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/usr/include/SndObj/Balance.h is in libsndobj-dev 2.6.7+ds1-1.

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////////////////////////////////////////////////////////////////////////
// This file is part of the SndObj library
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 
//
// Copyright (c)Victor Lazzarini, 1997-2004
// See License.txt for a disclaimer of all warranties
// and licensing information

//************************************************************//
//  Balance.h: interface of the Balance class                 //
//                                                            //
//                                                            //
//                                                            //
//************************************************************//
#ifndef _BALANCE_H
#define _BALANCE_H

#include "SndObj.h"


class Balance : public SndObj {

 protected: 

  float m_fr; 
  double m_pow;
  double m_pow1;
  double m_pow2;
  double m_a0, m_a1, m_b1, m_b2;
  double* m_delay2;
  double* m_delay;
  SndObj* m_comp;

  float rectify(float val){
    return (val < 0 ? val*-1 : val); 
  }
  double filter(double in, double* delay);

 public:
  
  void SetInput(SndObj* input1, SndObj* input2){
    m_comp = input2;
    m_input = input1;
  }
  void  SetLPFreq(float fr);
  void SetSr(float sr);
  int Set(char* mess, float value);

  Balance();
  Balance(SndObj* input1, SndObj* input2, float fr=10.f,
	  int vecsize=DEF_VECSIZE, float sr = DEF_SR);
  ~Balance();
  char* ErrorMessage();
  short DoProcess();
  int Connect(char* mess, void* input);

};

double inline
Balance::filter(double in, double* delay)
{ 
  double out = 0.f;          // output
  // filtering 
  out = m_a0*in + m_a1*delay[2] + m_a0*delay[3] 
    - m_b1*delay[0] - m_b2*delay[1];  
  // recirculate the delay line
  delay[3] = delay[2];       // past inputs
  delay[2] = in;
  delay[1] = delay[0];       // past outputs
  delay[0] = out;    
  return(out);               // output the float value
		  
}  
#endif