/usr/include/ossim/imaging/ossimU8ImageData.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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//
// License: MIT
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: David Burken
//
// Description:
//
// Class declaration of ossimU8ImageData. Specialized image data object for
// unsigned char data.
//
// NOTE: This object is optimized for unsigned char data and assumes the
// following: null pixel value = 0.0
// min pixel value = 1.0
// max pixel value = 255.0
//
// If you want anything else use the less efficient ossimImageData.
//
//*************************************************************************
// $Id: ossimU8ImageData.h 16052 2009-12-08 22:20:40Z dburken $
#ifndef ossimU8ImageData_HEADER
#define ossimU8ImageData_HEADER
#include <ossim/imaging/ossimImageData.h>
#include <ossim/imaging/ossimNormalizedU8RemapTable.h>
class OSSIMDLLEXPORT ossimU8ImageData : public ossimImageData
{
public:
ossimU8ImageData(ossimSource* source=NULL,
ossim_uint32 bands = 1);
ossimU8ImageData(ossimSource* source,
ossim_uint32 bands,
ossim_uint32 width,
ossim_uint32 height);
ossimU8ImageData(const ossimU8ImageData& rhs)
:ossimImageData(rhs)
{}
virtual ossimObject* dup()const;
/*!
* will fill the entire band with
* the value.
*/
void fill(ossim_uint32 band, double value);
void fill(double value);
bool isNull(ossim_uint32 offset)const;
void setNull(ossim_uint32 offset);
virtual ossimDataObjectStatus validate() const;
/*!
* will go to the band and offset and compute the
* normalized float and return it back to the
* caller through the result argument.
*/
virtual void getNormalizedFloat(ossim_uint32 offset,
ossim_uint32 bandNumber,
float& result)const;
/*!
* This will assign to this object a normalized
* value by unnormalizing to its native type.
*/
virtual void setNormalizedFloat(ossim_uint32 offset,
ossim_uint32 bandNumber,
float input);
/*!
* Will use the memory that you pass in to normalize
* this data object.
*/
virtual void convertToNormalizedFloat(ossimImageData* result)const;
/*!
* Will use the memory that you pass in to normalize
* this data object.
*/
virtual void convertToNormalizedDouble(ossimImageData* result)const;
/*!
* Will take the normalized input and convert it
* to this tile's data type. Example: if this
* tile is of type UCHAR and its input is of type
* NORALIZED_FLOAT it will unnormalize the data by
* doing:
*
* minPix + normalizedInput*(maxPix-minPix)
*
* on a per band basis.
*/
virtual void unnormalizeInput(ossimImageData* normalizedInput);
/*!
* This will compute the average value for the band.
*/
virtual double computeAverageBandValue(ossim_uint32 bandNumber = 0);
/*!
* This will call the compute average band value and then
* use that in the calculation of:
* It will then do a SUM[(Mean - Actual)^2]/width*height.
*
* This is the average variance from the passed in
* mean. Basically think of the mean as a completely
* grey image and we would like to see how this
* image varies from the passed in mean.
*/
virtual double computeMeanSquaredError(double meanValue,
ossim_uint32 bandNumber = 0);
virtual void setValue(ossim_int32 x, ossim_int32 y, double color);
/*!
* Copies entire tile to buf passed in. Data put in buf is normalized.
* The "buf" passed to method is assumed to be at least as big as:
* "getSize() * sizeof(double)"
*/
virtual void copyTileToNormalizedBuffer(double* buf) const;
virtual void copyTileToNormalizedBuffer(float* buf) const;
/*!
* Will copy this tiles specified band number to the normalized buffer.
* if the band is out of range then nothing is done and returns.
*/
virtual void copyTileToNormalizedBuffer(ossim_uint32 band, double* buf) const;
virtual void copyTileToNormalizedBuffer(ossim_uint32 band, float* buf)const;
/*!
* Copies buf passed in to tile. Data is unnormalized to the tile's
* scalar type.
* The "buf" passed to method is assumed to be at least as big as the tiles:
* "getSize() * sizeof(double)"
*/
virtual void copyNormalizedBufferToTile(double* buf);
virtual void copyNormalizedBufferToTile(float* buf);
/*!
* Will copy the normalized buffer to this tiles
* specified band. If band is out of range then nothing
* is done and returns.
*/
virtual void copyNormalizedBufferToTile(ossim_uint32 band,
double* buf);
virtual void copyNormalizedBufferToTile(ossim_uint32 band,
float* buf);
/** @return The first non-null index of the normalized remap table. */
virtual ossim_float64 getMinNormalizedPix() const;
protected:
virtual ~ossimU8ImageData();
private:
static const ossimNormalizedU8RemapTable m_remapTable;
TYPE_DATA
};
inline ossim_float64 ossimU8ImageData::getMinNormalizedPix() const
{
return m_remapTable[1];
}
#endif
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