/usr/include/sipxtapi/os/OsServerSocket.h is in libsipxtapi-dev 3.3.0~test17-2.1.
This file is owned by root:root, with mode 0o644.
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// Copyright (C) 2006 SIPez LLC.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp. All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////
#ifndef _OsServerSocket_h_
#define _OsServerSocket_h_
// SYSTEM INCLUDES
//#include <...>
// APPLICATION INCLUDES
#include <os/OsConnectionSocket.h>
#include <os/OsAtomics.h>
// DEFINES
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// TYPEDEFS
// FORWARD DECLARATIONS
//: Implements TCP server for accepting TCP connections
// This class provides the implementation of the UDP datagram-based
// socket class which may be instantiated.
class OsServerSocket
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
/* ============================ CREATORS ================================== */
OsServerSocket(int connectionQueueSize,
int serverPort=PORT_DEFAULT,
const char* szBindAddr = NULL,
const bool bPerformBind = true);
//:Constructor to set up TCP socket server
// Sets the socket connection queue and starts listening on the
// port for requests to connect.
//
//!param: connectionQueueSize - The maximum number of outstanding
// connection requests which are allowed before subsequent requests
// are turned away.
//!param: serverPort - The port on which the server will listen to
// accept connection requests. PORT_DEFAULT means let OS pick port.
OsServerSocket& operator=(const OsServerSocket& rhs);
//:Assignment operator
virtual
~OsServerSocket();
//:Destructor
/* ============================ MANIPULATORS ============================== */
virtual OsConnectionSocket* accept();
//:Blocking accept of next connection
// Blocks and waits for the next TCP connection request.
//!returns: Returns a socket connected to the client requesting the
//!returns: connection. If an error occurs returns NULL.
virtual void close();
//: Close down the server
/* ============================ ACCESSORS ================================= */
virtual int getSocketDescriptor() const;
//:Return the socket descriptor
// Warning: Use of this method risks the creation of platform-dependent
// code.
virtual int getLocalHostPort() const;
//:Return the local port number
// Returns the port to which this socket is bound on this host.
virtual void getBindIp(UtlString& ip) const ;
//:Gets the bind ip (could be 0.0.0.0)
/* ============================ INQUIRY =================================== */
virtual UtlBoolean isOk() const;
//: Server socket is in ready to accept incoming conection requests.
int isConnectionReady();
//: Poll to see if connections are waiting
//!returns: 1 if one or call to accept() will not block <br>
//!returns: 0 if no connections are ready (i.e. accept() will block).
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
virtual OsConnectionSocket* createConnectionSocket(UtlString localIp, int descriptor);
OsAtomicLightInt socketDescriptor;
int localHostPort;
UtlString mLocalIp;
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
OsServerSocket(const OsServerSocket& rOsServerSocket);
//:Disable copy constructor
OsServerSocket();
//:Disable default constructor
};
/* ============================ INLINE METHODS ============================ */
#endif // _OsServerSocket_h_
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