/usr/include/ossim/imaging/ossimTiling.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2004 Garrett Potts
//
// License: MIT
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
// Description: implementation for image generator
//
//*************************************************************************
// $Id: ossimTiling.h 20103 2011-09-17 16:10:42Z dburken $
#ifndef ossimTiling_HEADER
#define ossimTiling_HEADER
#include <ossim/base/ossimObject.h>
#include <ossim/base/ossimDpt.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/base/ossimKeywordlist.h>
#include <ossim/projection/ossimMapProjection.h>
#include <ossim/base/ossimRefPtr.h>
class OSSIM_DLL ossimTiling : public ossimObject
{
public:
enum ossimTilingDeltaType
{
ossimTilingDeltaType_TOTAL_PIXELS,
ossimTilingDeltaType_PER_PIXEL
};
ossimTiling();
bool initialize(const ossimMapProjection& proj,
const ossimIrect& boundingRect);
bool next(ossimRefPtr<ossimMapProjection>& resultProjection,
ossimIrect& resultingBounds,
ossimString& resultingName)const;
void reset();
/**
*
* @param tilingDistance Distance in the specified units.
* @param unitType Currently only angular unit degrees,
* and linear unit meters are supported.
* If unitType is pixel unit then the
* delta per unit will be set to 1.
*
*/
void setTilingDistance(const ossimDpt& tilingDistance,
ossimUnitType unitType);
/**
* This sets the pixel delta. The delta can either be TOTAL_PIXELS or
* UNIT_PER_PIXEL.
*
* If the delta type is TOTAL_PIXELS then the unit per pixel is calculated
* from the theTilingDistance. This is very useful when wanting to be on
* even geographic boundaries and would like to have a fixed width and
* height for
* the pixels. Flight simulators use this tiling scheme for power of 2
* outputs.
*
* if the delta type is unit per pixel then the total pixels is computed
* form the
* theTilingDistance. This is useful when you might want whole number
* GSD's and whole numbered tile boundaries.
*/
void setDelta(const ossimDpt& delta,
ossimTilingDeltaType deltaType);
/**
* This sets the tilename mask. The key tokens that are supported are.
*
* %r% Replaces with the row number of the current tile
* %c% Replaces with the column number of the current tile
* %i% Replaces with the current tile id.
* %or% Replaces with the origin of the row
* %oc% Replaces with the origin of the col
* %SRTM% Replaces all filenames with the SRTM file name convention
*
*
* Examples:
* tile%r%_%c% assume r = 0 and c = 100 then
* this is replaced with tile0_100
*
*/
void setTileNameMask(const ossimString& mask);
ossimString getTileNameMask()const;
bool getRowCol(ossim_int64& row,
ossim_int64& col,
ossim_int64 tileId)const;
bool getOrigin(ossimDpt& origin,
ossim_int64 tileId)const;
bool getOrigin(ossimDpt& origin,
ossim_int64 row,
ossim_int64 col)const;
void setPaddingSizeInPixels(const ossimIpt& pizelOverlap);
ossimDpt getDeltaPerPixel()const;
virtual bool saveState(ossimKeywordlist& kwl,
const char* prefix=0)const;
virtual bool loadState(const ossimKeywordlist& kwl,
const char* prefix=0);
virtual std::ostream& print(std::ostream& out) const;
protected:
/**
* @return The tiling distance converted to either degrees or meters.
*/
void getConvertedTilingDistance(ossimDpt& pt) const;
/** The size of a tile in theTilingDistanceUnitType. */
ossimDpt theTilingDistance;
/** The unit type for "theDelta", and "theTilingDistance". */
ossimUnitType theTilingDistanceUnitType;
/**
* If (theDeltaType == ossimTilingDeltaType_TOTAL_PIXELS) then
* this is the size of the tile in pixels like 1024 x 1024.
*
* If (theDeltaType == ossimTilingDeltaType_PER_PIXEL) then
* this is the size of a single pixel like 1.0 meter.
*/
ossimDpt theDelta;
/** @see theDelta */
ossimTilingDeltaType theDeltaType;
/**
* @brief If set tiling size is controlled by the desired output size in
* bytes. Set by one of output_size_in_bytes, output_size_in_kilo_bytes, or
* output_size_in_mega_bytes. Always stored in bytes.
*
* @note kilo_byte = 1024 X 1024, mega_byte = 1024 X 1024 X 1024.
*
* @note If set this relys on theNumberOfBands and theNumberOfBytesPerPixel
* need to alse be set correctly.
*/
ossim_int64 theOutputSizeInBytes;
/**
* @brief Output number of bands. Needed to tile by output size in bytes.
*
* default = 1
*
* @see theOutputSizeInBytes
*/
ossim_uint32 theNumberOfBands;
/**
* @brief Output number of bytes per pixel.
* Needed to tile by output size in bytes.
*
* default = 1
*
* @see theOutputSizeInBytes
*
* @note This bytes per single pixel, not all bands.
*/
ossim_uint32 theNumberOfBytesPerPixelPerBand;
ossimDpt thePaddingSizeInPixels;
mutable ossimRefPtr<ossimMapProjection> theMapProjection;
ossimIrect theImageRect;
ossimDrect theTilingRect;
mutable ossim_int64 theTileId;
ossim_int64 theTotalHorizontalTiles;
ossim_int64 theTotalVerticalTiles;
ossim_int64 theTotalTiles;
ossimString theTileNameMask;
/**
* This flags the code to shift the tie point so that the edge of the pixel
* falls on the tile boundary. default=false
*/
bool theEdgeToEdgeFlag;
bool validate()const;
bool isAngularUnit(ossimUnitType unitType)const;
bool isLinearUnit(ossimUnitType unitType)const;
void getTileName(ossimString& resultingName,
ossim_int64 row,
ossim_int64 col,
ossim_int64 id)const;
void clampGeographic(ossimDrect& rect)const;
TYPE_DATA
};
#endif
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