/usr/include/sipxtapi/utl/UtlRandom.h is in libsipxtapi-dev 3.3.0~test17-2.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 | //
// Copyright (C) 2004-2006 SIPfoundry Inc.
// Licensed by SIPfoundry under the LGPL license.
//
// Copyright (C) 2004-2006 Pingtel Corp. All rights reserved.
// Licensed to SIPfoundry under a Contributor Agreement.
//
// $$
///////////////////////////////////////////////////////////////////////////////
#ifndef _UtlRandom_h_
#define _UtlRandom_h_
// SYSTEM INCLUDES
// APPLICATION INCLUDES
// DEFINES
// MACROS
// EXTERNAL FUNCTIONS
// EXTERNAL VARIABLES
// CONSTANTS
// STRUCTS
// TYPEDEFS
// FORWARD DECLARATIONS
/**
* A simple utility class that provides random number functionality.
* Generally, you should create a UtlRandom class for each of your thread
* contexts. The implementation uses rand() and srand().
*/
class UtlRandom
{
/* //////////////////////////// PUBLIC //////////////////////////////////// */
public:
/* ============================ CREATORS ================================== */
/**
* Default constructors, seeds the random number generator with the current
* time.
*/
UtlRandom();
/**
* Constructor accepting a seed for the random number generator.
*/
UtlRandom(int seed);
/**
* Destructor
*/
virtual ~UtlRandom();
/* ============================ MANIPULATORS ============================== */
/* ============================ ACCESSORS ================================= */
/**
* Generate a pseudo-random number between 0 and RAND_MAX (defined in
* stdlib.h)
*/
int rand() ;
/* ============================ INQUIRY =================================== */
/* //////////////////////////// PROTECTED ///////////////////////////////// */
protected:
/* //////////////////////////// PRIVATE /////////////////////////////////// */
private:
};
/* ============================ INLINE METHODS ============================ */
#endif // _UtlRandom_h_
|