This file is indexed.

/usr/include/sipxtapi/os/OsNatConnectionSocket.h is in libsipxtapi-dev 3.3.0~test17-2.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
// $Id$
//
// Copyright (C) 2005 Pingtel Corp.
//
// $$
//////////////////////////////////////////////////////////////////////////////

#ifndef _OsNatConnectionSocket_h_
#define _OsNatConnectionSocket_h_

// SYSTEM INCLUDES
// APPLICATION INCLUDES
#include "os/OsConnectionSocket.h"
#include "os/OsNatDatagramSocket.h"
#include "os/OsMsgQ.h"
#include "os/OsTimer.h"
#include "os/OsQueuedEvent.h"
#include "os/OsRWMutex.h"
#include "os/OsNatSocketBaseImpl.h"
#include "utl/UtlHashMap.h"


// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS

// TYPEDEFS
// FORWARD DECLARATIONS
class NatMsg ;
class OsEvent ;
class OsNatAgentTask;
class OsNatKeepaliveListener;



/**
 * OsNatConnectionSocket extends an OsDatagramSocket by adding an integrated
 * STUN and TURN client.  If STUN or TURN is enabled, request will be send 
 * to the designated server every refresh period.  The external addresses 
 * obtained by these mechanisms are retrieved by invoking getMappedIp and
 * getRelayIp.
 *
 * For this mechanism to work, someone must pump inbound socket data by 
 * calling one of the ::read() methods.  Otherwise, the packets will not be 
 * received/processed.  Internally, the implemenation peeks at the read 
 * data and passes the message to the OsNatAgentTask for processing.
 */
class OsNatConnectionSocket : public OsConnectionSocket, public OsNatSocketBaseImpl
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
    friend class OsNatAgentTask ;

/* ============================ CREATORS ================================== */
    OsNatConnectionSocket(int connectedSocketDescriptor,
                          const RtpTcpRoles role);

    OsNatConnectionSocket(const char* szLocalIp,
                          int connectedSocketDescriptor,
                          const RtpTcpRoles role);

    // Constructor
    OsNatConnectionSocket(int serverPort,
                          const char* serverName,
                          UtlBoolean blockingConnect,
                          const char* localIp,
                          const bool bConnect,
                          const RtpTcpRoles role);

    /**
     * Standard Destructor
     */
    virtual ~OsNatConnectionSocket();

/* ============================ MANIPULATORS ============================== */

    virtual OsSocket* getSocket();

    virtual void setRole(const RtpTcpRoles role);
    virtual const RtpTcpRoles getRole() const;
    
    /**
     * Standard read, see OsDatagramSocket for details.
     */
    virtual int read(char* buffer, int bufferLength) ;

    /**
     * Standard read, see OsDatagramSocket for details.
     */
    virtual int read(char* buffer, int bufferLength,
            UtlString* ipAddress, int* port);

    /**
     * Standard read, see OsDatagramSocket for details.
     */
    virtual int read(char* buffer, int bufferLength,
            struct in_addr* ipAddress, int* port);

    /**
     * Standard read, see OsDatagramSocket for details.
     */
    virtual int read(char* buffer, int bufferLength, long waitMilliseconds);


    /**
     * Standard write, see OsDatagramSocket for details.
     */
    virtual int write(const char* buffer, int bufferLength);

    /**
     * Standard write, see OsDatagramSocket for details.
     */
    virtual int socketWrite(const char* buffer, int bufferLength,
                      const char* ipAddress, int port, PacketType packetType=UNKNOWN_PACKET);


    /**
     * Standard write, see OsDatagramSocket for details.
     */
    virtual int write(const char* buffer, int bufferLength,
                      const char* ipAddress, int port);

    /**
     * Standard write, see OsDatagramSocket for details.
     */
    virtual int write(const char* buffer, int bufferLength, 
                      long waitMilliseconds);

    /** 
     * Enable STUN.  Enabling STUN will reset the the keep alive timer and 
     * will force a binding refresh.
     *
     * @param szStunServer
     * @param stunPort
     * @param iKeepAlive
     * @param stunOptions
     * @param bReadFromSocket
     */
    virtual void enableStun(const char* szStunServer, 
                            int stunPort,
                            int iKeepAlive, 
                            int stunOptions, 
                            bool bReadFromSocket) ;

    /**
     * Disable STUN.  Disabling STUN will stop all keep alives and cause 
     * getMappedIp to fail.  
     */
    virtual void disableStun() ;


    /** 
     * Enable STUN.  Enabling STUN will reset the the keep alive timer and 
     * will force a binding refresh.
     *
     * @param szTurnSever
     * @param turnPort
     * @param iKeepAlive
     * @param username
     * @param password
     * @param bReadFromSocket
     */
    virtual void enableTurn(const char* szTurnSever,
                            int turnPort,
                            int iKeepAlive,
                            const char* username,
                            const char* password,  
                            bool bReadFromSocket) ;

    /**
     * Disable TURN.  Disabling TURN will stop all keep alives and cause 
     * getRelayIp to fail.  
     */
    virtual void disableTurn() ;


    /**
     * When a stun packet is received this socket can either call read again
     * to obtain the next packet or return with zero bytes read.  By default
     * the socket will transparently call Read again and will block until a
     * non-stun packet is read. Calling this method will effect the next 
     * read -- in other words it will not unblock an active read.
     *
     * @param bEnable True to enable transparent stun reads and block until
     *        a non-stun packet is received (default) or False to return 
     *        with zero bytes read if a stun packet is received.
     */ 
    virtual void enableTransparentReads(bool bEnable) ;


    /**
     * Add an alternate destination to this OsNatConnectionSocket.  Alternate 
     * destinations are tested by sending stun packets.  If a stun response is
     * received and the priority is greater than what has already been selected
     * then that address is used.
     * 
     * @param szAddress IP address of the alternate destination
     * @param iPort port number of the alternate destination
     * @param priority priority of the alternate where a higher number 
     *        indicates a higher priority.
     */
    virtual void addAlternateDestination(const char* szAddress, int iPort, int priority) ;

    /**
     * Prepares a destination under TURN usage.
     */
    virtual void readyDestination(const char* szAddress, int iPort) ;

    /**
     * Sets as notification event that is signaled upon the next successful 
     * stun response or on failure (did not receive a stun response within 
     * (STUN_ABORT_THRESHOLD * STUN_TIMEOUT_RESPONSE_MS).  If a notification
     * event was previous set either by calling this method or via the 
     * constructor, it will be overridden.  If the initial STUN success/failure
     * state has already been determined, this method is undefined.
     *
     * @param pNotification Notification event signaled on success or failure.
     */ 
    virtual void setNotifier(OsNotification* pNotification) ;

    virtual UtlBoolean addCrLfKeepAlive(const char* szRemoteIp,
                                        const int   remotePort, 
                                        const int   keepAliveSecs,
                                        OsNatKeepaliveListener* pListener) ;

    virtual UtlBoolean removeCrLfKeepAlive(const char* szRemoteIp, 
                                          const int   remotePort) ;

    virtual UtlBoolean addStunKeepAlive(const char* szRemoteIp, 
                                        const int   remotePort, 
                                        const int   keepAliveSecs,
                                        OsNatKeepaliveListener* pListener) ;

    virtual UtlBoolean removeStunKeepAlive(const char* szRemoteIp, 
                                          const int   remotePort) ;

/* ============================ ACCESSORS ================================= */

   /**
    * Return the external mapped IP address for this socket.  This method will 
    * return false if stun is disabled, it was unable to retrieve a stun 
    * binding, or both the ip and port parameters are null.
    *
    * @param ip Buffer to place STUN-discovered IP address
    * @param port Buffer to place STUN-discovered port number
    */
   virtual UtlBoolean getMappedIp(UtlString* ip, int* port) ;


    /**
     * Return the external relay IP address for this socket.  This method will
     * return false if stun is disabled, it was unable to retrieve a turn 
     * allocation, or both the ip and port parameters are null.
     *
     * @param ip Buffer to place TURN-discovered IP address
     * @param port Buffer to place TURN-discovered port number
     */
   virtual UtlBoolean getRelayIp(UtlString* ip, int* port) ;

   /**
    * TODO: DOCS
    */
   virtual UtlBoolean getBestDestinationAddress(UtlString& address, int& iPort) ;

   /**
    * TODO: DOCS
    */
   virtual UtlBoolean applyDestinationAddress(const char* szAddress, int iPort) ;


   /**
    * Applies framing to buffers sent over streaming connections
    * to a TURN server.
    * Framing prepends with a header like so:
    *
    *   0                   1                   2                   3
    *   0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
    *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    *  |     Type      |  Reserved = 0 |            Length             |
    *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    *
    * 
    * @param type Type of framed buffer - STUN or DATA
    * @param buffer Buffer to be framed.
    * @param bufferLength Length of the buffer to be framed.
    * @param framedBufferLen Output parameter for the length of the 
    *        framed buffer.
    *
    * @returns Pointer to a newly allocated buffer.  Must be freed by caller.
    */
   const char* frameBuffer(TURN_FRAMING_TYPE type,
                            const char* buffer,
                            const int bufferLength,
                            int& framedBufferLen);
   virtual void destroy();
   
    virtual int clientConnect(const char* szServer, const int port);
    virtual bool isClientConnected(const char* szServer, const int port);
    virtual OsNatConnectionSocket* getClientConnection(const char* szServer, const int port);


/* ============================ INQUIRY =================================== */


/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
    /**
     * active, passive, or actpass
     */
    RtpTcpRoles mRole;
    
    mutable OsRWMutex mRoleMutex;
    mutable OsMutex mStreamHandlerMutex;

    /**
     * Set the STUN-derived address for this socket.
     *
     * @param address STUN-derived hostname/IP address
     * @param iPort STUN-derived port address
     */ 
    void setStunAddress(const UtlString& address, const int iPort) ;


    /**
     * Set the TURN-dervied relay address for this socket. 
     *
     * @param address TURN-derived hostname/IP address
     * @param iPort TURN-derived port address
     */
    void setTurnAddress(const UtlString& address, const int iPort) ;


    /**
     * Report that a stun attempt failed.
     */
    void markStunFailure() ;


    /**
     * Report that a stun attempt succeeded.
     */
    void markStunSuccess(bool bAddressChanged) ;


    /**
     * Report that a stun attempt failed.
     */
    void markTurnFailure() ;


    /**
     * Report that a stun attempt succeeded.
     */
    void markTurnSuccess() ;


    /**
     * Reset the destination address for this OsNatConnectionSocket.  This
     * method is called by the OsStunAgentTask when a better address is 
     * found via STUN/ICE.
     *
     * @param address The new destination address
     * @param iPort The new destination port
     * @param priority Priority of the destination address
     */
    void evaluateDestinationAddress(const UtlString& address, int iPort, int priority) ;    
    


    virtual void handleFramedStream(   char* pData,
                                       const int size,
                                       const char* receivedIp,
                                       const int port);
                                                      
    virtual bool handleUnframedBuffer(const TURN_FRAMING_TYPE type,
                                        const char* buff,
                                        const int buffSize,
                                        const char* receivedIp,
                                        const int port);                                                      
    
    bool mbTransparentReads ;        /**< Block until a non-stun/turn packet is read */
    
    /**
     * This is the connection socket's analogous UDP socket.
     * Used for STUN and other requests that require UDP.
     */
    OsNatDatagramSocket* mpDatagramSocket;    
    
    void addClientConnection(const char* ipAddress, const int port, OsNatConnectionSocket* pClient);
    UtlHashMap mClientConnectionSockets;    // map of client connection sockets
                                            // key = destination IP address
                                            // value = OsNatConnectionSocket pointer


/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:

    STUN_STATE mStunState ; /**< STUN status/state */
    TURN_STATE mTurnState ; /**< TURN status/state */


    /* Global Attributes */
    OsNatAgentTask* mpNatAgent;      /**< Pointer to Nat agent task (handles refreshes) */
    OsNotification* mpNotification ; /** Notify on initial stun success or failure */
    bool            mbNotified ;     /** Have we notified the requestor? */

    /* ICE Settings */
    int miDestPriority ;        /**< Priority of destination address / port. */
    UtlString mDestAddress;     /**< Destination address */
    int miDestPort ;            /**< Destination port */      

    char      mszFragment[(MAX_RTP_BYTES + 4)];
    int       mFragmentSize;
};


#endif  // _OsNatConnectionSocket_h_