/usr/include/plib/ssgaFire.h is in libplib-dev 1.8.5-8.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 | /*
PLIB - A Suite of Portable Game Libraries
Copyright (C) 1998,2002 Steve Baker
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
For further information visit http://plib.sourceforge.net */
#include "ssgAux.h"
class ssgaFire : public ssgaParticleSystem
{
int tableSize ;
float *colourTable ;
float *sizeTable ;
sgVec4 hot_colour ;
float max_ttl ;
float start_size ;
float upward_speed ;
float radius ;
void reInit () ;
public:
void createParticle ( int idx, ssgaParticle *p ) ;
void updateParticle ( int idx, ssgaParticle *p ) ;
ssgaFire ( int num_tris, float _radius = 1.0f,
float height = 5.0f,
float speed = 2.0f ) ;
virtual ~ssgaFire () ;
virtual void update ( float t ) ;
void setUpwardSpeed ( float spd )
{
upward_speed = spd ;
}
void setHeight ( float hgt )
{
max_ttl = hgt / upward_speed ;
getBSphere () -> setRadius ( hgt * 2.0f ) ;
getBSphere () -> setCenter ( 0, 0, 0 ) ;
reInit () ;
}
void setHotColour ( sgVec4 col )
{
sgCopyVec4 ( hot_colour, col ) ;
reInit () ;
}
void getHotColour ( sgVec4 col ) { sgCopyVec4 ( col, hot_colour ) ; }
} ;
unsigned char *_ssgaGetFireTexture () ;
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