/usr/include/osl/game_playing/gameState.h is in libosl-dev 0.8.0-1.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef OSL_GAMESTATE_H
#define OSL_GAMESTATE_H
#include "osl/numEffectState.h"
#include <vector>
namespace osl
{
class Sennichite;
class RepetitionCounter;
namespace container
{
class MoveStack;
}
namespace hash
{
class HashKeyStack;
}
namespace game_playing
{
/**
* State と千日手状態などを一元管理
*/
class GameState
{
private:
struct State;
std::unique_ptr<State> stack;
explicit GameState(const State& src);
public:
explicit GameState(const SimpleState& initial_state);
~GameState();
enum MoveType { VALID, PAWN_DROP_FOUL, UNSAFE_KING, OTHER_INVALID };
MoveType isIllegal(Move m) const;
const Sennichite pushMove(Move m, int eval=0);
const Move popMove();
bool canPopMove() const;
const NumEffectState& state() const;
const RepetitionCounter& counter() const;
const container::MoveStack& moveHistory() const;
const hash::HashKeyStack& hashHistory() const;
int moves() const;
int chessMoves() const { return moves() / 2 + 1; }
const SimpleState& initialState() const;
/**
* GameState のコピーを作る.
* 現在の局面を初期局面として扱うため,
* pushMoveしない限りpopMoveはできない
*/
const std::shared_ptr<GameState> clone() const;
const std::vector<int>& evalStack() const;
void generateNotLosingMoves(MoveVector& normal_or_win_or_draw,
MoveVector& loss) const;
void generateMoves(MoveVector& normal_moves,
MoveVector& win,
MoveVector& draw,
MoveVector& loss) const;
bool rejectByStack(Move move) const;
};
} // namespace game_playing
} // namespace osl
#endif /* OSL_GAMESTATE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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