/usr/include/ossim/parallel/ossimJob.h is in libossim-dev 2.2.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// OSSIM -- Open Source Software Image Map
//
// LICENSE: See top level LICENSE.txt file.
//
//**************************************************************************************************
// $Id$
#ifndef ossimJob_HEADER
#define ossimJob_HEADER
#include <ossim/base/ossimObject.h>
#include <ossim/base/ossimString.h>
#include <list>
#include <mutex>
#include <memory>
class ossimJob;
/**
* This is the job callback interface
* It allows one to attach and listen for different states of the job
* and if properties have changed
*
* @code
* #include <ossim/base/Thread.h>
* #include <ossim/parallel/ossimJob.h>
* // Put your includes here:
*
* // System includes:
* #include <memory>
* #include <iostream>
*
* class TestJob : public ossimJob
* {
* public:
* TestJob(){}
* protected:
* virtual void run()
* {
* std:cout << "Running Job\n";
* ossim::Thread::sleepInSeconds(2);
* std::cout << "Finished Running Job\n";
* }
* };
* class MyCallback : public ossimJobCallback
* {
* public:
* MyCallback(){}
* virtual void started(std::shared_ptr<ossimJob> job)
* {
* std::cout << "Started job\n";
* ossimJobCallback::started(job);
* }
* virtual void finished(std::shared_ptr<ossimJob> job)
* {
* std::cout << "Finished job\n";
* ossimJobCallback::finished(job);
* }
* };
* int main(int argc, char *argv[])
* {
* std::shared_ptr<TestJob> job = std::make_shared<TestJob>();
* job->setCallback(std::make_shared<MyCallback>());
* job->start();
*
* return 0;
* }
* @endcode
*/
class OSSIM_DLL ossimJobCallback
{
public:
ossimJobCallback(std::shared_ptr<ossimJobCallback> nextCallback=0):m_nextCallback(nextCallback){}
virtual void ready(std::shared_ptr<ossimJob> job) {if(m_nextCallback) m_nextCallback->ready(job); }
virtual void started(std::shared_ptr<ossimJob> job) {if(m_nextCallback) m_nextCallback->started(job); }
virtual void finished(std::shared_ptr<ossimJob> job) {if(m_nextCallback) m_nextCallback->finished(job);}
virtual void canceled(std::shared_ptr<ossimJob> job) {if(m_nextCallback) m_nextCallback->canceled(job);}
virtual void nameChanged(const ossimString& name, std::shared_ptr<ossimJob> job)
{if(m_nextCallback) m_nextCallback->nameChanged(name, job);}
virtual void descriptionChanged(const ossimString& description, std::shared_ptr<ossimJob> job)
{if(m_nextCallback) m_nextCallback->descriptionChanged(description, job);}
virtual void idChanged(const ossimString& id, std::shared_ptr<ossimJob> job)
{if(m_nextCallback) m_nextCallback->idChanged(id, job);}
virtual void percentCompleteChanged(double percentValue, std::shared_ptr<ossimJob> job)
{if(m_nextCallback) m_nextCallback->percentCompleteChanged(percentValue, job);}
void setCallback(std::shared_ptr<ossimJobCallback> c){m_nextCallback = c;}
std::shared_ptr<ossimJobCallback> callback(){return m_nextCallback;}
protected:
std::shared_ptr<ossimJobCallback> m_nextCallback;
};
/**
* This is the job callback interface
* It allows one to attach and listen for different states of the job
* and if properties have changed
*
* @code
* #include <ossim/base/Thread.h>
* #include <ossim/parallel/ossimJob.h>
* // Put your includes here:
*
* // System includes:
* #include <memory>
* #include <iostream>
*
* class TestJob : public ossimJob
* {
* public:
* TestJob(){}
* protected:
* virtual void run()
* {
* std:cout << "Running Job\n";
* ossim::Thread::sleepInSeconds(2);
* std::cout << "Finished Running Job\n";
* }
* };
* class MyCallback : public ossimJobCallback
* {
* public:
* MyCallback(){}
* virtual void started(std::shared_ptr<ossimJob> job)
* {
* std::cout << "Started job\n";
* ossimJobCallback::started(job);
* }
* virtual void finished(std::shared_ptr<ossimJob> job)
* {
* std::cout << "Finished job\n";
* ossimJobCallback::finished(job);
* }
* };
* int main(int argc, char *argv[])
* {
* std::shared_ptr<TestJob> job = std::make_shared<TestJob>();
* job->setCallback(std::make_shared<MyCallback>());
* job->start();
*
* return 0;
* }
* @endcode
*/
class OSSIM_DLL ossimJob : public std::enable_shared_from_this<ossimJob>
{
public:
typedef std::list<std::shared_ptr<ossimJob> > List;
/**
* This is a Bit vector. The only value that can be assigned as both active is FINISHED and CANCEL.
* CANCELED job may not yet be finished. Once the job is finished the Cancel is complete
*/
enum State
{
ossimJob_NONE = 0,
ossimJob_READY = 1,
ossimJob_RUNNING = 2,
ossimJob_CANCEL = 4,
ossimJob_FINISHED = 8,
ossimJob_ALL = (ossimJob_READY|ossimJob_RUNNING|ossimJob_CANCEL|ossimJob_FINISHED)
};
ossimJob() : m_state(ossimJob_READY), m_priority(0.0) {}
/**
* Main entry point to the job. It will set the state as running and then
* call the pure virtual method run. Once completed the job is marked finished
* only if the job was not canceled.
*
* Classes must override the run method. @see run.
*/
virtual void start();
/**
* This is a convenience method to get the shared representation
* of this pointer
*
* @return the shared pointer
*/
std::shared_ptr<ossimJob> getSharedFromThis(){
return shared_from_this();
}
/**
* This is a convenience method to get the shared representation
* of this pointer
*
* @return the shared pointer
*/
std::shared_ptr<const ossimJob> getSharedFromThis()const{
return shared_from_this();
}
/**
* When the pernet complete is set for the job it will call any callbacks
* and nofity percentCompleteChanged.
*
* @value percent complete
*/
void setPercentComplete(double value)
{
std::lock_guard<std::mutex> lock(m_jobMutex);
if(m_callback)
{
m_callback->percentCompleteChanged(value, getSharedFromThis());
}
}
/**
* sets the priority of the job
*
* @param value priority value
*/
void setPriority(double value)
{
std::lock_guard<std::mutex> lock(m_jobMutex);
m_priority = value;
}
/*
* @return the priotiy of the job
*/
double priority()const
{
return m_priority;
}
/**
* If derived interfaces implement a block this will allow one to release.
* Derived classes must override.
*/
virtual void release(){}
/**
* @return the state of the object
*/
State state()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return m_state;
}
/**
* Will clear out the state and the call setState
*
* @param value is the state you wish to reset to
*/
virtual void resetState(int value)
{
m_jobMutex.lock();
if(value != m_state)
{
m_state = ossimJob_NONE;
m_jobMutex.unlock();
setState(value);
}
else
{
m_jobMutex.unlock();
}
}
/**
* Will allow you to set the state of the job
*
* @param value is the state you wish to set to
* @param on will turn the value on if on is true
* and turn it off otherwise.
*/
virtual void setState(int value, bool on=true);
/**
* @return true if the job is in a cancel state and false
* otherwise
*/
bool isCanceled()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return (m_state & ossimJob_CANCEL);
}
/**
* Sets the state if the object as cancelled
*/
virtual void cancel()
{
// append the cancel flag to current state
setState(ossimJob_CANCEL);
}
/**
* Sets the state if the object as ready
*/
virtual void ready()
{
resetState(ossimJob_READY);
}
/**
* Sets the state if the object as running
*/
virtual void running()
{
resetState(ossimJob_RUNNING);
}
/**
* Sets the state if the object as finished
*/
virtual void finished()
{
int newState = 0;
{
// maintain the cancel flag so we can indicate the job has now finished
std::lock_guard<std::mutex> lock(m_jobMutex);
newState = ((m_state & ossimJob_CANCEL) |
(ossimJob_FINISHED));
}
// now reset to the new state
resetState(newState);
}
/**
* @return true if the state of the object is in a ready state.
*/
bool isReady()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return m_state & ossimJob_READY;
}
/**
* @return true if the state of the object is in some kind of stopped state.
*/
bool isStopped()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return (m_state & ossimJob_FINISHED);
}
/**
* @return true if the state of the object is in a finished state.
*/
bool isFinished()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return (m_state & ossimJob_FINISHED);
}
/**
* @return true if the state of the object is in a running state.
*/
bool isRunning()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return (m_state & ossimJob_RUNNING);
}
/**
* @param callback callback used to call different state of a job
*/
void setCallback(std::shared_ptr<ossimJobCallback> callback)
{
std::lock_guard<std::mutex> lock(m_jobMutex);
m_callback = callback;
}
/**
* Sets the name of a job
*
* @param value the name of the job
*/
void setName(const ossimString& value)
{
bool changed = false;
std::shared_ptr<ossimJobCallback> callback;
{
std::lock_guard<std::mutex> lock(m_jobMutex);
changed = value!=m_name;
m_name = value;
callback = m_callback;
}
if(changed&&callback)
{
callback->nameChanged(value, getSharedFromThis());
}
}
/**
* @return the name of the job
*/
const ossimString& name()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return m_name;
}
/*
* sets the ID
*
* @param value the id to set the job to
*/
void setId(const ossimString& value)
{
bool changed = false;
std::shared_ptr<ossimJobCallback> callback;
{
std::lock_guard<std::mutex> lock(m_jobMutex);
changed = value!=m_id;
m_id = value;
callback = m_callback;
}
if(changed&&callback)
{
callback->idChanged(value, getSharedFromThis());
}
}
/*
* @return id of the job
*/
const ossimString& id()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return m_id;
}
/*
* @param value the description to set on the job
*/
void setDescription(const ossimString& value)
{
bool changed = false;
std::shared_ptr<ossimJobCallback> callback;
{
std::lock_guard<std::mutex> lock(m_jobMutex);
changed = value!=m_description;
m_description = value;
callback = m_callback;
}
if(changed&&callback)
{
callback->descriptionChanged(value, getSharedFromThis());
}
}
/**
* @return the desciption of the job
*/
const ossimString& description()const
{
std::lock_guard<std::mutex> lock(m_jobMutex);
return m_description;
}
/**
* @return the callback
*/
std::shared_ptr<ossimJobCallback> callback() {return m_callback;}
protected:
mutable std::mutex m_jobMutex;
ossimString m_name;
ossimString m_description;
ossimString m_id;
State m_state;
double m_priority;
std::shared_ptr<ossimJobCallback> m_callback;
/**
* Abstract method and must be overriden by the base class. The base ossimJob
* will call run from the start method after setting some variables.
*/
virtual void run()=0;
};
#endif
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