This file is indexed.

/usr/include/osl/ntesuki/ntesukiMove.h is in libosl-dev 0.8.0-1.4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/* ntesukiMove.h
 */
#ifndef _NTESUKIMOVE_H
#define _NTESUKIMOVE_H

#include "osl/move.h"
#include "osl/ntesuki/ntesukiExceptions.h"

namespace osl
{
  namespace ntesuki
  {
    /**
     * Move に ntesuki 探索に関する情報を加えたもの
     *
     * - flag にノードの状態を保持するようにした
     */
    class NtesukiMove
    {
      enum Flags
      {
	NONE = 0,
	/* 2^0 */
	CHECK_FLAG = 1,			/** If this move is a check move. */ 
	/* 2^1 */
	PAWN_DROP_CHECKMATE_FLAG = 2,	/** If this move is a pawn drop checkmate foul. */
	/* 2^2 */
	/* 4 not used */
	/* 2^3 */
	IMMEDIATE_CHECKMATE = 8,	/** If this move is an immidiate checkmate. */
	/* 2^4 */
	TO_OLDER_CHILD = 16,		/** If the distance of the parent is larger than the child */
	/* 2^5 */
	NOPROMOTE = 32,			/** A promotable PAWN,ROOK,BISHOP move without promotion */
	/* 2^6 */
	INTERPOSE = 64,			/** Aigoma */
	/* 2^7 */
	ATTACK_FLAG = 128,		/** Attack move candidate */
	/* 2^8 */
	BY_SIMULATION = 256,		/** Value of the node after this move determined by simulation */
	/* 2^9 */
	LAME_LONG = 512,
	/* 2^10 */
	/* 2^11 */
	/* 2^12 */
	/* 2^13 */
	/* 2^14 */
	/* 2^15 */
	WHITE_SHIFT = 4,
	IS_SUCCESS_SHIFT = 16,		/** This move leads to checkmate success. */
	/* 16-19 BLACK SUCCESS */
	IS_SUCCESS_BLACK_SHIFT = IS_SUCCESS_SHIFT,
	/* 20-23 WHITE SUCCESS */
	IS_SUCCESS_WHITE_SHIFT = IS_SUCCESS_SHIFT + WHITE_SHIFT,
	IS_SUCCESS_BLACK_BASE = 1 << IS_SUCCESS_BLACK_SHIFT,
	IS_SUCCESS_WHITE_BASE = 1 << IS_SUCCESS_WHITE_SHIFT,
	IS_SUCCESS_BLACK_MASK = 0xf * IS_SUCCESS_BLACK_BASE,
	IS_SUCCESS_WHITE_MASK = 0xf * IS_SUCCESS_WHITE_BASE,
	IS_FAIL_SHIFT = 24,		/** This move leads to checkmate fail. */
	/* 24-27 BLACK FAIL */
	IS_FAIL_BLACK_SHIFT = IS_FAIL_SHIFT,
	/* 28-31 WHITE FAIL */
	IS_FAIL_WHITE_SHIFT = IS_FAIL_SHIFT + WHITE_SHIFT,
	IS_FAIL_BLACK_BASE = 1 << IS_FAIL_SHIFT,
	IS_FAIL_WHITE_BASE = 1 << (IS_FAIL_SHIFT + WHITE_SHIFT),
	IS_FAIL_BLACK_MASK = 0xf * IS_FAIL_BLACK_BASE,
	IS_FAIL_WHITE_MASK = 0xfLL * IS_FAIL_WHITE_BASE,
      };

      static std::string FlagsStr[];
      template <Player P>
      int is_success_flag(int pass_left) const;
      template <Player P>
      int is_fail_flag(int pass_left) const;

      osl::Move move;
      int flags;
      int order;
    public:
      unsigned short h_a_proof, h_a_disproof;	// 4 byte
      unsigned short h_d_proof, h_d_disproof;	// 4 byte
      
    public:
      NtesukiMove();
      NtesukiMove(osl::Move m);
      NtesukiMove(osl::Move m, Flags f);
      NtesukiMove(const NtesukiMove&);
      ~NtesukiMove();
      NtesukiMove operator=(const NtesukiMove&);

      /* static methods */
      static NtesukiMove INVALID();

      /* about the state of the node
       */
      /* if it is a check move */
      void setCheck();
      bool isCheck() const;

      /* if it is a check move */
      void setOrder(int o);
      int getOrder() const;

      /* interpose */
      void setInterpose();
      bool isInterpose() const;

      /* long move with no specific meaning */
      void setLameLong();
      bool isLameLong() const;

      /* by simulation */
      void setBySimulation();
      bool isBySimulation() const;

      /* nopromote */
      void setNoPromote();
      bool isNoPromote() const;

      /* if it is a move to an child with less depth */
      void setToOld();
      bool isToOld() const;

      /* if it is a immidiate checkmate move */
      template<Player P>
      void setImmediateCheckmate();
      bool isImmediateCheckmate() const;

      /* if it is a success/fail move */
      template<Player P>
      void setCheckmateSuccess(int pass_left);
      template<Player P>
      bool isCheckmateSuccess(int pass_left) const;
      bool isCheckmateSuccessSlow(Player P, int pass_left) const;

      template<Player P>
      void setCheckmateFail(int pass_left);
      template<Player P>
      bool isCheckmateFail(int pass_left) const;
      bool isCheckmateFailSlow(Player P, int pass_left) const;

      /* if it is a pawn drop checkmate move */
      void setPawnDropCheckmate();
      bool isPawnDropCheckmate() const;

      /* estimates used before the node after the move is expanded */
      void setHEstimates(unsigned short p_a, unsigned short d_a,
			 unsigned short p_d, unsigned short d_d);
      void setCEstimates(unsigned short p, unsigned short d);

      /* about the move itself */
      bool isValid() const;
      bool isInvalid() const;
      bool isNormal() const;
      bool isPass() const;
      bool isDrop() const;
      Square to() const;
      Ptype ptype() const;
      Move getMove() const;

      /* equality, only the equality of the move is checked
       * (the flags are not considered) */
      bool operator==(const NtesukiMove& rhs) const;
      bool operator!=(const NtesukiMove& rhs) const;

      /* output to stream */
      void flagsToStream(std::ostream& os) const;
      friend std::ostream& operator<<(std::ostream& os, const NtesukiMove& move);
    };

  }// ntesuki
}// osl
#endif /* _NTESUKIMOVE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; coding:utf-8
// ;;; End: