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* @file scim_imengine.h
* @brief Defines scim::IMEngineFactoryBase and scim::IMEngineInstanceBase interfaces.
*
* scim::IMEngineFactoryBase and scim::IMEngineInstanceBase are the most important
* part of SCIM platform.
*
* These interfaces are used to write input method engine modules.
*/
/*
* Smart Common Input Method
*
* Copyright (c) 2002-2005 James Su <suzhe@tsinghua.org.cn>
*
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307 USA
*
* $Id: scim_imengine.h,v 1.19 2005/08/15 12:45:46 suzhe Exp $
*/
#ifndef __SCIM_IMENGINE_H
#define __SCIM_IMENGINE_H
namespace scim {
/**
* @addtogroup IMEngine
* The base classes for input method engine modules.
* @{
*/
/**
* @brief Enum values of all Client Capabilities bitmask.
*
* These capabilities are not always supported by all kinds of clients.
* So if an IMEngine requires some of them to realize some features,
* it should make sure that they are supported by client by checking the cap value
* sent by update_client_capabilities() action.
*/
enum ClientCapability
{
SCIM_CLIENT_CAP_ONTHESPOT_PREEDIT = (1 << 0), /**< The client support OnTheSpot preedit (embed preedit string into client window) */
SCIM_CLIENT_CAP_SINGLE_LEVEL_PROPERTY = (1 << 1), /**< The client support displaying single level property, property tree may not be supported*/
SCIM_CLIENT_CAP_MULTI_LEVEL_PROPERTY = (1 << 2), /**< The client support displaying multiple level property, aka. property tree */
SCIM_CLIENT_CAP_TRIGGER_PROPERTY = (1 << 3), /**< The client is capabile to trigger the IMEngine property. */
SCIM_CLIENT_CAP_HELPER_MODULE = (1 << 4), /**< The client support helper module */
SCIM_CLIENT_CAP_SURROUNDING_TEXT = (1 << 5), /**< The client support get/delete surrounding text operations */
SCIM_CLIENT_CAP_ALL_CAPABILITIES = 0x3F
};
/**
* @brief An exception class to hold IMEngine related errors.
*
* scim::IMEngineBase and its derived classes must throw
* scim::IMEngineError object when error.
*/
class IMEngineError: public Exception
{
public:
IMEngineError (const String& what_arg)
: Exception (String("scim::IMEngine: ") + what_arg) { }
};
class IMEngineFactoryBase;
class IMEngineInstanceBase;
/**
* @typedef typedef Pointer <IMEngineFactoryBase> IMEngineFactoryPointer;
*
* A smart pointer for scim::IMEngineFactoryBase and its derived classes.
*/
typedef Pointer <IMEngineFactoryBase> IMEngineFactoryPointer;
/**
* @typedef typedef Pointer <IMEngineInstanceBase> IMEngineInstancePointer;
*
* A smart pointer for scim::IMEngineInstanceBase and its derived classes.
*/
typedef Pointer <IMEngineInstanceBase> IMEngineInstancePointer;
typedef Slot1<void, IMEngineInstanceBase*>
IMEngineSlotVoid;
typedef Slot2<void, IMEngineInstanceBase*,int>
IMEngineSlotInt;
typedef Slot2<void, IMEngineInstanceBase*,bool>
IMEngineSlotBool;
typedef Slot2<void, IMEngineInstanceBase*,const String&>
IMEngineSlotString;
typedef Slot2<void, IMEngineInstanceBase*,const WideString&>
IMEngineSlotWideString;
typedef Slot2<void, IMEngineInstanceBase*,const KeyEvent&>
IMEngineSlotKeyEvent;
typedef Slot2<void, IMEngineInstanceBase*,const LookupTable&>
IMEngineSlotLookupTable;
typedef Slot2<void, IMEngineInstanceBase*,const Property&>
IMEngineSlotProperty;
typedef Slot2<void, IMEngineInstanceBase*,const PropertyList&>
IMEngineSlotPropertyList;
typedef Slot3<void, IMEngineInstanceBase*,const String&,const Transaction&>
IMEngineSlotStringTransaction;
typedef Slot3<void, IMEngineInstanceBase*,const WideString&,const AttributeList&>
IMEngineSlotWideStringAttributeList;
typedef Slot5<bool, IMEngineInstanceBase*,WideString&,int&,int,int>
IMEngineSlotGetSurroundingText;
typedef Slot3<bool, IMEngineInstanceBase*,int,int>
IMEngineSlotDeleteSurroundingText;
/**
* @brief The base class of the real input methods' IMEngineFactory classes.
*
* Each input method should implement a class derived from scim::IMEngineFactoryBase,
* which takes charge of holding shared data, creating IMEngineInstances etc.
*/
class IMEngineFactoryBase : public ReferencedObject
{
class IMEngineFactoryBaseImpl;
IMEngineFactoryBaseImpl *m_impl;
public:
IMEngineFactoryBase ();
/**
* @brief Virtual destructor.
*/
virtual ~IMEngineFactoryBase ();
/**
* @name Pure virtual members.
*
* These member functions must be implemented in derived classes.
*
* @{
*/
/**
* @brief Get the name of this input method engine.
*
* This name should be a localized string.
*
* @return A WideString containing the name.
*/
virtual WideString get_name () const = 0;
/**
* @brief Get the UUID of this input method engine.
*
* Each input method engine has an unique UUID to
* distinguish itself from other engines.
*
* You may use uuidgen command shipped with e2fsprogs package to generate this UUID.
*
* @return A String containing an unique UUID.
*/
virtual String get_uuid () const = 0;
/**
* @brief Get the icon file path of this input method engine.
*
* @return A String containing the icon file path on the local filesystem.
*/
virtual String get_icon_file () const = 0;
/**
* @brief Get the authors information of this input method engine.
*
* This string should be a localized string.
*
* @return A WideString containing a list of the authors' name.
*/
virtual WideString get_authors () const = 0;
/**
* @brief Get the credits information of this input method engine.
*
* This string should be a localized string.
*
* @return A WideString containing the credits information.
*/
virtual WideString get_credits () const = 0;
/**
* @brief Get the help information of this input method engine.
*
* This string should be a localized string.
*
* @return A WideString containing the help information.
*/
virtual WideString get_help () const = 0;
/**
* @brief Create a new IMEngineInstance object.
*
* This method creates a new scim::IMEngineInstanceBase object with the given encoding and id.
*
* @param encoding - the encoding supported by the client.
* @param id - the instance id, should be unique.
* @return A smart pointer points to this new IMEngineInstance object.
*/
virtual IMEngineInstancePointer create_instance (const String& encoding, int id = -1) = 0;
/**
* @}
*/
/**
* @brief Check if an encoding is supported by this IMEngineFactory.
*
* The default implementation of this virtual function validates the
* encoding against the locale list set by method set_locales.
*
* It should be enough in most case.
*
* @param encoding - the encoding name to be checked.
* @return true if the encoding is supported, otherwise false.
*/
virtual bool validate_encoding (const String& encoding) const;
/**
* @brief Check if a locale is supported by this IMEngineFactory.
*
* The default implementation of this virtual function validates the
* locale against the locale list set by method set_locales.
*
* It should be enough in most case.
*
* @param locale - the locale name to be checked.
* @return true if the locale is supported, otherwise false.
*/
virtual bool validate_locale (const String& locale) const;
/**
* @brief Get the supported language of this input method engine.
*
* The language name conforms to glibc locale naming standard, like:
* zh_CN Simplified Chinese
* zh_TW Traditional Chinese
* ja_JP Japanese
* ru_RU for Russian
*
* The second part of the name (territory id) can be omitted.
*
* The default implementation of this method will get the language name
* according to the return value of get_default_locale () method.
*
* This method maybe overwrited to return another language name,
* for example returning "~other" means other uncategorized languages.
*/
virtual String get_language () const;
/**
* @brief Get the original key string of a composed string.
*
* For example, in the pinyin input method of Simplified Chinese:
* the key string of composed string "中国" can be "zhongguo".
*
* The default implementation just returns a empty string.
*
* @param str The composed string to be queried.
*
* @return the original key string of the given composed string.
*/
virtual WideString inverse_query (const WideString &str);
/**
* @brief Get the default locale of this input method engine.
*
* The default locale is the first locale in the locale list,
* which is set by method set_locales.
*
* @return The default locale name.
*/
String get_default_locale () const;
/**
* @brief Get the default encoding of this input method engine.
*
* The default encoding is the first locale's encoding in the locale list,
* which is set by method set_locales.
*
* @return The default encoding name.
*/
String get_default_encoding () const;
/**
* @brief Get a list of all supported locales, separated by comma.
*
* @return A comma separated locale list.
*/
String get_locales () const;
/**
* @brief Get a list of all supported encodings, separated by comma.
*
* @return A comma separated encoding list.
*/
String get_encodings () const;
protected:
/**
* @brief Set the locales supported by this input method engine.
*
* This method should be called within the constructors of the derived classes.
*
* set_locales () and set_languages () are exclusive with each other. Only one
* method should be used for one Factory object.
*
* @param locales - a comma separated list containing all valid locales
* should be supported by this input method engine.
* The first locale is the default one.
*/
void set_locales (const String &locales);
/**
* @brief Set the languages supported by this input method engine.
*
* This method should be called within the constructors of the derived classes.
*
* set_locales () and set_languages () are exclusive with each other. Only one
* method should be used for one Factory object.
*
* @param languages - a comma separated list containing all valid languages
* should be supported by this input method engine.
* The first language is the default one.
*/
void set_languages (const String &languages);
};
/**
* @brief The base class of the real input methods' IMEngineInstance classes.
*
* Each input method should implement a class derived from scim::IMEngineInstanceBase,
* which takes charge of recording Input Context status and processing user input events.
*/
class IMEngineInstanceBase : public ReferencedObject
{
class IMEngineInstanceBaseImpl;
IMEngineInstanceBaseImpl *m_impl;
public:
/**
* @brief Constructor.
*
* @param factory - the factory which creates this instance.
* @param encoding - the working encoding.
* @param id - the unique id of this instance.
*/
IMEngineInstanceBase (IMEngineFactoryBase *factory,
const String &encoding,
int id = -1);
/**
* @brief Virtual destructor.
*/
virtual ~IMEngineInstanceBase ();
/**
* @brief Set the working encoding for this instance.
*
* One engine instance can only support one client encoding at the same time.
* This encoding must be supported by the IMEngineFactory as well.
*
* This method could be overrided in derived class to do some extra job. But
* the method of this base class must be invoked within the new method.
*
* After invoking this method, reset() should be invoked to
* let the new encoding take effect.
*
* @return true if the encoding is supported, otherwise false.
*/
virtual bool set_encoding (const String &encoding);
/**
* @brief Get the working encoding of this instance.
*
* This method returns the encoding passed to the
* constructor when constructing this object.
*
* @return The working encoding.
*/
String get_encoding () const;
/**
* @brief Get the unique id of this instance.
*
* @return The id of this instance.
*/
int get_id () const;
/**
* @brief Get the UUID of the engine factory.
*
* @return The UUID string of the engine factory.
*/
String get_factory_uuid () const;
/**
* @brief Attach a pointer to this IMEngineInstance, which is pointed to corresponding FrontEnd data.
*
* @param data The pointer to corresponding FrontEnd data, eg. input context object.
*/
void set_frontend_data (void *data);
/**
* @brief Retrieve the pointer previously attached by set_frontend_data();
*
* @return The pointer previously attached by set_frontend_data();
*/
void * get_frontend_data (void);
public:
/**
* @name Signal connection functions.
*
* These functions are used by FrontEnds to connect their corresponding slots to
* this IMEngineInstance's signals.
*
* @{
*/
Connection signal_connect_show_preedit_string (IMEngineSlotVoid *slot);
Connection signal_connect_show_aux_string (IMEngineSlotVoid *slot);
Connection signal_connect_show_lookup_table (IMEngineSlotVoid *slot);
Connection signal_connect_hide_preedit_string (IMEngineSlotVoid *slot);
Connection signal_connect_hide_aux_string (IMEngineSlotVoid *slot);
Connection signal_connect_hide_lookup_table (IMEngineSlotVoid *slot);
Connection signal_connect_update_preedit_caret (IMEngineSlotInt *slot);
Connection signal_connect_update_preedit_string (IMEngineSlotWideStringAttributeList *slot);
Connection signal_connect_update_aux_string (IMEngineSlotWideStringAttributeList *slot);
Connection signal_connect_update_lookup_table (IMEngineSlotLookupTable *slot);
Connection signal_connect_commit_string (IMEngineSlotWideString *slot);
Connection signal_connect_forward_key_event (IMEngineSlotKeyEvent *slot);
Connection signal_connect_register_properties (IMEngineSlotPropertyList *slot);
Connection signal_connect_update_property (IMEngineSlotProperty *slot);
Connection signal_connect_beep (IMEngineSlotVoid *slot);
Connection signal_connect_start_helper (IMEngineSlotString *slot);
Connection signal_connect_stop_helper (IMEngineSlotString *slot);
Connection signal_connect_send_helper_event (IMEngineSlotStringTransaction *slot);
Connection signal_connect_get_surrounding_text (IMEngineSlotGetSurroundingText *slot);
Connection signal_connect_delete_surrounding_text (IMEngineSlotDeleteSurroundingText *slot);
/** @} */
public:
/**
* @name Action functions.
*
* These functions will be called by FrontEnds to send events to
* this IMEngineInstance.
*
* @{
*/
/**
* @brief Process a key event.
*
* @param key - the key event to be processed.
* @return true if the event is processed, otherwise the event
* is not processed and should be forward to client application.
*/
virtual bool process_key_event (const KeyEvent &key) = 0;
/**
* @brief Move the preedit caret in the preedit string.
*
* @param pos - the new position that user requested.
*/
virtual void move_preedit_caret (unsigned int pos);
/**
* @brief Select a candidate in current lookup table.
*
* When user click a candidate directly,
* this method will be invoked by FrontEnd.
*
* @param index - the index in current page of the selected candidate.
*/
virtual void select_candidate (unsigned int index);
/**
* @brief Update the page size of current lookup table.
*
* In the next time, the lookup table should page down by
* this size.
*
* @param page_size - the new size of current page.
*/
virtual void update_lookup_table_page_size (unsigned int page_size);
/**
* @brief Flip the lookup table to the previous page.
*
* The method will be invoked by FrontEnd when user click
* the lookup table page up button.
*/
virtual void lookup_table_page_up ();
/**
* @brief Flip the lookup table to the next page.
*
* The method will be invoked by FrontEnd when user click
* the lookup table page down button.
*/
virtual void lookup_table_page_down ();
/**
* @brief Reset this engine instance.
*
* All status of this engine instance should be reset,
* including the working encoding.
*
* The client encoding may have been changed before calling
* this method, so if the IMEngine makes use of the client's encoding
* information, it should check whether the encoding has been changed.
* IMEngineInstance could call the get_encoding () method of base class
* to get the client encoding.
*/
virtual void reset ();
/**
* @brief Focus in this engine instance.
*
* This function should update/show/hide the status area,
* preedit area and lookup table, and update the
* full width punctuation/letter state.
*/
virtual void focus_in ();
/**
* @brief Focus out this engine instance.
*/
virtual void focus_out ();
/**
* @brief Trigger a property.
*
* This function should do some action according
* to the triggered property.
* For example toggle the input mode, etc.
*
* @param property the key of the triggered property.
*/
virtual void trigger_property (const String &property);
/**
* @brief Process the events sent from a Client Helper process.
*
* @param helper_uuid The UUID of the Helper process which sent the events.
* @param trans The transaction which contains the events.
*/
virtual void process_helper_event (const String &helper_uuid, const Transaction &trans);
/**
* @brief Update the capabilities of current client application which is attached to this IMEngineInstance.
*
* Some client may not support all capabilities provided by the IMEngine API. For example:
*
* - OnTheSpot preedit string display (Embedded into client window).
* - Property display
* - Helper module
* - etc.
*
* This method will be called to inform this IMEngineInstance object which capabilities are supported by the
* client application. It may be called multiple times, if the capabilities was changed.
*
* @param cap A bitmask to indicate which client capabilities are supported by the client application.
*
* @sa scim::ClientCapability
*/
virtual void update_client_capabilities (unsigned int cap);
/** @} */
protected:
/**
* @name Signal activation functions
*
* These functions should be called by derived classes
* to fire the corresponding signals. The FrontEnd
* connected to those signals will receive and process them.
*
* @{
*/
/**
* @brief Show the preedit string area.
*
* The preedit string should be updated by calling
* update_preedit_string before or right after this call.
*/
void show_preedit_string ();
/**
* @brief Show the aux string area.
*
* The aux string should be updated by calling
* update_aux_string before or right after this call.
*
* The aux string can contain any additional information whatever
* the input method engine want.
*/
void show_aux_string ();
/**
* @brief Show the lookup table area.
*
* The lookup table should be updated by calling
* update_lookup_table before or right after this call.
*/
void show_lookup_table ();
/**
* @brief Hide the preedit string area.
*/
void hide_preedit_string ();
/**
* @brief Hide the aux string area.
*/
void hide_aux_string ();
/**
* @brief Hide the lookup table area.
*/
void hide_lookup_table ();
/**
* @brief Update the preedit caret position in the preedit string.
*
* @param caret - the new position of the preedit caret.
*/
void update_preedit_caret (int caret);
/**
* @brief Update the content of the preedit string,
*
* @param str - the string content
* @param attrs - the string attributes
*/
void update_preedit_string (const WideString &str,
const AttributeList &attrs = AttributeList ());
/**
* @brief Update the content of the aux string,
*
* @param str - the string content
* @param attrs - the string attribute
*/
void update_aux_string (const WideString &str,
const AttributeList &attrs = AttributeList ());
/**
* @brief Update the content of the lookup table,
*
* FrontEnd may reduce the page size of the table
* according to screen resolution. If the page size
* is changed, FrontEnd will inform this engine instance
* by calling update_lookup_table_page_size method.
*
* @param table - the new LookupTable
*/
void update_lookup_table (const LookupTable &table);
/**
* @brief Commit a string to the client application.
*
* The preedit string should be hid before calling
* this method. Otherwise the clients which use
* OnTheSpot input mode will flicker annoyingly.
*
* @param str - the string to be committed.
*/
void commit_string (const WideString &str);
/**
* @brief Forward a key event to the client application.
*
* @param key - the key event to be forwarded.
*/
void forward_key_event (const KeyEvent &key);
/**
* @brief Register all properties of this IMEngineInstance into the FrontEnd.
*
* The old properties previously registered by other IMEngineInstance will be discarded,
* so for each time focus_in() is called, all properties should be registered
* no matter whether they had been registered before.
*
* @param properties the PropertyList contains all of the properties.
*/
void register_properties (const PropertyList &properties);
/**
* @brief Update a registered property.
*
* Update a property which already registered by register_properties () method.
*
* @param property the property to be updated.
*/
void update_property (const Property &property);
/**
* @brief Generate a short beep.
*/
void beep ();
/**
* @brief Start a Client Helper process.
*
* @param helper_uuid The UUID of the Helper object.
*/
void start_helper (const String &helper_uuid);
/**
* @brief Stop a Client Helper process which was started by start_helper.
*
* @param helper_uuid The UUID of the Helper object.
*/
void stop_helper (const String &helper_uuid);
/**
* @brief Send an events transaction to a client helper process.
*
* @param helper_uuid The UUID of the Helper object.
* @param trans The transaction which contains events.
*/
void send_helper_event (const String &helper_uuid, const Transaction &trans);
/**
* @brief Retrieves context around the insertion point.
*
* Input methods typically want context in order to constrain
* input text based on existing text;
* this is important for languages such as Thai where
* only some sequences of characters are allowed.
*
* Unlike other signal activation actions, this action will return the result
* immediately.
*
* @param text location to store the context string around the insertion point.
* @param cursor location to store index of the insertion cursor within @text.
* @param maxlen_before the maxmium length of context string to be retrieved
* before the cursor; -1 means unlimited.
* @param maxlen_after the maxmium length of context string to be retrieved
* after the cursor; -1 means unlimited.
*
* @return true if surrounding text was provided.
*/
bool get_surrounding_text (WideString &text, int &cursor, int maxlen_before = -1, int maxlen_after = -1);
/**
* @brief Ask the client to delete characters around the cursor position.
*
* In order to use this function, you should first call
* get_surrounding_text () to get the current context, and
* call this function immediately afterwards to make sure that you
* know what you are deleting. You should also account for the fact
* that even if the signal was handled, the input context might not
* have deleted all the characters that were requested to be deleted.
*
* @param offset offset from cursor position in chars;
* a negative value means start before the cursor.
* @param len number of characters to delete.
*
* @return true if the signal was handled.
*/
bool delete_surrounding_text (int offset, int len);
/** @} */
};
/**
* @brief A trivial IMEngine that do nothing.
*/
class DummyIMEngineFactory : public IMEngineFactoryBase
{
public:
DummyIMEngineFactory ();
virtual ~DummyIMEngineFactory ();
virtual WideString get_name () const;
virtual String get_uuid () const;
virtual String get_icon_file () const;
virtual WideString get_authors () const;
virtual WideString get_credits () const;
virtual WideString get_help () const;
virtual bool validate_encoding (const String& encoding) const;
virtual bool validate_locale (const String& locale) const;
virtual IMEngineInstancePointer create_instance (const String& encoding, int id = -1);
};
class DummyIMEngineInstance : public IMEngineInstanceBase
{
public:
DummyIMEngineInstance (DummyIMEngineFactory *factory,
const String &encoding,
int id = -1);
virtual ~DummyIMEngineInstance ();
virtual bool process_key_event (const KeyEvent& key);
virtual void focus_in ();
};
/** @} */
} // namespace scim
#endif //__SCIM_IMENGINE_H
/*
vi:ts=4:nowrap:ai:expandtab
*/
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