/usr/include/sipxtapi/os/OsMsgPool.h is in libsipxtapi-dev 3.3.0~test17-2.1.
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// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp. All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////
#ifndef _OsMsgPool_h_
#define _OsMsgPool_h_
// SYSTEM INCLUDES
// APPLICATION INCLUDES
#include "os/OsDefs.h"
#include "os/OsStatus.h"
#include "os/OsMsg.h"
#include "os/OsMutex.h"
/*****************************************************************************
* OS Message Pool
* Container for a set of reusable OsMsg objects (actually, message objects
* derived from the OsMsg base class). All the OsMsg objects in any
* particular pool must be of the same derived type.
*
* The client of the OsMsgPool is the thread or interrupt service routine
* that retrieves available messages from the pool, fills in the payload,
* and sends it into an OsMsgQ. A pool with a single client thread is
* unshared, while a pool that may be used from more than one thread is
* shared.
*
* Note that an interrupt service routine must use a single client pool of
* its very own since interrupt routines cannot Take or Give mutexes. It
* must also be completely populated when it is created, as an ISR is not
* permitted to allocate memory, as would be necessary to expand the pool.
*
* Note, also, that the receiver of messages that may be from such a pool
* must not delete the messages explicitly, but rather should always invoke
* the new OsMsg::releaseMsg(void) method. This method clears the in-use
* flag on reusable messages, or deletes one-use messages. It is a safe
* and general rule that all OsMsg objects should only be disposed of by
* way of releaseMsg() and should never be explicitly deleted. In aid of
* this rule the destructor, OsMsg::~OsMsg(), now checks that only objects
* without the is-reusable flag set are deleted.
*
* To create the pool, the caller must supply a "model" message, one of the
* type to be contained in the pool. The OsMsgPool will clone that message
* by calling its createCopy() method to allocate the messages contained in
* the pool. On return from the OsMsgPool constructor, the model message
* should be deleted by the caller.
*
* The pool will initially be populated with the number of messages specified
* by the initialCount constructor argument. The pool may grow beyond that
* initial size, if so indicated by the other constructor arguments. To
* indicate that the pool may be expanded, the caller specifies three more
* values:
*
* softLimit - a count, larger than initialCount, that will generate a
* warning if the automatic expansion increases the pool beyond this
* count.
*
* hardLimit - a count, larger than initialCount, that is the absolute
* maximum to which the pool can grow. It is a fatal error if this
* count is reached and another element is needed to satisfy a request.
* This is the size of the array of OsMsg* pointers allocated in the
* constructor.
*
* increment - the number of message to create each time there is no
* message available to satisfy a request.
*/
// DEFINES
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// TYPEDEFS
// FORWARD DECLARATIONS
class UtlString;
//:Manager of a collection of OsMsg objects
class OsMsgPool
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
// Shared among multiple clients, or used by only a single client
enum OsMsgPoolSharing
{
MULTIPLE_CLIENTS,
SINGLE_CLIENT
};
/* ============================ CREATORS ================================== */
OsMsgPool(const char* name, // for identification
const OsMsg& model, // message to clone to populate pool
int initialCount, // number of messages to create initially
int softLimit=0, // number of message without complaining
int hardLimit=0, // absolute maximum number of messages
int increment=1, // number of messages to allocate when expanding
OsMsgPoolSharing sharing=MULTIPLE_CLIENTS);
//:Default constructor. model is a message of the single type that
//:will be contained in the pool, and its createCopy virtual method
//:will be used to populate the pool. The caller disposes of model
virtual
~OsMsgPool();
//:Destructor
/* ============================ MANIPULATORS ============================== */
OsMsg* findFreeMsg(void);
//:Find and return an available element of the pool, creating more if
//:necessary and permitted. Return NULL if failure.
/* ============================ ACCESSORS ================================= */
/* ============================ INQUIRY =================================== */
int getNoInUse(void);
//:Return the number of items in use.
int getSoftLimit(void);
//:Return the current soft limit.
int getHardLimit(void);
//:Return the current hard limit.
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
int mInitialCount; // initial number of items
int mCurrentCount; // current number of items
int mSoftLimit; // soft limit, warn when expanding above this
int mHardLimit; // hard limit AND length of mpElts
int mIncrement; // number to create when expanding
int mNext; // index to next element to examine
OsMutex* mpMutex; // NULL if single client
OsMsg* mpModel; // model element to clone
OsMsg** mpElts; // array of pointers to contained objects
UtlString* mpName; // for ID in error messages
OsMsgPool(const OsMsgPool& rOsMsgPool);
//:Copy constructor (not implemented for this class)
OsMsgPool& operator=(const OsMsgPool& rhs);
//:Assignment operator (not implemented for this class)
};
#endif // _OsMsgPool_h_
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