This file is indexed.

/usr/include/libprojectM/projectM.hpp is in libprojectm-dev 2.1.0+dfsg-4build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
/*
 * projectM -- Milkdrop-esque visualisation SDK
 * Copyright (C)2003-2007 projectM Team
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 * See 'LICENSE.txt' included within this release
 *
 */
/**
 * $Id: projectM.hpp,v 1.1.1.1 2005/12/23 18:05:11 psperl Exp $
 *
 * Encapsulation of ProjectM engine
 *
 * $Log$
 */

#ifndef _PROJECTM_HPP
#define _PROJECTM_HPP

#ifdef WIN32
#include "win32-dirent.h"
#else
#include <dirent.h>
#endif /** WIN32 */
#include <cmath>
#include <cstdio>
#include <string>
#include <cstdlib>
#ifndef WIN32
#include <unistd.h>
#endif
#include <sys/types.h>

#ifdef MACOS
//#include <MacWindows.h>
//#include <gl.h>
//#include <glu.h>
#else
#ifdef WIN32
#include <windows.h>
#endif /** WIN32 */

#endif /** MACOS */
#ifdef WIN322
#define inline
#endif /** WIN32 */

#include "dlldefs.h"
#include "event.h"
#include "fatal.h"

class PipelineContext;
#include "PCM.hpp"
class BeatDetect;
class PCM;
class Func;
class Renderer;
class Preset;
class PresetIterator;
class PresetChooser;
class PresetLoader;
class TimeKeeper;
class Pipeline;
class RenderItemMatcher;
class MasterRenderItemMerge;

#include "Common.hpp"

#include <memory>
#ifdef WIN32
#pragma warning (disable:4244)
#pragma warning (disable:4305)
#endif /** WIN32 */

#ifdef MACOS2
#define inline
#endif

/** KEEP THIS UP TO DATE! */
#define PROJECTM_VERSION "2.0.00"
#define PROJECTM_TITLE "projectM 2.0.00"

/** Interface types */
typedef enum {
    MENU_INTERFACE,
    SHELL_INTERFACE,
    EDITOR_INTERFACE,
    DEFAULT_INTERFACE,
    BROWSER_INTERFACE
  } interface_t;

/// A functor class that allows users of this library to specify random preset behavior
class RandomizerFunctor {

   public:
	RandomizerFunctor(PresetChooser & chooser) ;
	virtual ~RandomizerFunctor();
   	virtual double operator() (int index);
   private:
	const PresetChooser & m_chooser;
};

class DLLEXPORT projectM
{
public:
	static const int FLAG_NONE = 0;
	static const int FLAG_DISABLE_PLAYLIST_LOAD = 1 << 0;

    struct Settings {
        int meshX;
        int meshY;
        int fps;
        int textureSize;
        int windowWidth;
        int windowHeight;
        std::string presetURL;
        std::string titleFontURL;
        std::string menuFontURL;
        int smoothPresetDuration;
        int presetDuration;
        float beatSensitivity;
        bool aspectCorrection;
        float easterEgg;
        bool shuffleEnabled;
	bool softCutRatingsEnabled;
    };

  projectM(std::string config_file, int flags = FLAG_NONE);
  projectM(Settings settings, int flags = FLAG_NONE);

  //DLLEXPORT projectM(int gx, int gy, int fps, int texsize, int width, int height,std::string preset_url,std::string title_fonturl, std::string title_menuurl);

  void projectM_resetGL( int width, int height );
  void projectM_resetTextures();
  void projectM_setTitle( std::string title );
  void renderFrame();
  unsigned initRenderToTexture();
  void key_handler( projectMEvent event,
		    projectMKeycode keycode, projectMModifier modifier );

  virtual ~projectM();

  void changeTextureSize(int size);
  void changePresetDuration(int seconds);

  const Settings & settings() const {
		return _settings;
  }

  /// Writes a settings configuration to the specified file
  static bool writeConfig(const std::string & configFile, const Settings & settings);


  /// Sets preset iterator position to the passed in index
  void selectPresetPosition(unsigned int index);

  /// Plays a preset immediately
  void selectPreset(unsigned int index, bool hardCut = true);

  /// Removes a preset from the play list. If it is playing then it will continue as normal until next switch
  void removePreset(unsigned int index);

  /// Sets the randomization functor. If set to null, the traversal will move in order according to the playlist
  void setRandomizer(RandomizerFunctor * functor);

  /// Tell projectM to play a particular preset when it chooses to switch
  /// If the preset is locked the queued item will be not switched to until the lock is released
  /// Subsequent calls to this function effectively nullifies previous calls.
  void queuePreset(unsigned int index);

  /// Returns true if a preset is queued up to play next
  bool isPresetQueued() const;

  /// Removes entire playlist, The currently loaded preset will end up sticking until new presets are added
  void clearPlaylist();

  /// Turn on or off a lock that prevents projectM from switching to another preset
  void setPresetLock(bool isLocked);

  /// Returns true if the active preset is locked
  bool isPresetLocked() const;

  /// Returns index of currently active preset. In the case where the active
  /// preset was removed from the playlist, this function will return the element
  /// before active preset (thus the next in order preset is invariant with respect
  /// to the removal)
  bool selectedPresetIndex(unsigned int & index) const;

  /// Add a preset url to the play list. Appended to bottom. Returns index of preset
  unsigned int addPresetURL(const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);

  /// Insert a preset url to the play list at the suggested index.
  void insertPresetURL(unsigned int index,
			       const std::string & presetURL, const std::string & presetName, const RatingList & ratingList);

  /// Returns true if the selected preset position points to an actual preset in the
  /// currently loaded playlist
  bool presetPositionValid() const;

  /// Returns the url associated with a preset index
  std::string getPresetURL(unsigned int index) const;

  /// Returns the preset name associated with a preset index
  std::string getPresetName ( unsigned int index ) const;
 
  void changePresetName ( unsigned int index, std::string name );

  /// Returns the rating associated with a preset index
  int getPresetRating (unsigned int index, const PresetRatingType ratingType) const;

  void changePresetRating (unsigned int index, int rating, const PresetRatingType ratingType);  

  /// Returns the size of the play list
  unsigned int getPlaylistSize() const;

  void evaluateSecondPreset();

  inline void setShuffleEnabled(bool value)
  {
	  _settings.shuffleEnabled = value;

	/// idea@ call a virtualfunction shuffleChanged()
  }


  inline bool isShuffleEnabled() const
  {
	return _settings.shuffleEnabled;
  }

  /// Occurs when active preset has switched. Switched to index is returned
  virtual void presetSwitchedEvent(bool isHardCut, unsigned int index) const {};
  virtual void shuffleEnabledValueChanged(bool isEnabled) const {};

  /// Occurs whenever preset rating has changed via changePresetRating() method
  virtual void presetRatingChanged(unsigned int index, int rating, PresetRatingType ratingType) const {};


  inline PCM * pcm() {
	  return _pcm;
  }
  void *thread_func(void *vptr_args);
  PipelineContext & pipelineContext() { return *_pipelineContext; }
  PipelineContext & pipelineContext2() { return *_pipelineContext2; }


  void selectPrevious(const bool);
  void selectNext(const bool);
  void selectRandom(const bool);
private:
  PCM * _pcm;
  double sampledPresetDuration();
  BeatDetect * beatDetect;
  Renderer *renderer;
  PipelineContext * _pipelineContext;
  PipelineContext * _pipelineContext2;
  Settings _settings;


  int wvw;      //windowed dimensions
  int wvh;

  /** Timing information */
  int mspf;
  int timed;
  int timestart;
  int count;
  float fpsstart;

  void readConfig(const std::string &configFile);
  void readSettings(const Settings &settings);
  void projectM_init(int gx, int gy, int fps, int texsize, int width, int height);
  void projectM_reset();

  void projectM_initengine();
  void projectM_resetengine();

  /// Initializes preset loading / management libraries
  int initPresetTools(int gx, int gy);

  /// Deinitialize all preset related tools. Usually done before projectM cleanup
  void destroyPresetTools();

  void default_key_handler( projectMEvent event, projectMKeycode keycode );
  /// The current position of the directory iterator
  PresetIterator * m_presetPos;

  /// Required by the preset chooser. Manages a loaded preset directory
  PresetLoader * m_presetLoader;

  /// Provides accessor functions to choose presets
  PresetChooser * m_presetChooser;

  /// Currently loaded preset
  std::auto_ptr<Preset> m_activePreset;

  /// Destination preset when smooth preset switching
  std::auto_ptr<Preset> m_activePreset2;

  TimeKeeper *timeKeeper;

  int m_flags;

  RenderItemMatcher * _matcher;
  MasterRenderItemMerge * _merger;

  bool running;

  Pipeline* currentPipe;

void switchPreset(std::auto_ptr<Preset> & targetPreset);


};
#endif