/usr/include/ossim/base/ossimPolygon.h is in libossim-dev 2.2.2-1.
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// FILE: ossimPolygon.h
//
// Copyright (C) 2001 ImageLinks, Inc.
//
// License: MIT
//
// See LICENSE.txt file in the top level directory for more details.
//
// AUTHOR: Oscar Kramer
//
// DESCRIPTION: Contains declaration of class ossimPolygon.
// This class provides utilities associated with N-vertex, convex
// (i.e., only two intersections for any line passing through the polygon).
//
// LIMITATIONS: None.
//
//*****************************************************************************
// $Id: ossimPolygon.h 22333 2013-07-26 15:55:36Z dlucas $
#ifndef ossimPolygon_HEADER
#define ossimPolygon_HEADER
#include <iostream>
#include <vector>
using namespace std;
#include <ossim/base/ossimDpt.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimIrect.h>
#include <vector>
class ossimLine;
/******************************************************************************
*
* CLASS: ossimPolygon
*
*****************************************************************************/
class OSSIMDLLEXPORT ossimPolygon
{
public:
typedef std::vector<ossimPolygon> Vector;
ossimPolygon();
ossimPolygon(const vector<ossimIpt>& polygon);
ossimPolygon(const vector<ossimDpt>& polygon);
ossimPolygon(const vector<ossimGpt>& polygon);
ossimPolygon(int numVertices, const ossimDpt* vertex_array);
ossimPolygon(const ossimPolygon& copy_this);
/**
* CONSTRUCTOR: Provided for convenience. Does not imply the polygon is
* limited to four vertices:
*/
ossimPolygon(ossimDpt v1,
ossimDpt v2,
ossimDpt v3,
ossimDpt v4);
ossimPolygon(const ossimIrect& rect);
ossimPolygon(const ossimDrect& rect);
~ossimPolygon();
ossimDpt& operator[](int index);
const ossimDpt& operator[](int index)const;
ossim_uint32 getVertexCount()const;
ossim_uint32 getNumberOfVertices()const;
//! Returns polygon area. Negative indicates CW ordering of vertices (in right-handed coordinates)
double area()const;
void getIntegerBounds(ossim_int32& minX,
ossim_int32& minY,
ossim_int32& maxX,
ossim_int32& maxY)const;
void getFloatBounds(ossim_float64& minX,
ossim_float64& minY,
ossim_float64& maxX,
ossim_float64& maxY)const;
void getBoundingRect(ossimIrect& rect)const;
void getBoundingRect(ossimDrect& rect)const;
/**
* Initializes minRect with the minimum area rect (not-necessarily
* aligned with axes) that bounds this polygon.
*
* @param minRect Polygon to initialize with the minimum rect.
*/
void getMinimumBoundingRect(ossimPolygon& minRect) const;
void roundToIntegerBounds(bool compress=false);
void clear();
void addPoint(const ossimDpt& pt);
void addPoint(double x, double y);
ossimDpt midPoint()const;
/**
* will sequence through the polygon and check to see if any values are NAN
*/
bool hasNans()const;
const vector<ossimDpt>& getVertexList()const;
/**
* Uses the ossimPolyArea2d class for the intersection
*/
bool clipToRect(vector<ossimPolygon>& result,
const ossimDrect& rect)const;
/**
* METHOD: clipLineSegment(p1, p2)
* Implements Cyrus-Beck clipping algorithm as described in:
* http://www.daimi.au.dk/~mbl/cgcourse/wiki/cyrus-beck_line-clipping_.html
* Clips the line segment defined by thw two endpoints provided. The
* endpoints are modified as needed to represent the clipped line. Returnes
* true if intersection present.
*/
bool clipLineSegment(ossimDpt& p1, ossimDpt& p2) const;
/**
* METHOD: pointWithin(ossimDpt)
* Returns TRUE if point is inside polygon.
*/
bool pointWithin(const ossimDpt& point) const;
bool isPointWithin(const ossimDpt& point) const;
/**
* METHOD: isRectWithin()
* Returns true if all the corner points of the given rect fit within.
*/
bool isRectWithin(const ossimIrect &rect) const;
/**
* METHOD: rectIntersects()
* Returns true if at least one corner points of the given rect is within.
*/
bool rectIntersects(const ossimIrect &rect) const;
/**
* METHOD: isPolyWithin()
* Returns true if all the vertices of the given polygon fit within.
*/
bool isPolyWithin(const ossimPolygon &poly) const;
/**
* METHOD: vertex(index)
* Returns the ossimDpt vertex given the index. Returns false if no vertex
* defined.
*/
bool vertex(int index, ossimDpt& tbd_vertex) const;
/**
* METHOD: nextVertex()
* Assigns the ossimDpt tbd_vertex following the current vertex. The current
* vertex is initialized with a call to vertex(int), or after the last
* vertex is reached. Returns false if no vertex defined. Intended to be
* when cycling through all vertices.
*/
bool nextVertex(ossimDpt& tbd_vertex) const;
void reverseOrder();
/**
* OPERATORS: (Some are inlined at bottom)
*/
const ossimPolygon& operator= (const ossimPolygon& copy_this);
const ossimPolygon& operator= (const vector<ossimDpt>& vertexList);
const ossimPolygon& operator= (const vector<ossimGpt>& vertexList);
const ossimPolygon& operator= (const vector<ossimIpt>& vertexList);
const ossimPolygon& operator= (const ossimIrect& rect);
const ossimPolygon& operator= (const ossimDrect& rect);
bool operator==(const ossimPolygon& compare_this) const;
bool operator!=(const ossimPolygon& compare_this) const;
const ossimPolygon& operator *=(const ossimDpt& scale);
const ossimPolygon& operator *=(double scale);
ossimPolygon operator *(const ossimDpt& scale)const;
ossimPolygon operator *(double scale)const;
void resize(ossim_uint32 newSize);
/**
* METHOD: remove()
* Removes the vertex from the polygon. */
void removeVertex(int vertex);
/**
* METHOD: print()
*/
void print(ostream& os) const;
friend ostream& operator<<(ostream&, const ossimPolygon&);
bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
ossimVertexOrdering checkOrdering()const;
ossimVertexOrdering getOrdering()const;
protected:
/**
* METHOD: getCentroid()
* Assigns the ossimDpt centroid the polygon.
* Warning: centroid is not guaranteed to be inside the polygon!
*/
void getCentroid(ossimDpt ¢roid) const;
/**
* METHOD: shrink()
* Shrinks the current polygon by inset, return true if success.
*/
bool shrink(ossimPolygon &dest, double inset) const;
/**
* METHOD: removeSmallestContributingVertex()
* Removes the vertex that contributes the smallest area to the polygon.
*/
void removeSmallestContributingVertex();
void intersectEdge(ossimDpt& result,
const ossimLine& segment,
const ossimDrect& rect,
int edge);
bool isInsideEdge(const ossimDpt& pt,
const ossimDrect& rect,
int edge)const;
/**
* Assigns destPt the point that fits a circle of given radius inside the polygon vertex.
* Warning: destPt is not guaranteed to be inside the polygon!
* (you may not be able to fit a circle of the given radius inside the polygon)
*/
void fitCircleInsideVertex(ossimDpt &destPt, unsigned int vertex, double radius) const;
mutable ossimVertexOrdering theOrderingType;
vector<ossimDpt> theVertexList;
mutable ossim_int32 theCurrentVertex;
};
#endif /* End of "#ifndef ossimPolygon_HEADER" */
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