/usr/include/sipxtapi/mp/MpStreamQueuePlayer.h is in libsipxtapi-dev 3.3.0~test17-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2006 SIPez LLC.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp. All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////
#ifndef _MpStreamQueuePlayer_h_
#define _MpStreamQueuePlayer_h_
#ifndef DISABLE_STREAM_PLAYER // [
// SYSTEM INCLUDES
// APPLICATION INCLUDES
#include "mp/MpPlayer.h"
#include "mp/MpPlayerListener.h"
#include "mp/StreamDefs.h"
#include "net/Url.h"
#include "os/OsBSem.h"
#include "os/OsDefs.h"
#include "os/OsMsgQ.h"
#include "os/OsServerTask.h"
#include "os/OsStatus.h"
#include "os/OsRWMutex.h"
#include "os/OsQueuedEvent.h"
// DEFINES
#define DEFAULT_QUEUE_LENGTH 64 // Default length of queue
#define EXPAND_QUEUE_LENGTH 16 // Queue grows by this much
// Player impotence- If define, the queue player doesn't actually do
// anything, however, will still fire off events, etc.
#undef PLAYER_STUBS
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// TYPEDEFS
// FORWARD DECLARATIONS
class UtlString ;
class MpStreamPlayer ;
class MpQueuePlayerListener ;
//:Class short description which may consist of multiple lines (note the ':')
// Class detailed description which may extend to multiple lines
class MpStreamQueuePlayer : public OsServerTask, protected MpPlayerListener
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
typedef enum
{
SourceUrl,
SourceBuffer
} SourceType;
/* ============================ CREATORS ================================== */
///@name Creators
//@{
MpStreamQueuePlayer(OsMsgQ* pMsgQ, const char* pTarget = NULL);
//:Constructor accepting a msgQ
virtual
~MpStreamQueuePlayer();
//:Destructor
//@}
/* ============================ MANIPULATORS ============================== */
///@name Manipulators
//@{
virtual OsStatus add(Url& url, int flags) ;
//:Queues a URL for playing
//
//!param url - Url identifing the source data stream
//!param flags - Playing flags (see StreamDefs.h)
virtual OsStatus add(UtlString* pBuffer, int flags) ;
//:Queues a UtlString for playing
//
//!param pBuffer - Net Buffer containing buffered audio data. The
// MpStreamPlayer resource will delete the pBuffer upon destruction
// of itself.
//!param flags - Playing flags (see StreamDefs.h)
virtual OsStatus play() ;
//:Begins playing any queued streams
virtual OsStatus reset() ;
//: Resets the queue player state by stopping and removing all
//: playing entries.
virtual OsStatus destroy() ;
//: Marks the player as destroy and frees all allocated resources
// in media processing.
virtual OsStatus clear() ;
//: Clears any queued entries that have not yet been scheduled for play.
// These entries include streams added after invoking "play()".
virtual OsStatus wait(const OsTime& rTimeout = OsTime::OS_INFINITY) ;
//: Wait until all play list items are finished playing
OsStatus addListener(MpQueuePlayerListener* pListener) ;
//:Adds a player listener to receive notifications when this player
//:changes state
OsStatus removeListener(MpQueuePlayerListener* pListener) ;
//:Removes a previously added player listener. This listener will
// cease to receive state change notifications.
//@}
/* ============================ ACCESSORS ================================= */
///@name Accessors
//@{
//@}
/* ============================ INQUIRY =================================== */
///@name Inquiry
//@{
UtlBoolean isPlaying() ;
//:Is the Queue player playing (or about to play)
//@}
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
MpStreamQueuePlayer(const MpStreamQueuePlayer& rMpStreamQueuePlayer);
//:Copy constructor
MpStreamQueuePlayer& operator=(const MpStreamQueuePlayer& rhs);
//:Assignment operator
virtual UtlBoolean handleMessage(OsMsg& rMsg) ;
//:Handles an incoming message
// If the message is not one that the object is prepared to process,
// the handleMessage() method in the derived class should return FALSE
// which will cause the OsMessageTask::handleMessage() method to be
// invoked on the message.
void handleReset() ;
void handlePlayNext() ;
void handleDequeue() ;
void handleRemoveFailed() ;
UtlBoolean isPlayingStream(MpPlayer* pPlayer) ;
//:Is the specified player the active/playing stream?
void setFailedPlayer(MpPlayer* pPlayer) ;
//:Designates the the player as failed
virtual void playerRealized(MpPlayerEvent& event) ;
//: The player has been realized
virtual void playerPrefetched(MpPlayerEvent& event) ;
//: The player's data source has been prefetched
virtual void playerPlaying(MpPlayerEvent& event) ;
//: The player has begun playing.
virtual void playerPaused(MpPlayerEvent& event) ;
//: The player has been paused
virtual void playerStopped(MpPlayerEvent& event) ;
//: The player has been stopped
virtual void playerFailed(MpPlayerEvent& event) ;
//: The player has failed
void fireQueuePlayerStarted() ;
void fireQueuePlayerStopped() ;
void fireQueuePlayerAdvanced() ;
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
enum
{
EVENT_DEQUEUE,
EVENT_PLAY_NEXT,
EVENT_REMOVE_FAILED,
EVENT_PLAY_RESET
} ;
struct PlaylistQueue // Definition for a playlist entry
{
MpStreamPlayer* pPlayer ;
UtlBoolean bFailed ;
} ;
OsMsgQ* mpMsgQ ; // Queue to deliever MpStreamMsg commands
UtlString mTarget ; // Target Id (CallId)
OsBSem mSemQueueChange; // Guard for queue changes
OsBSem mSemWaitSynch; // Gives some for block on for waiters
OsQueuedEvent* mpQueueEvent; // Used for dequeuing
struct PlaylistQueue* mToPlayQueue; // db of entries
int mToPlayQueueLength ; // Physical size of queue
int mNumToPlayElements ; // Current number of queued elements
struct PlaylistQueue* mPlayingQueue; // db of entries
int mPlayingQueueLength ;
int mNumPlayingElements ; // Current number of queued elements
UtlBoolean mbFatalError ; // Something REALLY bad has happened (can't create thread)
int expandQueue(struct PlaylistQueue*& queue, int currentLength, int desiredLength) ;
void swapQueues(struct PlaylistQueue*& queue1, int& queueLength1,
struct PlaylistQueue*& queue2, int& queueLength2) ;
struct PlayerListenerDb // Data structure used to maintain listeners
{
UtlBoolean inUse ; // Is the entry in use?
MpQueuePlayerListener* pListener ; // Reference to listener
} ;
PlayerListenerDb mListenerDb[MAX_PLAYER_LISTENERS] ; // DB of listeners
OsRWMutex mListenerMutex; // Used to make it thread-safe when adding/removing and using listeners
};
/* ============================ INLINE METHODS ============================ */
#endif // DISABLE_STREAM_PLAYER ]
#endif // _MpStreamQueuePlayer_h_
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