/usr/include/ossim/imaging/ossimAnnotationObject.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: See LICENSE.txt file in the top level directory.
//
// Author: Garrett Potts
//
//*************************************************************************
// $Id: ossimAnnotationObject.h 23239 2015-04-08 01:02:44Z gpotts $
#ifndef ossimAnnotationObject_HEADER
#define ossimAnnotationObject_HEADER
#include <iostream>
#include <ossim/base/ossimObject.h>
#include <ossim/base/ossimCommon.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimKeywordlist.h>
#include <ossim/imaging/ossimRgbImage.h>
#include <ossim/base/ossimString.h>
class OSSIMDLLEXPORT ossimAnnotationObject : public ossimObject
{
public:
virtual ~ossimAnnotationObject();
ossimAnnotationObject(ossim_uint8 r=255,
ossim_uint8 g=255,
ossim_uint8 b=255,
ossim_uint8 thickness=1);
virtual void applyScale(double x,
double y)=0;
virtual void applyScale(const ossimDpt& scale);
virtual std::ostream& print(std::ostream& out)const;
virtual void draw(ossimRgbImage& anImage)const=0;
virtual bool intersects(const ossimDrect& rect)const=0;
/*!
* Will allocate a new object that is clipped to the passed.
* in rect. Look at derived classes to see if the object is actually
* clipped or not. A new object is returned if it clips to the rect
* else NULL should be returned it doesn't clip.
*/
virtual ossimAnnotationObject* getNewClippedObject(const ossimDrect& rect)const=0;
virtual void getBoundingRect(ossimDrect& rect)const=0;
virtual ossimDrect getBoundingRect()const;
virtual void computeBoundingRect()=0;
virtual void setColor(ossim_uint8 r,
ossim_uint8 g,
ossim_uint8 b);
void getColor(ossim_uint8 &r,
ossim_uint8 &g,
ossim_uint8 &b)const;
ossim_uint8 getThickness()const;
virtual void setThickness(ossim_uint8 thickness);
/*!
* This method allows you to pick an object. It will
* return true or false if the point falls somewhere
* on an object. Look at derived classes for further
* information.
*/
virtual bool isPointWithin(const ossimDpt& imagePoint) const;
/**
* Saves the current state of this object.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
/**
* Method to the load (recreate) the state of an object from a keyword
* list. Return true if ok or false on error.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
virtual ossimString getName() const;
virtual void setName(const ossimString& name);
ossim_uint32 getId()const;
virtual ossim_uint32 setId();
static ossim_uint32 getNextId();
static void restIdCounter();
protected:
ossim_uint8 theRed;
ossim_uint8 theGreen;
ossim_uint8 theBlue;
ossim_uint8 theThickness;
ossimString theName;
ossim_uint32 theId;
static ossim_uint32 theIdCounter;
TYPE_DATA
};
#endif
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