/usr/include/plib/fnt.h is in libplib-dev 1.8.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 | /*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net
$Id: fnt.h 1923 2004-04-06 12:53:17Z sjbaker $
*/
#ifndef _FNT_H_
#define _FNT_H_ 1
#include <stdio.h>
#include "sg.h"
#ifdef UL_MAC_OSX
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
#define FNTMAX_CHAR 256
#define FNT_TRUE 1
#define FNT_FALSE 0
class fntFont
{
public:
fntFont () ;
virtual ~fntFont () ;
virtual void getBBox ( const char *s, float pointsize, float italic,
float *left, float *right,
float *bot , float *top ) = 0 ;
virtual void putch ( sgVec3 curpos, float pointsize, float italic, char c ) = 0 ;
virtual void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) = 0 ;
virtual void begin () = 0 ;
virtual void end () = 0 ;
virtual int load ( const char *fname, GLenum mag = GL_NEAREST,
GLenum min = GL_LINEAR_MIPMAP_LINEAR ) = 0 ;
virtual void setFixedPitch ( int fix ) = 0 ;
virtual int isFixedPitch () const = 0 ;
virtual void setWidth ( float w ) = 0 ;
virtual void setGap ( float g ) = 0 ;
virtual float getWidth () const = 0 ;
virtual float getGap () const = 0 ;
virtual int hasGlyph ( char c ) const = 0 ;
} ;
class fntTexFont : public fntFont
{
private:
GLuint texture ;
int bound ;
int fixed_pitch ;
float width ; /* The width of a character in fixed-width mode */
float gap ; /* Set the gap between characters */
int exists [ FNTMAX_CHAR ] ; /* TRUE if character exists in tex-map */
/*
The quadrilaterals that describe the characters
in the font are drawn with the following texture
and spatial coordinates. The texture coordinates
are in (S,T) space, with (0,0) at the bottom left
of the image and (1,1) at the top-right.
The spatial coordinates are relative to the current
'cursor' position. They should be scaled such that
1.0 represent the height of a capital letter. Hence,
characters like 'y' which have a descender will be
given a negative v_bot. Most capitals will have
v_bot==0.0 and v_top==1.0.
*/
/* Nominal baseline widths */
float widths [ FNTMAX_CHAR ] ;
/* Texture coordinates */
float t_top [ FNTMAX_CHAR ] ; /* Top edge of each character [0..1] */
float t_bot [ FNTMAX_CHAR ] ; /* Bottom edge of each character [0..1] */
float t_left [ FNTMAX_CHAR ] ; /* Left edge of each character [0..1] */
float t_right [ FNTMAX_CHAR ] ; /* Right edge of each character [0..1] */
/* Vertex coordinates. */
float v_top [ FNTMAX_CHAR ] ;
float v_bot [ FNTMAX_CHAR ] ;
float v_left [ FNTMAX_CHAR ] ;
float v_right [ FNTMAX_CHAR ] ;
void bind_texture ()
{
glEnable ( GL_TEXTURE_2D ) ;
#ifdef GL_VERSION_1_1
glBindTexture ( GL_TEXTURE_2D, texture ) ;
#else
/* For ancient SGI machines */
glBindTextureEXT ( GL_TEXTURE_2D, texture ) ;
#endif
}
float low_putch ( sgVec3 curpos, float pointsize, float italic, char c ) ;
int loadTXF ( const char *fname, GLenum mag = GL_NEAREST,
GLenum min = GL_LINEAR_MIPMAP_LINEAR ) ;
public:
fntTexFont ()
{
bound = FNT_FALSE ;
fixed_pitch = FNT_TRUE ;
texture = 0 ;
width = 1.0f ;
gap = 0.1f ;
memset ( exists, FNT_FALSE, FNTMAX_CHAR * sizeof(int) ) ;
}
fntTexFont ( const char *fname, GLenum mag = GL_NEAREST,
GLenum min = GL_LINEAR_MIPMAP_LINEAR ) : fntFont ()
{
bound = FNT_FALSE ;
fixed_pitch = FNT_TRUE ;
texture = 0 ;
width = 1.0f ;
gap = 0.1f ;
memset ( exists, FNT_FALSE, FNTMAX_CHAR * sizeof(int) ) ;
load ( fname, mag, min ) ;
}
~fntTexFont ()
{
if ( texture != 0 )
{
#ifdef GL_VERSION_1_1
glDeleteTextures ( 1, &texture ) ;
#else
/* For ancient SGI machines */
glDeleteTexturesEXT ( 1, &texture ) ;
#endif
}
}
int load ( const char *fname, GLenum mag = GL_NEAREST,
GLenum min = GL_LINEAR_MIPMAP_LINEAR ) ;
void setFixedPitch ( int fix ) { fixed_pitch = fix ; }
int isFixedPitch () const { return fixed_pitch ; }
void setWidth ( float w ) { width = w ; }
void setGap ( float g ) { gap = g ; }
float getWidth () const { return width ; }
float getGap () const { return gap ; }
void setGlyph ( char c, float wid,
float tex_left, float tex_right,
float tex_bot , float tex_top ,
float vtx_left, float vtx_right,
float vtx_bot , float vtx_top ) ;
void setGlyph ( char c,
float tex_left, float tex_right,
float tex_bot , float tex_top ,
float vtx_left, float vtx_right,
float vtx_bot , float vtx_top ) /* deprecated */
{
setGlyph ( c, vtx_right,
tex_left, tex_right, tex_bot, tex_top,
vtx_left, vtx_right, vtx_bot, vtx_top ) ;
}
int getGlyph ( char c, float* wid,
float *tex_left = NULL, float *tex_right = NULL,
float *tex_bot = NULL, float *tex_top = NULL,
float *vtx_left = NULL, float *vtx_right = NULL,
float *vtx_bot = NULL, float *vtx_top = NULL) ;
int getGlyph ( char c,
float *tex_left = NULL, float *tex_right = NULL,
float *tex_bot = NULL, float *tex_top = NULL,
float *vtx_left = NULL, float *vtx_right = NULL,
float *vtx_bot = NULL, float *vtx_top = NULL) /* deprecated */
{
return getGlyph ( c, NULL,
tex_left, tex_right, tex_bot, tex_top,
vtx_left, vtx_right, vtx_bot, vtx_top ) ;
}
int hasGlyph ( char c ) const { return exists[ (GLubyte) c ] ; }
void getBBox ( const char *s, float pointsize, float italic,
float *left, float *right,
float *bot , float *top ) ;
void begin ()
{
bind_texture () ;
bound = FNT_TRUE ;
}
void end ()
{
bound = FNT_FALSE ;
}
void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) ;
void putch ( sgVec3 curpos, float pointsize, float italic, char c )
{
if ( ! bound )
bind_texture () ;
low_putch ( curpos, pointsize, italic, c ) ;
}
} ;
class fntBitmapFont : public fntFont
{
protected:
const GLubyte **data;
int first;
int count;
int height;
float xorig, yorig;
int fix;
float wid, gap;
public:
// data is a null-terminated list of glyph images:
// data[i][0] - image width
// data[i][1..n] - packed bitmap
fntBitmapFont ( const GLubyte **data, int first, int height,
float xorig, float yorig ) ;
virtual ~fntBitmapFont () ;
virtual void getBBox ( const char *s, float pointsize, float italic,
float *left, float *right,
float *bot , float *top ) ;
virtual void putch ( sgVec3 curpos, float pointsize, float italic, char c ) ;
virtual void puts ( sgVec3 curpos, float pointsize, float italic, const char *s ) ;
virtual void begin () ;
virtual void end () ;
virtual int load ( const char *fname, GLenum mag, GLenum min ) { return -1; }
virtual void setFixedPitch ( int f ) { fix = f; }
virtual int isFixedPitch () const { return fix; }
virtual void setWidth ( float w ) { wid = w; }
virtual void setGap ( float g ) { gap = g; }
virtual float getWidth () const { return wid; }
virtual float getGap () const { return gap; }
virtual int hasGlyph ( char c ) const ;
};
/* Builtin Bitmap Fonts */
#define FNT_BITMAP_8_BY_13 0
#define FNT_BITMAP_9_BY_15 1
#define FNT_BITMAP_HELVETICA_10 2
#define FNT_BITMAP_HELVETICA_12 3
#define FNT_BITMAP_HELVETICA_18 4
#define FNT_BITMAP_TIMES_ROMAN_10 5
#define FNT_BITMAP_TIMES_ROMAN_24 6
fntBitmapFont *fntGetBitmapFont(int id);
class fntRenderer
{
fntFont *font ;
sgVec3 curpos ;
float pointsize ;
float italic ;
public:
fntRenderer ()
{
start2f ( 0.0f, 0.0f ) ;
font = NULL ;
pointsize = 10 ;
italic = 0 ;
}
void start3fv ( sgVec3 pos ) { sgCopyVec3 ( curpos, pos ) ; }
void start2fv ( sgVec2 pos ) { sgCopyVec2 ( curpos, pos ) ; curpos[2]=0.0f ; }
void start2f ( float x, float y ) { sgSetVec3 ( curpos, x, y, 0.0f ) ; }
void start3f ( float x, float y, float z ) { sgSetVec3 ( curpos, x, y, z ) ; }
void getCursor ( float *x, float *y, float *z ) const
{
if ( x != NULL ) *x = curpos [ 0 ] ;
if ( y != NULL ) *y = curpos [ 1 ] ;
if ( z != NULL ) *z = curpos [ 2 ] ;
}
void setFont ( fntFont *f ) { font = f ; }
fntFont *getFont () const { return font ; }
void setSlant ( float i ) { italic = i ; }
void setPointSize ( float p ) { pointsize = p ; }
float getSlant () const { return italic ; }
float getPointSize () const { return pointsize ; }
void begin () { font->begin () ; }
void end () { font->end () ; }
void putch ( char c ) { font->putch ( curpos, pointsize, italic, c ) ; }
void puts ( const char *s ) { font->puts ( curpos, pointsize, italic, s ) ; }
} ;
void fntInit () ;
#endif
|