This file is indexed.

/usr/include/ossim/projection/ossimMapProjection.h is in libossim-dev 2.2.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
//*******************************************************************
//
// License:  See top level LICENSE.txt file.
//
// Author:  Garrett Potts
//
// Description:
//
// Base class for all map projections.
// 
//*******************************************************************
//  $Id: ossimMapProjection.h 22938 2014-11-01 11:43:35Z okramer $

#ifndef ossimMapProjection_HEADER
#define ossimMapProjection_HEADER 1

#include <ossim/projection/ossimProjection.h>
#include <ossim/base/ossimConstants.h>
#include <ossim/base/ossimGpt.h>
#include <ossim/base/ossimKeyword.h>
#include <ossim/base/ossimString.h>
#include <ossim/base/ossimEllipsoid.h>
#include <ossim/base/ossimDatum.h>
#include <ossim/base/ossimDrect.h>
#include <iostream>

#include <ossim/base/ossimMatrix4x4.h>

class ossimKeywordlist;

class OSSIMDLLEXPORT ossimMapProjection : public ossimProjection
{
public:
   ossimMapProjection(const ossimEllipsoid& ellipsoid = ossimEllipsoid(),
                      const ossimGpt& origin=ossimGpt());

   ossimMapProjection(const ossimMapProjection& src);

   virtual ossimGpt origin()const;

   /**
    * All map projections will convert the world coordinate to an easting
    * northing (Meters).
    */
   virtual ossimDpt forward(const ossimGpt &worldPoint) const = 0;

   /**
    * Will take a point in meters and convert it to ground.
    */
   virtual ossimGpt inverse(const ossimDpt &projectedPoint)const = 0;

   virtual ossimDpt worldToLineSample(const ossimGpt &worldPoint)const;
   virtual void     worldToLineSample(const ossimGpt &worldPoint,
                                      ossimDpt&       lineSample)const;
   
   virtual ossimGpt lineSampleToWorld(const ossimDpt &projectedPoint)const;
   virtual void     lineSampleToWorld(const ossimDpt &projectedPoint,
                                      ossimGpt& gpt)const;
   /**
    * This is the pure virtual that projects the image point to the given
    * elevation above ellipsoid, thereby bypassing reference to a DEM. Useful
    * for projections that are sensitive to elevation.
    */
   virtual void lineSampleHeightToWorld(const ossimDpt& lineSampPt,
                                        const double&   heightAboveEllipsoid,
                                        ossimGpt&       worldPt) const;

   virtual void lineSampleToEastingNorthing(const ossimDpt& liineSample,
                                            ossimDpt& eastingNorthing)const;

   virtual void eastingNorthingToLineSample(const ossimDpt& eastingNorthing,
                                            ossimDpt&       lineSample)const;

   virtual void eastingNorthingToWorld(const ossimDpt& eastingNorthing,
                                       ossimGpt&       worldPt)const;

   
   /** @return The false easting. */
   virtual double getFalseEasting() const;

   /** @return The false northing. */
   virtual double getFalseNorthing() const;
   
   /**
    * Derived classes should implement as needed.
    * This implementation returns 0.0.
    * 
    * @return The first standard parallel.
    */
   virtual double getStandardParallel1() const;

   /**
    * Derived classes should implement as needed.
    * This implementation returns 0.0.
    * 
    * @return The second standard parallel.
    */
   virtual double getStandardParallel2() const;
   
   virtual void update();

   virtual void setPcsCode(ossim_uint32 pcsCode);

   //! Returns the EPSG PCS code or 32767 if the projection is a custom (non-EPSG) projection
   virtual ossim_uint32 getPcsCode()const;

   /**
    *  Returns the projection name.
    */
   virtual ossimString getProjectionName() const;
   
   /**
    * ACCESS METHODS: 
    */
   virtual double getA() const;
   virtual double getB() const;
   virtual double getF() const;
   
   virtual ossimDpt getMetersPerPixel() const;

   /**
    * Returns decimal degrees per pixel as an ossimDpt with
    * "x" representing longitude and "y" representing latitude.
    */
   virtual const ossimDpt& getDecimalDegreesPerPixel() const;
   
   virtual const ossimDpt&   getUlEastingNorthing() const;
   virtual const ossimGpt&   getUlGpt() const;
   virtual const ossimDatum* getDatum() const;
   const ossimEllipsoid&     getEllipsoid() const { return theEllipsoid; }
   const ossimGpt& getOrigin() const;
   virtual bool isGeographic()const;

   /**
    * Applies scale to theDeltaLonPerPixel, theDeltaLatPerPixel and
    * theMetersPerPixel data members (eg: theDeltaLonPerPixel *= scale.x).
    *
    * @param scale Multiplier to be applied to theDeltaLonPerPixel,
    * theDeltaLatPerPixel and theMetersPerPixel
    *
    * @param recenterTiePoint If true the will adjust the tie point by
    * shifting the original tie to the upper left corner, applying scale,
    * then shifting back by half of either the new
    * theDeltaLat/lon or theMetersPerPixel depending on if projection
    * isGeographic.
    */
   virtual void applyScale(const ossimDpt& scale, bool recenterTiePoint);
   
   /**
    * SET METHODS: 
    */
   virtual void setEllipsoid(const ossimEllipsoid& ellipsoid);
   virtual void setAB(double a, double b);

   /**
    * Sets theDatum to datum.
    * Sets theEllipsiod to datum's ellipsiod.
    * Calls update().
    */
   virtual void setDatum(const ossimDatum* datum);

   /**
    * Sets theOrigin to origin.
    * Sets theDatum to origin's datum.
    * Sets theEllipsiod to datum's ellipsiod.
    * Calls update().
    *
    * @param origin The projection origin.
    */
   virtual void setOrigin(const ossimGpt& origin);
   
   virtual void setMetersPerPixel(const ossimDpt& gsd);
   virtual void setDecimalDegreesPerPixel(const ossimDpt& gsd);
   virtual void setUlTiePoints(const ossimGpt& gpt);
   virtual void setUlTiePoints(const ossimDpt& eastingNorthing);
   virtual void setUlEastingNorthing(const  ossimDpt& ulEastingNorthing);
   virtual void setUlGpt(const  ossimGpt& ulGpt);
   virtual void assign( const  ossimProjection &aProjection);
   
   /**
    * Method to save the state of an object to a keyword list.
    * Return true if ok or false on error.
    */
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=0) const;

   /**
    * Method to the load (recreate) the state of an object from a keyword
    * list.  Return true if ok or false on error.
    */
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=0);

   /**
    * Prints data members to stream.  Returns stream&.
    */
   virtual std::ostream& print(std::ostream& out) const;

   //! Compares this to arg projection and returns TRUE if the same. 
   //! NOTE: As currently implemented in OSSIM, map projections also contain image geometry 
   //! information like tiepoint and scale. This operator is only concerned with the map 
   //! specification and ignores image geometry differences.
   virtual bool operator==(const ossimProjection& projection) const;

   //! Computes the approximate resolution in degrees/pixel
   virtual void computeDegreesPerPixel();

   
   /**
    * This will go from the ground point and give
    * you an approximate meters per pixel. the Delta Lat
    * and delta lon will be in degrees.
    */
   virtual void computeMetersPerPixel();

   void setMatrix(double rotation,
                  const ossimDpt& scale,
                  const ossimDpt& translation);
   
   void setMatrixScale(const ossimDpt& scale);
   
   void setMatrixRotation(double rotation);

   void setMatrixTranslation(const ossimDpt& translation);

   /**
    * Utility method to snap the tie point to some multiple.
    *
    * This is used to overcome inaccuracies in formats like NITF's rpc tag
    * witch has a four digit decimal degree precision for the lat/lon offset.
    *
    * @param multiple Value to snap tie point to like 1.0.
    *
    * @param unitType OSSIM_METERS or OSSIM_DEGREES.
    *
    * EXAMPLE1:
    * projection:    ossimUtmProjection
    * tie point is:  551634.88, 4492036.16
    * multiple:      1.0
    * unitType:      OSSIM_METERS
    * new tie point: 551635.00, 4492036.00
    *
    * EXAMPLE2:
    * projection:    ossimEquDistCylProjection
    * tie point is:  -90.3246343      42.0297589
    * multiple:      0.0001
    * unitType:      OSSIM_DEGREES
    * new tie point: -90.3246 42.0298
    */
   void snapTiePointTo(ossim_float64 multiple, ossimUnitType unitType);
   void snapTiePointToOrigin();
                      
   void setElevationLookupFlag(bool flag);
   bool getElevationLookupFlag()const;
   ossimUnitType getModelTransformUnitType()const
   {
      return theModelTransformUnitType;
   }
   void setModelTransformUnitType(ossimUnitType unit)
   {
      theModelTransformUnitType = unit;
   }
   bool hasModelTransform()const
   {
      return (theModelTransformUnitType != OSSIM_UNIT_UNKNOWN);
   }

   /**
    * @brief Implementation of pure virtual
    * ossimProjection::isAffectedByElevation method.
    * @return false.
    */
   virtual bool isAffectedByElevation() const { return false; }
   
   void setProjectionUnits(ossimUnitType units) { theProjectionUnits = units; }

   /**
    * OSSIM considers all map projection coordinates (including false eastings and northings) to
    * be in meters. However, some standard projection specifications (cf EPSG spec) indicate
    * coordinates in feet (US and Intl). Since the methods forward() and inverse() always deal in
    * meters, the user of this projection may need to convert their map coordinates to meters prior
    * to calling inverse() (and after calling forward() if the coordinates need to be in the
    * original unit. This class keeps track of the original units so that a user can query and
    * convert the map point coordinates to meters as needed.
    */
   ossimUnitType getProjectionUnits() const { return theProjectionUnits; }
   
   virtual bool isEqualTo(const ossimObject& obj, ossimCompareType compareType = OSSIM_COMPARE_FULL)const;


protected:
   
   virtual ~ossimMapProjection();

   //---
   // If theModelTransform is set this updates:
   // theDegreesPerPixel
   // theMetersPerPixel
   // theUlEastingNorthing
   // theUlGpt
   //---
   void updateFromTransform();

   /**
    * This method verifies that the projection parameters match the current
    * pcs code.  If not this will set the pcs code to 0.
    *
    * @return true if match, false if not.
    */
   //bool verifyPcsCodeMatches() const;
   
   ossimEllipsoid   theEllipsoid;
   ossimGpt         theOrigin;

   /**
    * This is only set if we want to have built in datum shifting
    */
   const ossimDatum* theDatum;
   
   /**
    * Holds the number of meters per pixel.
    * x = easting
    * y = northing
    */
   ossimDpt          theMetersPerPixel;

   /**
    * Hold the decimal degrees per pixel.
    * x = longitude
    * y = latitude
    */
   ossimDpt          theDegreesPerPixel;

   /** Hold tie point in decimal degrees. */
   ossimGpt          theUlGpt;

   /**
    * Hold tie point as easting northing.
    * x = easting,
    * y = northing
    */
   ossimDpt          theUlEastingNorthing;

   /**
    * Hold the false easting northing.
    * x = false easting,
    * y = false northing
    */
   ossimDpt          theFalseEastingNorthing;

   //! Projection Coordinate System(PCS) code. Mutable because they may update automatically
   //! after the projection is initialized, even in a const method. Normally set to 0 until the
   //! corresponding EPSG code can be determined. If the projection is NOT represented by any
   //! EPSG code, then the PCS is set to 32767.
   mutable ossim_uint32      thePcsCode;

   bool              theElevationLookupFlag;

   // Will always be a 4x4 matrix.
   // note:  only the first 2 dimensions will be used.
   // if the size is 0 then it will not be used
   //
   ossimMatrix4x4 theModelTransform; // goes from image to model
   ossimMatrix4x4 theInverseModelTransform; //goes from model back to image

   // Output Units of the transform
   //
   ossimUnitType theModelTransformUnitType;

   //! Linear units of the projection as indicated in the projection's specification:
   ossimUnitType theProjectionUnits;

TYPE_DATA
};


#endif