/usr/include/ossim/imaging/ossimCibCadrgTileSource.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: See top level LICENSE.txt file.
//
// Author: Garrett Potts
//
// Description: This class give the capability to access tiles from an
// CADRG file.
//
//-----------------------------------------------------------------------
//$Id: ossimCibCadrgTileSource.h 17954 2010-08-21 20:39:47Z dburken $
#ifndef ossimCibCadrgTileSource_HEADER
#define ossimCibCadrgTileSource_HEADER 1
#include <ossim/imaging/ossimImageHandler.h>
#include <ossim/support_data/ossimRpfFrameEntry.h>
class ossimRpfToc;
class ossimRpfTocEntry;
class ossimRpfFrame;
/**
* CIB/CADRG formats are encoded the same except that the CIB is a grey
* scale image and the CADRG is a color image. Both are VQ compressed.
* The images are encoded into an NITF format with embedded RPF headers.
* It reads the embedded RPF tags from the NITF file and parses the data.
* It allows for you to select which CIB/CADRG entry to render. The handler
* is opened by giving it the associated a.toc file. This is a table of
* contents file that describes all the entries found in the CIB/CADRG
* product. You must set which entry you wish to render. By default it
* will render the first product it comes to.
*
* Note: This handler will eventually merge into the nitf handler.
*/
class OSSIMDLLEXPORT ossimCibCadrgTileSource : public ossimImageHandler
{
public:
friend class ossimMultiEntryCibCadrg;
/**
* Basic enumeration. This should
* be either a CIB or a CADRG product
* type.
*/
enum ossimCibCadrgProductType
{
OSSIM_PRODUCT_TYPE_UNKNOWN = 0,
OSSIM_PRODUCT_TYPE_CIB = 1,
OSSIM_PRODUCT_TYPE_CADRG = 2
};
/**
* Default constructor.
*
* Initializes all internal attributes to a default state.
*/
ossimCibCadrgTileSource();
/**
* This method is defined in the base class ossimObject.
* This class overrides the default implementation
* to return its own short name.
*
* @return The short name for this class as an ossimString.
*/
virtual ossimString getShortName()const;
/**
* This method is defined in the base class ossimObject.
* This class overrides the default implementation
* to return its own long name.
*
* @return The long name for this class as an ossimString.
*/
virtual ossimString getLongName()const;
/**
* Closes this image handler and deletes any allocated data.
*/
virtual void close();
/**
*/
virtual bool open();
/**
* Changes the way the open() routine functions slightly.
*
* @param bSkipEmptyCheck If true, the RPF file is opened even
* if all the frame files are missing. By default this is
* set to false.
*/
void setSkipEmptyCheck( bool bSkipEmptyCheck = false );
/**
* Returns a pointer to an ossimImageDataObject given a rectangluar
* region of interest.
*
* @param rect The region of interest to return.
* @param resLevel From which resolution set are we querying
* (default is 0 full res).
*
* @return The ossimImageData object to the caller.
*/
virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& rect,
ossim_uint32 resLevel = 0);
/**
* Method to get a tile.
*
* @param result The tile to stuff. Note The requested rectangle in full
* image space and bands should be set in the result tile prior to
* passing. It will be an error if:
* result.getNumberOfBands() != this->getNumberOfOutputBands()
*
* @return true on success false on error. If return is false, result
* is undefined so caller should handle appropriately with makeBlank or
* whatever.
*/
virtual bool getTile(ossimImageData* result, ossim_uint32 resLevel=0);
/**
* Satisfies pure virtual requirement from ImageHandler class.
*
* @param reduced_res_level The reduced res level to query number of lines from.
* @return The number of lines in the image.
*/
virtual ossim_uint32 getNumberOfLines(ossim_uint32 reduced_res_level = 0) const;
/**
* Satisfies pure virtual requirement from ImageHandler class.
*
* @param reduced_res_level The reduced res level to query number of samples from.
* @return The number of samples in the image.
*/
virtual ossim_uint32 getNumberOfSamples(ossim_uint32 reduced_res_level = 0) const;
/**
* @param reduced_res_level Which res level to get the bounds for. 0 represents
* the default and is the full resolution.
*
* @return A rectangle representing the bounds for the passed in resolution level.
*/
virtual ossimIrect getImageRectangle(ossim_uint32 reduced_res_level = 0) const;
/**
* Method to save the state of an object to a keyword list.
*
* Saving data without a prefix.
* @code
* ossimCibCadrgTileSource* cibCadrgHandler = new ossimCibCadrgTileSource;
* ossimKeywordlist kwl;
* cibCadrgHandler->open(filename);
* cibCadrgHandler->saveState(kwl);
* @endcode
*
* and saving data with a prefix.
* @code
* ossimCibCadrgTileSource* cibCadrgHandler = new ossimCibCadrgTileSource;
* ossimKeywordlist kwl;
* cibCadrgHandler->open(filename);
* cibCadrgHandler->saveState(kwl, "handler1.");
* @endcode
*
* Saving with a prefix will help uniquely identify objects in the kwl.
* To see what is in the keywordlist after a save state then do:
*
* @code
* cout << kwl << endl;
* @endcode
*
* There is only 1 keyword for this object:
*
* entry: <entry number>
*
* where <entry number> is the index value for the current entry.
*
* @see ossimImageHandler for additional keywords.
*
* @param kwl Keywordlist to save the state of the object to.
* @param prefix prefix to prepend to the keywords. This will
* help uniquely identify each keyword if multiple
* objects are saved to the same list.
* @return True if successfully saved the state of the object and
* false otherwise.
*/
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
/**
* Method to load the state of an object from a keyword list.
*
* Loading with a prefix.
* @code
* cibCadrgHandler->laodState(kwl, "handler1.");
* @endcode
*
* Loading without a prefix.
* @code
* cibCadrgHandler->laodState(kwl);
* @endcode
*
* Since all objects are factory created you can go through the
* registry and pass the keyword list in.
* @code
* ossimImageHandler* handler = ossimImageHandlerRegistry::instance()->open(kwl, prefix);
* @endcode
*
* @param kwl Keywordlist that holds the state information for this
* object.
*
*
* @param prefix prefix value prepended to all keywords to uniquely
* locate the state attributes for this object.
*/
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
/**
* Populates the geometry object with image geometry information. This
* method is used to relay projection/model information to users.
* Returns true if geometry info is present, false if not.
* Keywords supported by this class are:
* @verbatim
* datum: // datum code> // Datum code
* ul_lat: // upper left latitude
* ul_lon: // upper left longitude
* ll_lat: // lower left latitude
* ll_lon: // lower left longitude
* lr_lat: // lower right latitude
* lr_lon: // lower right longitude
* ur_lat: // upper right latitude
* ur_lon: // upper right longitude
* number_input_bands:
* number_output_bands:
* number_lines:
* number_samples:
* decimal_degrees_per_pixel_lat: // specifies the spacing per pixel along Y direction
* decimal_degrees_per_pixel_lon: // specifies the spacing per pixel along X direction
* origin_latitude: // specifies the origin or center of the projector for the latitude
* central_meridian: // specifies the origin or center of the projector for the longitude
* tie_point_lat: // tie point lat. Represents the latitude of the upper left center of pixel
* tie_point_lon: // tie point lon. Represents the longitude of the upper left center of pixel
* zone: // zone read from the CIB/CADRG boundary info
* type: // class name of the object for factory driven reconstruction
* map_scale: // Map scale of the image
* @endverbatim
* @see ossimImageSource for further code example on using the geometry.
*/
virtual ossimRefPtr<ossimImageGeometry> getImageGeometry();
/**
* This method allows you to query the scalar type of the output data.
* This is simply the data type, i.e. whether its OSSIM_FLOAT, OSSIM_DOUBLE,
* OSSIM_UCHAR, ... etc. This means that if there are bands of different
* scalar types from a single image then they must be casted to the highest
* precision type. @see ossimConstants.h for all ossimScalarType.
*
* @return The output scalar type.
*
*/
virtual ossimScalarType getOutputScalarType() const;
/**
* This method allows you to query the number of input bands. If an image
* is band selectable this will allow one to select the bands you wish
* to read in. This indicates that the number of input bands might not
* match the number of output bands.
* @return number of input bands.
*/
virtual ossim_uint32 getNumberOfInputBands()const;
/**
* This method allows one to query the number of output bands. This might not
* be the same as the n umber of input bands.
*
* @see getNumberOfInputBands().
* @return number of output bands.
*/
virtual ossim_uint32 getNumberOfOutputBands()const;
/**
* Returns the width of the output tile.
*/
virtual ossim_uint32 getTileWidth() const;
/**
* Returns the height of the output tile.
*/
virtual ossim_uint32 getTileHeight() const;
/**
* Returns the tile width of the image or 0 if the image is not tiled.
* Note: this is not the same as the ossimImageSource::getTileWidth which
* returns the output tile width which can be different than the internal
* image tile width on disk.
*/
virtual ossim_uint32 getImageTileWidth() const;
/**
* Returns the tile width of the image or 0 if the image is not tiled.
* Note: this is not the same as the ossimImageSource::getTileWidth which
* returns the output tile width which can be different than the internal
* image tile width on disk.
*/
virtual ossim_uint32 getImageTileHeight() const;
virtual ossim_uint32 getCurrentEntry()const;
virtual bool setCurrentEntry(ossim_uint32 entryIdx);
virtual void getEntryList(std::vector<ossim_uint32>& entryList)const;
/**
* Returns -1 if invalid
*/
virtual ossim_int32 getCurrentEntryIndex()const;
/**
* @return The current entry being rendered
*/
virtual const ossimRpfTocEntry* getCurrentTocEntry()const;
/**
* @return The table of contents object.
*/
virtual const ossimRpfToc* getToc()const;
/**
* @param reduced_res_level passed in resolution level.
* @return True if the reduced_res_level is within an acceptable range
* and false otherwise.
*/
bool isValidRLevel(ossim_uint32 reduced_res_level) const;
/**
* Determines if its open if there eists a table of contents object.
*
* @return True if the handler is open and flase otherwise.
*/
bool isOpen()const;
/** @return true if CIB */
bool isCib() const;
/** @return true if CADRG */
bool isCadrg() const;
/** @return Scale string ( like 1:24000 ) for current entry. */
ossimString getProductScale() const;
/**
* This retrieves all product scales that are within the Table of contents.
* I make no assumptions that a CIB/CADRG has only one product. A product
* here is 1meter, 5 meter, 10 meter ... etc for CIB and 1:24000, 1:50000,
* ... etc for CADRG.
*
* @return The prduct list as a vector of strings.
*/
vector<ossimString> getProductScaleList()const;
/**
* Using the product scales from getProductScaleList() you can pass each string
* in so you can get all associated indices for a given product.
*
* @return Entry indices for a passed in product scale.
*/
vector<ossim_int32> getProductEntryList(const ossimString& productScale)const;
ossimString getSecurityClassification()const;
/**
* @brief Gets a property for matching name.
* @param name The name of the property to get.
* @return Returns property matching "name".
*/
virtual ossimRefPtr<ossimProperty> getProperty(const ossimString& name)const;
/**
* @brief Gets a list of property names available.
* @param propertyNames The list to push back names to.
*/
virtual void getPropertyNames(std::vector<ossimString>& propertyNames)const;
/**
* CONSTANT representing the width of a Frame. This should be 1536.
*/
static const ossim_uint32 CIBCADRG_FRAME_WIDTH;
/**
* CONSTANT representing the height of a Frame. This should be 1536.
*/
static const ossim_uint32 CIBCADRG_FRAME_HEIGHT;
protected:
/**
* Destructor.
*
* Will return allocated memory back to the heap.
*/
virtual ~ossimCibCadrgTileSource();
void updatePropertiesToFirstValidFrame();
/**
* Sets the entry to be renderer. The entry within the table
* of contents are stored in an Toc entry object.
*
* @param entry the Rpf toc entry object to set to.
*/
virtual void setTocEntryToRender(const ossimRpfTocEntry* entry);
/**
* Protected structure that is only used internally by this class.
*
* This is used to establish which entry data is being used.
* all we need is the ro, col of the entry. We can compute the
* image rect from this since the CibCadrg are 1536x1536 frame.
*
*/
struct ossimFrameEntryData
{
ossimFrameEntryData()
:theRow(-1),
theCol(-1),
thePixelRow(-1),
thePixelCol(-1)
{}
ossimFrameEntryData(ossim_int32 row,
ossim_int32 col,
ossim_int32 pixelRow,
ossim_int32 pixelCol,
const ossimRpfFrameEntry& entry)
:theRow(row),
theCol(col),
thePixelRow(pixelRow),
thePixelCol(pixelCol),
theFrameEntry(entry)
{}
ossimFrameEntryData(const ossimFrameEntryData& rhs)
:theRow(rhs.theRow),
theCol(rhs.theCol),
thePixelRow(rhs.thePixelRow),
thePixelCol(rhs.thePixelCol),
theFrameEntry(rhs.theFrameEntry)
{}
ossim_int32 theRow;
ossim_int32 theCol;
ossim_int32 thePixelRow;
ossim_int32 thePixelCol;
ossimRpfFrameEntry theFrameEntry;
};
/**
* Sets the entry to render.
*
*/
virtual bool setEntryToRender(ossim_uint32 index);
/**
* It is important to note that each frame is organized into an easting northing
* type orientation. This means that a frame at 0,0 is at the lower left corner.
* Each frame's pixel data is has 0,0 at the upper left.
*
* It will take the curent region to render and then find all entries that intersect
* that region.
*
* @param rect the current region to render.
* @return The list of entry data objects found for this rect.
*/
vector<ossimFrameEntryData> getIntersectingEntries(const ossimIrect& rect);
/**
* This is a wrapper for the fill cib and fill cadrg. It takes the frames
* involved that were found in the getIntersectingEntries and call the
* appropriate fill cib or fill cadrg on each frame entry data. It will
* loop through making sure that the frame file exists before calling
* the associated fill routines.
*
* @param tileRect Region to fill.
* @param framesInvolved All intersecting frames used to render the region.
*/
void fillTile(const ossimIrect& tileRect,
const vector<ossimFrameEntryData>& framesInvolved,
ossimImageData* tile);
/**
* Will uncompress the CIB file using a VQ decompression algorithm.
*
* @param aFrame Frame that overlaps the requested tile rect.
* @param tileRect The region requested to render.
* @param frameEntryData The frame entry data.
*/
void fillSubTileCib(const ossimRpfFrame& aFrame,
const ossimIrect& tileRect,
const ossimFrameEntryData& frameEntryData,
ossimImageData* tile);
/**
* Will uncompress the CADRG file using a VQ decompression algorithm.
*
* @param aFrame Frame that overlaps the requested tile rect.
* @param tileRect The region requested to render.
* @param frameEntryData The frame entry data.
*/
void fillSubTileCadrg(const ossimRpfFrame& aFrame,
const ossimIrect& tileRect,
const ossimFrameEntryData& frameEntryData,
ossimImageData* tile);
/**
* Will allocate an internal buffer for the given product. If the product is
* a CIB then it is a single band OSSIM_UCHAR buffer and if its a CADRG it
* is a 3 band OSSIM_UCHAR buffer.
*/
void allocateForProduct();
/**
* This will search each entry in the table and look for a certain
* entry. The first entry it comes to that has Geographic coverage
* will be the frame to render. This method is best here instead of
* in the ossimRpfToc. I am not sure, but I feel these types of
* searches are specific to the product (CADRG, CIB ...). This
* is called immediately after a succesful open of the ossimRpfToc
*/
const ossimRpfTocEntry* findFirstFrame();
void deleteAll();
void populateLut();
/**
* This is for storage of a single compressed buffer.
*/
unsigned char* theCompressedBuffer;
/**
* This is used as a buffer to uncompress the data to
*/
unsigned char* theUncompressedBuffer;
/**
* This will be computed based on the frames organized within
* the directory. The CibCadrg have fixed size frames of 1536x1536
* and we must count how many there are.
*/
ossim_uint32 theNumberOfLines;
/**
* This will be computed based on the frames organized within
* the directory. The CibCadrg have fixed size frames of 1536x1536
* and we must count how many there are.
*/
ossim_uint32 theNumberOfSamples;
/**
* This is the actual data returned from a getTile request.
*/
ossimRefPtr<ossimImageData> theTile;
/**
* Will own a table of contents. This describes all entries within
* the CIB/CADRG.
*/
ossimRpfToc* theTableOfContents;
/**
* This is the actual frame file to render. This should be
* divided into frames where each frame is 1536x1536 in
* size.
*/
const ossimRpfTocEntry* theEntryToRender;
/**
* This will be the entry number that we are currently
* rendering. This will mainly be used when using
* overviews.
*/
ossim_int32 theEntryNumberToRender;
/**
* Holds the enumeration specifying the product type.
* The product type can be a CIB or a CADRG product.
*/
ossimCibCadrgProductType theProductType;
mutable ossimRpfFrame* theWorkFrame;
/**
* If true during the call to open(), the RPF file is opened even
* if all the frame files are missing. By default this is set to false.
*/
bool theSkipEmptyCheck;
// data to use in property retrieval
TYPE_DATA
};
#endif /* #ifndef ossimCibCadrgTileSource_HEADER */
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