valueOf(old_index, old_index);
diff += Table::Table.valueOf(new_index, old_index); // 引きすぎた分
return diff;
}
template <class Table>
int osl::eval::ppair::PiecePairEvalTableBase<Table>::
adjustPairsAfterMove(const SimpleState& state,
unsigned int old_index, unsigned int old_index2,
unsigned int new_index)
{
int diff = 0;
for (int i=0;i<Piece::SIZE; i++)
{
const Piece p=state.pieceOf(i);
if(p.isOnBoard()){
const unsigned int target =
PiecePairIndex::indexOf(p);
diff += Table::Table.valueOf(target, new_index);
diff -= Table::Table.valueOf(target, old_index);
diff -= Table::Table.valueOf(target, old_index2);
}
}
diff += Table::Table.valueOf(new_index, old_index);
diff += Table::Table.valueOf(new_index, old_index2);
diff -= Table::Table.valueOf(old_index, old_index2);
diff -= Table::Table.valueOf(old_index, old_index);
diff -= Table::Table.valueOf(old_index2, old_index2);
return diff;
}
template <class Table>
void osl::eval::ppair::PiecePairEvalTableBase<Table>::
setValues(const SimpleState& state, container::PieceValues& values)
{
values.fill(0);
// 速度は無視
for (int i=0; i<Piece::SIZE; i++) {
const bool i_is_king = (Piece_Table.getPtypeOf(i) == KING);
for (int j=0; j<Piece::SIZE; j++) {
if (i==j)
continue;
const bool j_is_king = (Piece_Table.getPtypeOf(j) == KING);
const int relation_value = Table::Table.valueOf
(PiecePairIndex::indexOfPieceNum(state, i),
PiecePairIndex::indexOfPieceNum(state, j));
if (i_is_king && (! j_is_king))
{
values[j] += relation_value;
}
else
{
values[i] += relation_value;
}
}
}
for (int i=0; i<Piece::SIZE; i++)
{
values[i] /= 2;
const unsigned int index = PiecePairIndex::indexOfPieceNum(state, i);
const int self_value = Table::Table.valueOf(index, index);
values[i] += self_value;
}
}
/* ------------------------------------------------------------------------- */
template <class Eval, class Table>
osl::eval::ppair::
PiecePairEval<Eval,Table>::PiecePairEval(const SimpleState& state)
: PiecePairEvalTableBase<Table>(state)
{
}
template <class Eval, class Table>
int osl::eval::ppair::PiecePairEval<Eval,Table>::
expect(const SimpleState& state, Move m) const
{
const Ptype ptype = m.ptype();
const Square to = m.to();
const Player player = state.turn();
if (m.isDrop()) {
piece_pair_assert(state.pieceAt(to) == Piece::EMPTY());
return this->roundUp(this->val + Eval::diffAfterDropMove(state, to, newPtypeO(player, ptype)));
}
const Square from = m.from();
piece_pair_assert(state.pieceAt(from) != Piece::EMPTY());
if (m.capturePtype() == PTYPE_EMPTY) {
piece_pair_assert(state.pieceAt(to) == Piece::EMPTY());
return this->roundUp(this->val + Eval::diffAfterSimpleMove(state, from, to, m.promoteMask()));
}
piece_pair_assert(state.pieceAt(to) != Piece::EMPTY());
return this->roundUp(this->val + Eval::diffAfterCaptureMove(state, from, to, m.capturePtypeO(), m.promoteMask()));
}
#endif /* EVAL_PIECE_PAIR_EVAL_TCC */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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