/usr/include/osl/rating/feature/pattern.h is in libosl-dev 0.8.0-1.4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | /* patternLong2.h
*/
#ifndef _PATTERNLONG2_H
#define _PATTERNLONG2_H
#include "osl/rating/feature.h"
#include "osl/rating/feature/countEffect2.h"
namespace osl
{
namespace rating
{
class Pattern : public Feature, CountEffect2
{
public:
static const Direction INVALID = LONG_UL;
private:
Direction direction, direction2;
Ptype self, target;
bool same;
static const std::string name(Direction d, Direction d2, Ptype self, Ptype target, bool same);
public:
Pattern(Direction d, Ptype s, Ptype t, bool ss, int attack, int defense)
: Feature(name(d, INVALID, s, t, ss)+CountEffect2::name(attack, defense)), CountEffect2(attack, defense),
direction(d), direction2(INVALID), self(s), target(t), same(ss)
{
}
Pattern(Direction d, Direction d2, Ptype s, Ptype t, bool ss, int attack, int defense)
: Feature(name(d, d2, s, t, ss)+CountEffect2::name(attack, defense)), CountEffect2(attack, defense),
direction(d), direction2(d2), self(s), target(t), same(ss)
{
}
static Square nextSquare(Player player, Square start, Direction direction, Direction direction2)
{
const Square p = Board_Table.nextSquare(player, start, direction);
if (direction2 == INVALID || ! p.isOnBoard())
return p;
return Board_Table.nextSquare(player, p, direction2);
}
static Square nextSquare(Move move, Direction direction, Direction direction2)
{
return nextSquare(move.player(), move.to(), direction, direction2);
}
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (move.ptype() != self)
return false;
const Square position = nextSquare(move, direction, direction2);
const Piece p = (position == move.from()) ? Piece::EMPTY() : state.pieceAt(position);
if (p.ptype() != target)
return false;
if (! CountEffect2::match(state, position, env))
return false;
if (!isPiece(target))
return true;
return same == (p.owner() == move.player());
}
};
typedef std::pair<Piece,Square> PieceSquare;
struct LongTarget : CountEffect2
{
Ptype target;
bool promotable, same;
LongTarget(Ptype t, bool p, bool s, int attack, int defense)
: CountEffect2(attack, defense), target(t), promotable(p), same(s)
{
}
static bool isPromotable(Move move, Square position)
{
assert(position.isOnBoard());
return position.canPromote(move.player()) || (! move.isDrop() && move.to().canPromote(move.player()));
}
bool match(const NumEffectState& state, Move move, PieceSquare p, const RatingEnv& env) const
{
if (p.first.ptype() != target)
return false;
if (target == PTYPE_EDGE)
return true;
if (isPromotable(move, p.second) != promotable)
return false;
if (! CountEffect2::match(state, p.second, env))
return false;
if (! p.first.isPiece())
return true;
return same == (p.first.owner() == move.player());
}
bool matchOtherThanPromotable(const NumEffectState& state, Move move, PieceSquare p, const RatingEnv& env) const
{
if (p.first.ptype() != target)
return false;
if (target == PTYPE_EDGE)
return true;
if (! CountEffect2::match(state, p.second, env))
return false;
if (! p.first.isPiece())
return true;
return same == (p.first.owner() == move.player());
}
const std::string name() const;
};
struct LongTarget2
{
Ptype target;
bool same;
LongTarget2(Ptype t, bool s) : target(t), same(s)
{
}
bool match(const NumEffectState&, Move move, Piece p) const
{
if (p.ptype() != target)
return false;
assert(! p.isEmpty());
if (! isPiece(target))
return true;
return same == (p.owner() == move.player());
}
const std::string name() const;
};
class PatternLong : public Feature
{
Direction direction;
Ptype self;
LongTarget target;
static const std::string name(Direction d, Ptype self);
public:
PatternLong(Direction d, Ptype s, LongTarget t);
/**
* direction方向に空白を進み、駒を探す
* - 駒を発見 -> その駒
* - 盤の外
* -- その手前が空白 -> その空白
* -- その手前がスタート地点 -> PTYPE_EDGE
*/
static const PieceSquare nextPieceOrEnd(const SimpleState& state, Square start, Player player, Direction direction);
static const PieceSquare nextPieceOrEnd(const SimpleState& state, Square start, Offset);
static const PieceSquare find(const NumEffectState& state, Move move, Direction direction);
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (move.ptype() != self)
return false;
PieceSquare pp = find(state, move, direction);
return target.match(state, move, pp, env);
}
};
class PatternLong2 : public Feature
{
Direction direction;
Ptype self;
LongTarget2 target2;
static const std::string name(Direction d, Ptype self);
public:
PatternLong2(Direction d, Ptype s, LongTarget2 t2);
static const Piece find(const NumEffectState& state, Move move, Direction direction)
{
Piece p = state.nextPiece(move.to(), Board_Table.getOffset(move.player(), direction));
if (p.isPiece() && p.square() == move.from())
p = state.nextPiece(move.to(), Board_Table.getOffset(move.player(), direction));
return p;
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const
{
if (move.ptype() != self)
return false;
const Piece p = find(state, move, direction);
return target2.match(state, move, p);
}
};
class PatternBlock : public Feature
{
Ptype self, attack;
LongTarget target;
public:
PatternBlock(Ptype s, Ptype a, LongTarget t);
static const PieceSquare find(const NumEffectState& state, Move move, Ptype attacker_ptype);
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (move.ptype() != self)
return false;
PieceSquare pp = find(state, move, attack);
return ! pp.first.isEdge() && target.matchOtherThanPromotable(state, move, pp, env)
&& pp.second.canPromote(pp.first.isPiece() ? alt(pp.first.owner()) : alt(move.player()))
== target.promotable;
}
};
}
}
#endif /* _PATTERNLONG2_H */
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