/usr/include/simgear/bvh/BVHStaticData.hxx is in libsimgear-dev 1:2018.1.1+dfsg-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | // Copyright (C) 2008 - 2009 Mathias Froehlich - Mathias.Froehlich@web.de
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
#ifndef BVHStaticData_hxx
#define BVHStaticData_hxx
#include <vector>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/math/SGGeometry.hxx>
#include "BVHMaterial.hxx"
namespace simgear {
class BVHStaticData : public SGReferenced {
public:
virtual ~BVHStaticData() {}
unsigned addVertex(const SGVec3f& vertex)
{ _vertices.push_back(vertex); return static_cast<unsigned>(_vertices.size() - 1); }
const SGVec3f& getVertex(unsigned i) const
{ return _vertices[i]; }
unsigned addMaterial(const BVHMaterial* material)
{ _materials.push_back(material); return static_cast<unsigned>(_materials.size() - 1); }
const BVHMaterial* getMaterial(unsigned i) const
{ if (_materials.size() <= i) return 0; return _materials[i]; }
void trim()
{
std::vector<SGVec3f>(_vertices).swap(_vertices);
std::vector<SGSharedPtr<const BVHMaterial> >(_materials).swap(_materials);
}
private:
std::vector<SGVec3f> _vertices;
std::vector<SGSharedPtr<const BVHMaterial> > _materials;
};
}
#endif
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