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#if !defined(Flow_hxx)
#define Flow_hxx

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <map>
#include <rutil/TimeLimitFifo.hxx>
#include <rutil/Mutex.hxx>
#include <rutil/SharedPtr.hxx>

#ifdef WIN32
#include <srtp.h>
#else
#include <srtp/srtp.h>
#endif
#include <boost/shared_ptr.hpp>

#include "reTurn/client/TurnAsyncUdpSocket.hxx"
#include "reTurn/client/TurnAsyncTcpSocket.hxx"
#include "reTurn/client/TurnAsyncTlsSocket.hxx"
#include "reTurn/client/TurnAsyncSocketHandler.hxx"
#include "reTurn/StunMessage.hxx"
#include "FakeSelectSocketDescriptor.hxx"
#include "dtls_wrapper/DtlsSocket.hxx"

#include "FlowContext.hxx"
#include "RTCPEventLoggingHandler.hxx"

using namespace reTurn;

namespace flowmanager
{

/**
  This class represents a Flow that is created by the Flow Manager.  A flow is a
  bi-directional stream of data for communicating with an endpoint, that may use
  UDP, TCP or TLS over TCP.  A flow may also use a Turn Allocation to transmit
  data to/from an endpoint.

  Author: Scott Godin (sgodin AT SipSpectrum DOT com)
*/
class MediaStream;
class Flow;

class Flow : public TurnAsyncSocketHandler
{
public:

   enum FlowState
   {
      Unconnected,
      ConnectingServer,
      Connecting,
      Binding,
      Allocating,
      Connected,
      Ready
   };

   Flow(asio::io_service& ioService,
        asio::ssl::context& sslContext,
        unsigned int componentId,
        const StunTuple& localBinding, 
        MediaStream& mediaStream,
        bool forceCOMedia,
        resip::SharedPtr<RTCPEventLoggingHandler> rtcpEventLoggingHandler = resip::SharedPtr<RTCPEventLoggingHandler>(),
        resip::SharedPtr<FlowContext> context = resip::SharedPtr<FlowContext>());
   ~Flow();

   void activateFlow(UInt8 allocationProps = StunMessage::PropsNone);
   void activateFlow(UInt64 reservationToken);

   bool isReady() { return mFlowState == Ready; }

   /// Returns a socket descriptor that can be used in a select call
   /// WARNING - this descriptor should not be used for any other purpose
   ///         - do NOT set socket options, or send, receive from this descriptor,
   ///           instead use the Flow api's
   unsigned int getSelectSocketDescriptor();
   
   unsigned int getSocketDescriptor();  // returns the real socket descriptor - used to correlate callbacks

   /// Turn Send Methods
   /// WARNING - if using Secure media, then there must be room at the 
   ///           end of the passed in buffer for the SRTP HMAC code to be appended
   ///           ***It would be good to make this safer***
   void send(char* buffer, unsigned int size);
   void sendTo(const asio::ip::address& address, unsigned short port, char* buffer, unsigned int size);
   void rawSendTo(const asio::ip::address& address, unsigned short port, const char* buffer, unsigned int size);

   /// Receive Methods
   asio::error_code receive(char* buffer, unsigned int& size, unsigned int timeout, asio::ip::address* sourceAddress=0, unsigned short* sourcePort=0);
   asio::error_code receiveFrom(const asio::ip::address& address, unsigned short port, char* buffer, unsigned int& size, unsigned int timeout);

   /// Used to set where this flow should be sending to
   void setActiveDestination(const char* address, unsigned short port);

   /// Dtls-Srtp Methods

   /// Starts the dtls client handshake process - (must call setActiveDestination first)
   /// Call this method if this client has negotiated the "Active" role via SDP
   void startDtlsClient(const char* address, unsigned short port);

   /// This method should be called when remote fingerprint is discovered
   /// via SDP negotiation.  After this is called only dtls-srtp connections
   /// with a matching fingerprint will be maintained.
   void setRemoteSDPFingerprint(const resip::Data& fingerprint);

   /// Retrieves the stored remote SDP Fingerprint.
   const resip::Data getRemoteSDPFingerprint();

   const StunTuple& getLocalTuple();
   StunTuple getSessionTuple();  // returns either local, reflexive, or relay tuple depending on NatTraversalMode
   StunTuple getRelayTuple();
   StunTuple getReflexiveTuple();
   UInt64 getReservationToken();
   unsigned int getComponentId() { return mComponentId; }

private:
   asio::io_service& mIOService;
   asio::ssl::context& mSslContext;

   // Note: these member variables are set at creation time and never changed, thus
   //       they do not require mutex protection
   unsigned int mComponentId;
   StunTuple mLocalBinding;

   // MediaStream that this Flow belongs too
   MediaStream& mMediaStream;

   // Use peer's RTP source IP instead of the peer's SDP connection IP
   bool mForceCOMedia;

   // Logging handler, if set
   resip::SharedPtr<RTCPEventLoggingHandler> mRtcpEventLoggingHandler;

   // Flow context from application layer
   resip::SharedPtr<FlowContext> mFlowContext;

   // mTurnSocket has it's own threading protection
   boost::shared_ptr<TurnAsyncSocket> mTurnSocket;
   bool mPrivatePeer;

   // These are only set once, then accessed - thus they do not require mutex protection
   UInt8 mAllocationProps;
   UInt64 mReservationToken; 

   // Mutex to protect the following members that may be get/set from multiple threads
   resip::Mutex mMutex;
   StunTuple mReflexiveTuple;
   StunTuple mRelayTuple;
   resip::Data mRemoteSDPFingerprint;

   // Map to store all DtlsSockets - in forking cases there can be more than one
   std::map<reTurn::StunTuple, dtls::DtlsSocket*> mDtlsSockets;
   dtls::DtlsSocket* getDtlsSocket(const reTurn::StunTuple& endpoint);
   dtls::DtlsSocket* createDtlsSocketClient(const StunTuple& endpoint);
   dtls::DtlsSocket* createDtlsSocketServer(const StunTuple& endpoint);

   volatile FlowState mFlowState;
   void changeFlowState(FlowState newState);
   const char* flowStateToString(FlowState state);

   class ReceivedData
   {
   public:
      ReceivedData(const asio::ip::address& address, unsigned short port, boost::shared_ptr<DataBuffer>& data) :
         mAddress(address), mPort(port), mData(data) {}
      ~ReceivedData() {}

      asio::ip::address mAddress;
      unsigned short mPort;
      boost::shared_ptr<DataBuffer> mData;
   };
   // FIFO for received data
   typedef resip::TimeLimitFifo<ReceivedData> ReceivedDataFifo;
   ReceivedDataFifo mReceivedDataFifo; 

   // Helpers to perform SRTP protection/unprotection
   bool processSendData(char* buffer, unsigned int& size, const asio::ip::address& address, unsigned short port);
   asio::error_code processReceivedData(char* buffer, unsigned int& size, ReceivedData* receivedData, asio::ip::address* sourceAddress=0, unsigned short* sourcePort=0);
   FakeSelectSocketDescriptor mFakeSelectSocketDescriptor;

   virtual void onConnectSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port);
   virtual void onConnectFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSharedSecretSuccess(unsigned int socketDesc, const char* username, unsigned int usernameSize, const char* password, unsigned int passwordSize);
   virtual void onSharedSecretFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onBindSuccess(unsigned int socketDesc, const StunTuple& reflexiveTuple, const StunTuple& stunServerTuple);
   virtual void onBindFailure(unsigned int socketDesc, const asio::error_code& e, const StunTuple& stunServerTuple);

   virtual void onAllocationSuccess(unsigned int socketDesc, const StunTuple& reflexiveTuple, const StunTuple& relayTuple, unsigned int lifetime, unsigned int bandwidth, UInt64 reservationToken);
   virtual void onAllocationFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onRefreshSuccess(unsigned int socketDesc, unsigned int lifetime);
   virtual void onRefreshFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSetActiveDestinationSuccess(unsigned int socketDesc);
   virtual void onSetActiveDestinationFailure(unsigned int socketDesc, const asio::error_code &e);
   virtual void onClearActiveDestinationSuccess(unsigned int socketDesc);
   virtual void onClearActiveDestinationFailure(unsigned int socketDesc, const asio::error_code &e);

   virtual void onChannelBindRequestSent(unsigned int socketDesc, unsigned short channelNumber); 
   virtual void onChannelBindSuccess(unsigned int socketDesc, unsigned short channelNumber);
   virtual void onChannelBindFailure(unsigned int socketDesc, const asio::error_code& e);

   //virtual void onReceiveSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port, const char* buffer, unsigned int size);
   virtual void onReceiveSuccess(unsigned int socketDesc, const asio::ip::address& address, unsigned short port, boost::shared_ptr<DataBuffer>& data);
   virtual void onReceiveFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onSendSuccess(unsigned int socketDesc);
   virtual void onSendFailure(unsigned int socketDesc, const asio::error_code& e);

   virtual void onIncomingBindRequestProcessed(unsigned int socketDesc, const StunTuple& sourceTuple);
};

}

#endif


/* ====================================================================

 Copyright (c) 2007-2008, Plantronics, Inc.
 All rights reserved.

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 2. Redistributions in binary form must reproduce the above copyright
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    documentation and/or other materials provided with the distribution. 

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    may be used to endorse or promote products derived from this 
    software without specific prior written permission. 

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 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
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