/usr/lib/ocaml/sdl/sdlttf.mli is in libsdl-ocaml-dev 0.9.1-2build4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | (*
* OCamlSDL - An ML interface to the SDL library
* Copyright (C) 1999 Frederic Brunel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*)
(* $Id: sdlttf.mli,v 1.17 2012/06/19 18:20:59 oliv__a Exp $ *)
(** This module provides TTF (TrueType Font) support *)
(** Exception for reporting errors *)
exception SDLttf_exception of string
(** Initialise SDL_tff and freetype *)
val init : unit -> unit
(** Quits the system *)
val quit : unit -> unit
(** {3 General operations on font datatype} *)
type font
(** abstract font datatype *)
val open_font : string -> ?index:int -> int -> font
(** open a font file and create a font of the specified point size
@return font datatype
*)
(** Set and retrieve the font style
This font style is implemented by modifying the font glyphs, and
doesn't reflect any inherent properties of the truetype font file.
*)
type font_style =
| NORMAL
| BOLD
| ITALIC
| UNDERLINE
val get_font_style : font -> font_style list
(** Retrieve the font style : either [NORMAL] or a combination of
[BOLD], [ITALIC] and [UNDERLINE] *)
val set_font_style : font -> font_style list -> unit
(** {3 Font information } *)
val font_height : font -> int
(** @return the total height(int) of the font (usually equal to point size) *)
val font_ascent : font -> int
(**
@return the offset(int) from the baseline to the top of the font
this is a positive value, relative to the baseline *)
val font_descent : font -> int
(**
@return the offset from the baseline to the bottom of the font
this is a negative value, relative to the baseline *)
val font_lineskip : font -> int
(** Get the recommended spacing between lines of text for this font *)
val font_faces : font -> int
(** Get the number of faces of the font *)
(** Get some font face attributes, if any *)
val is_fixed_width : font -> bool
val family_name : font -> string
val style_name : font -> string
(** {3 Text rendering functions} *)
open Sdlvideo
(** Get the dimensions of a rendered string of text *)
val size_text : font -> string -> int * int
(* UTF8 *)
val size_utf8 : font -> string -> int * int
(** @return the metrics (minx,maxx,miny,maxy) of a glyph *)
val glyph_metrics : font -> char -> int * int * int * int
(** Variant type for the generic rendering functions *)
type render_kind =
| SOLID of color
| SHADED of color * color
| BLENDED of color
(** {4 Text rendering functions} *)
val render_text_solid : font -> string ->
fg:color -> surface
val render_text_shaded : font -> string ->
fg:color -> bg:color -> surface
val render_text_blended : font -> string ->
fg:color -> surface
(* UTF8 *)
val render_utf8_solid : font -> string ->
fg:color -> surface
val render_utf8_shaded : font -> string ->
fg:color -> bg:color -> surface
val render_utf8_blended : font -> string ->
fg:color -> surface
val render_text : font -> render_kind -> string -> surface
(** {4 Glyph rendering functions} *)
val render_glyph_solid : font -> char ->
fg:color -> surface
val render_glyph_shaded : font -> char ->
fg:color -> bg:color -> surface
val render_glyph_blended : font -> char ->
fg:color -> surface
val render_glyph : font -> render_kind -> char -> surface
|