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* syncthrd.h
*
* Various thread synchronisation classes.
*
* Portable Tools Library
*
* Copyright (c) 1993-1998 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Portions are Copyright (C) 1993 Free Software Foundation, Inc.
* All Rights Reserved.
*
* Contributor(s): ______________________________________.
*
* $Revision: 26203 $
* $Author: rjongbloed $
* $Date: 2011-07-14 23:36:07 -0500 (Thu, 14 Jul 2011) $
*/
#ifndef PTLIB_SYNCTHRD_H
#define PTLIB_SYNCTHRD_H
#ifdef P_USE_PRAGMA
#pragma interface
#endif
#include <ptlib/mutex.h>
#include <ptlib/syncpoint.h>
#include <map>
/** This class defines a thread synchronisation object.
This may be used to send signals to a thread and await an acknowldegement
that the signal was processed. This can be be used to initiate an action in
another thread and wait for the action to be completed.
<pre><code>
... thread one
while (condition) {
sync.Wait();
do_something();
sync.Acknowledge();
}
... thread 2
do_something_else();
sync.Signal(); // At this point thread 1 wake up and does something.
do_yet_more(); // However, this does not get done until Acknowledge()
// is called in the other thread.
</code></pre>
*/
class PSyncPointAck : public PSyncPoint
{
PCLASSINFO(PSyncPointAck, PSyncPoint);
public:
/** If there are waiting (blocked) threads then unblock the first one that
was blocked. If no waiting threads and the count is less than the
maximum then increment the semaphore.
Unlike the PSyncPoint::Signal() this function will block until the
target thread that was blocked by the Wait() function has resumed
execution and called the Acknowledge() function.
The <code>waitTime</code> parameter is used as a maximum amount of time
to wait for the achnowledgement to be returned from the other thread.
*/
virtual void Signal();
void Signal(const PTimeInterval & waitTime);
/** This indicates that the thread that was blocked in a Wait() on this
synchronisation object has completed the operation the signal was
intended to initiate. This unblocks the thread that had called the
Signal() function to initiate the action.
*/
void Acknowledge();
protected:
PSyncPoint ack;
};
/**This class defines a thread synchronisation object.
This is a special type of mutual exclusion, where a thread wishes to get
exlusive use of a resource but only if a certain other condition is met.
*/
class PCondMutex : public PMutex
{
PCLASSINFO(PCondMutex, PMutex);
public:
/** This function attempts to acquire the mutex, but will block not only
until the mutex is free, but also that the condition returned by the
Condition() function is also met.
*/
virtual void WaitCondition();
/** If there are waiting (blocked) threads then unblock the first one that
was blocked. If no waiting threads and the count is less than the
maximum then increment the semaphore.
*/
virtual void Signal();
/** This is the condition that must be met for the WaitCondition() function
to acquire the mutex.
*/
virtual PBoolean Condition() = 0;
/** This function is called immediately before blocking on the condition in
the WaitCondition() function. This could get called multiple times
before the condition is met and the WaitCondition() function returns.
*/
virtual void OnWait();
protected:
PSyncPoint syncPoint;
};
/** This is a PCondMutex for which the conditional is the value of an integer.
*/
class PIntCondMutex : public PCondMutex
{
PCLASSINFO(PIntCondMutex, PCondMutex);
public:
/**@name Construction */
//@{
/// defines possible operators on current value and target value
enum Operation {
/// Less than
LT,
/// Less than or equal to
LE,
/// Equal to
EQ,
/// Greater than or equal to
GE,
/// Greater than
GT
};
/**
Create a cond mutex using an integer
*/
PIntCondMutex(
int value = 0, ///< initial value if the integer
int target = 0, ///< target vaue which causes the mutex to unlock
Operation operation = LE ///< comparison operator
);
//@}
/**@name Overrides from class PObject */
//@{
/** Print the object on the stream. This will be of the form
#"(value < target)"#.
*/
void PrintOn(ostream & strm) const;
//@}
/**@name Condition access functions */
//@{
/** This is the condition that must be met for the WaitCondition() function
to acquire the mutex.
@return true if condition is met.
*/
virtual PBoolean Condition();
/**Get the current value of the condition variable.
@return Current condition variable value.
*/
operator int() const { return value; }
/**Assign new condition value.
Use the Wait() function to acquire the mutex, modify the value, then
release the mutex, possibly releasing the thread in the WaitCondition()
function if the condition was met by the operation.
@return The object reference for consecutive operations in the same statement.
*/
PIntCondMutex & operator=(int newval);
/**Increment condition value.
Use the Wait() function to acquire the mutex, modify the value, then
release the mutex, possibly releasing the thread in the WaitCondition()
function if the condition was met by the operation.
@return The object reference for consecutive operations in the same statement.
*/
PIntCondMutex & operator++();
/**Add to condition value.
Use the Wait() function to acquire the mutex, modify the value, then
release the mutex, possibly releasing the thread in the WaitCondition()
function if the condition was met by the operation.
@return The object reference for consecutive operations in the same statement.
*/
PIntCondMutex & operator+=(int inc);
/**Decrement condition value.
Use the Wait() function to acquire the mutex, modify the value, then
release the mutex, possibly releasing the thread in the WaitCondition()
function if the condition was met by the operation.
@return The object reference for consecutive operations in the same statement.
*/
PIntCondMutex & operator--();
/**Subtract from condition value.
Use the Wait() function to acquire the mutex, modify the value, then
release the mutex, possibly releasing the thread in the WaitCondition()
function if the condition was met by the operation.
@return The object reference for consecutive operations in the same statement.
*/
PIntCondMutex & operator-=(int dec);
//@}
protected:
int value, target;
Operation operation;
};
/** This class defines a thread synchronisation object.
This is a special type of mutual exclusion, where the excluded area may
have multiple read threads but only one write thread and the read threads
are blocked on write as well.
*/
class PReadWriteMutex : public PObject
{
PCLASSINFO(PReadWriteMutex, PObject);
public:
/**@name Construction */
//@{
PReadWriteMutex();
~PReadWriteMutex();
//@}
/**@name Operations */
//@{
/** This function attempts to acquire the mutex for reading.
This call may be nested and must have an equal number of EndRead()
calls for the mutex to be released.
*/
void StartRead();
/** This function attempts to release the mutex for reading.
*/
void EndRead();
/** This function attempts to acquire the mutex for writing.
This call may be nested and must have an equal number of EndWrite()
calls for the mutex to be released.
Note, if the same thread had a read lock previous to this call then
the read lock is automatically released and reacquired when EndWrite()
is called, unless an EndRead() is called. The EndRead() and EndWrite()
calls do not have to be strictly nested.
It should also be noted that a consequence of this is that another
thread may acquire the write lock before the thread that previously
had the read lock. Thus it is impossibly to go straight from a read
lock to write lock without the possiblility of the object being
changed and application logic should take this into account.
*/
void StartWrite();
/** This function attempts to release the mutex for writing.
Note, if the same thread had a read lock when the StartWrite() was
called which has not yet been released by an EndRead() call then this
will reacquire the read lock.
It should also be noted that a consequence of this is that another
thread may acquire the write lock before the thread that regains the
read lock. Thus it is impossibly to go straight from a write lock to
read lock without the possiblility of the object being changed and
application logic should take this into account.
*/
void EndWrite();
//@}
protected:
PSemaphore readerSemaphore;
PMutex readerMutex;
unsigned readerCount;
PMutex starvationPreventer;
PSemaphore writerSemaphore;
PMutex writerMutex;
unsigned writerCount;
class Nest : public PObject
{
PCLASSINFO(Nest, PObject);
Nest() { readerCount = writerCount = 0; }
unsigned readerCount;
unsigned writerCount;
};
typedef std::map<PThreadIdentifier, Nest> NestMap;
NestMap m_nestedThreads;
PMutex m_nestingMutex;
Nest * GetNest();
Nest & StartNest();
void EndNest();
void InternalStartRead();
void InternalEndRead();
void InternalWait(PSemaphore & semaphore) const;
};
/**This class starts a read operation for the PReadWriteMutex on construction
and automatically ends the read operation on destruction.
This is very usefull for constructs such as:
<pre><code>
void func()
{
PReadWaitAndSignal mutexWait(myMutex);
if (condition)
return;
do_something();
if (other_condition)
return;
do_something_else();
}
</code></pre>
*/
class PReadWaitAndSignal {
public:
/**Create the PReadWaitAndSignal wait instance.
This will wait on the specified PReadWriteMutex using the StartRead()
function before returning.
*/
PReadWaitAndSignal(
const PReadWriteMutex & rw, ///< PReadWriteMutex descendent to wait/signal.
PBoolean start = true ///< Start read operation on PReadWriteMutex before returning.
);
/** End read operation on the PReadWriteMutex.
This will execute the EndRead() function on the PReadWriteMutex that
was used in the construction of this instance.
*/
~PReadWaitAndSignal();
protected:
PReadWriteMutex & mutex;
};
/**This class starts a write operation for the PReadWriteMutex on construction
and automatically ends the write operation on destruction.
This is very useful for constructs such as:
<pre><code>
void func()
{
PWriteWaitAndSignal mutexWait(myMutex);
if (condition)
return;
do_something();
if (other_condition)
return;
do_something_else();
}
</code></pre>
*/
class PWriteWaitAndSignal {
public:
/**Create the PWriteWaitAndSignal wait instance.
This will wait on the specified PReadWriteMutex using the StartWrite()
function before returning.
*/
PWriteWaitAndSignal(
const PReadWriteMutex & rw, ///< PReadWriteMutex descendent to wait/signal.
PBoolean start = true ///< Start write operation on PReadWriteMutex before returning.
);
/** End write operation on the PReadWriteMutex.
This will execute the EndWrite() function on the PReadWriteMutex that
was used in the construction of this instance.
*/
~PWriteWaitAndSignal();
protected:
PReadWriteMutex & mutex;
};
#endif // PTLIB_SYNCTHRD_H
// End Of File ///////////////////////////////////////////////////////////////
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