This file is indexed.

/usr/include/snlSurface.h is in libsnl-dev 0.2.1.svn.18-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
// libSNL - Simple Nurbs Library
// Copyright 2003 Scott A.E. Lanham, Australia.
// --------------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.

// *** General NURBS Surface ***

#ifndef SNLSURFACE_H
#define SNLSURFACE_H

#include "snlCtrlPointNetSurface.h"
#include "snlCurve.h"
#include "snlKnotVector.h"
#include "snlPoint.h"
#include "snlSurfaceBase.h"
#include "snlVertex.h"
#include "snlVertexNet.h"

#include "ptrList.h"

#define SNL_INV_ITER_VP 8  // Number of iterations for velocity pass.
#define SNL_INV_ITER_NP 8  // Number of iterations for newton pass.

#define SNL_NUMERIC_NOISE 1.0e-14

typedef struct
{
    /* Surface Edge */

    int     direction;  // u = 0, v = 1.
    knot    pVal;  // Parameter value.

} sEdge;

typedef struct
{
    // surface location.

    knot        paramU;  // Evaluated parameter in u direction. Point found.
    knot        paramV;  // Evaluated parameter in v direction.
    snlPoint    pt;  // Point corresponding to parameters.
    basis       dist;  // Distance from point being inverted / projected to point found.
    double      cos;  // Cos of angle to normal.

    int         origPtIndex;  // For inversion and projection, the index of the original point handed to the
                              // relevant function.

} snlSurfLocn;

typedef struct
{
    // surface location.

    knot        paramU;  // Evaluated parameter in u direction. Point found.
    knot        paramV;  // Evaluated parameter in v direction.
    snlPoint    pt;  // Point corresponding to parameters.
    basis       dist;  // Distance squared from point being inverted to point found.
    double      cos;  // Cos of angle to normal.
    
    int         origPtIndex;  // For inversion and projection, the index of the original point handed to the
                              // relevant function.

    int         spanNumber;  // Absolute span number guess belongs to.

    knot        minU;  // Parametric boundaries used for culling.
    knot        maxU;
    knot        minV;
    knot        maxV;

    bool        culled;
    bool        ignoreParamBounds;  // Don't cull this point if it goes out of bounds.
    bool        converged;
    
} snlSurfLocnGuess;

typedef struct
{
    // Control point location for surface

    int             uIndex;  // Array indexes.
    int             vIndex;

    snlCtrlPoint*   ctrlPt;  // Pointer to control point found.

    double          dist;  // Distance to control point from comparison point.
    
} snlSCtrlPtLocn;

typedef struct
{
    bool        converged;
    bool        stalled;  // Can't converge

    int         arcIndex;

    double      arcAngle;

    // Controlling Surface.

    knot        cParamU;
    knot        cParamV;

    snlPoint    cPt;  // Evaluated point.
    snlPoint    normPt;  // Normal point.

    snlVector   velU;  // U direction velocity.
    snlVector   velV;  // V direction velocity.

    // Matching Surface.

    knot        mParamU;
    knot        mParamV;

    snlPoint    mPt;  // Evaluated point.

} arcLocn;

class snlSurface : public snlSurfaceBase
{
    public:
        
        
        virtual ~snlSurface();
        
        snlSurface();

        void init();  // Standard Initialisation.
        
        snlSurface ( const snlSurface& surfaceToCopy );  // Copy constructor.
    
        snlSurface ( int degreeU, int degreeV, unsigned sizeU, unsigned sizeV,
                     snlPoint& origin, snlPoint& cornerMaxU, snlPoint& cornerMaxV );
                     
        snlSurface ( int degreeU, int degreeV, unsigned sizeU, unsigned sizeV, snlCtrlPoint* points,
                     knot* knotsU, knot* knotsV );
        
        snlSurface ( snlCurve& curve1, snlCurve& curve2, int direction = SNL_U_DIR );  // Generate ruled surface.

        snlSurface ( snlCurve& generator, snlPoint& axisStart, snlPoint& axisEnd, double angle );  // Surface of revolution.

        snlSurface ( snlCurve** curves, int numCurves, int dir = SNL_U_DIR );  // Skinned surface.

        snlSurface ( int interpType, snlPoint* pointsInterp, int sizeU, int sizeV,
                     int degreeU, int degreeV );  // Interpolated surface.

        typedef enum
        {
            //SNL_PRIM_AUTO,
            SNL_PRIM_PLANE,
            SNL_PRIM_SPHERE,
            SNL_PRIM_CYLINDER,
            SNL_PRIM_CONE,
            SNL_BILINEAR_COONS
            
        } snlPrimType;

        // Construct surface that fits a closed loop as described by points.
        snlSurface ( snlPoint* points, int numPoints );  // Unknown topology.
        snlSurface ( snlPoint* points, int numPoints, snlPrimType primType, snlPoint* axisStart = 0, snlPoint* axisEnd = 0 );

        snlSurface ( snlCurve* U1, snlCurve* U2, snlCurve* V1, snlCurve* V2 );  // Bilinear Coons patch.

        // Operators

        snlSurface& operator= ( const snlSurface& surface );

        // Interpolation Functions.

        enum SNL_INTERP_TYPES
        {
            SNL_GLOBAL_INTERP_CHORDLENGTH,
            SNL_GLOBAL_INTERP_CENTRIFUGAL
        };
        
        // Data functions.
        
        int degreeU() const;
        int degreeV() const;
        
        unsigned sizeU() const;
        unsigned sizeV() const;

        knot minU();
        knot maxU();
        
        knot minV();
        knot maxV();
        
        const snlCtrlPoint* controlPoints();
        
        const knot* knotsU();
        const knot* knotsV();
        
        snlCtrlPointNetSurface& controlPointNet();
        
        const snlKnotVector& knotVectorU();
        const snlKnotVector& knotVectorV();
        
        // Evaluation functions.

        // Non-rational homogeneous surface point.        
        snlPoint evalHmg ( knot paramU, knot paramV, basis* basisU = 0, basis* basisV = 0 ) const;
        
        // Rational non-homogeneous surface point.
        virtual snlPoint eval ( knot paramU, knot paramV, basis* basisU, basis* basisV ) const;
        virtual snlPoint eval ( knot paramU, knot paramV ) const;

        // Derivatives.

        snlPoint* evalDerivsHmg ( knot paramU, knot paramV, unsigned derivU, unsigned derivV,
                                  basis* basisU = 0, basis* basisV = 0 );
                                  
        snlPoint* evalDerivs ( knot paramU, knot paramV, unsigned derivU, unsigned derivV );

        void velocities ( knot paramU, knot paramV, snlPoint& evalPoint, snlVector& velocityU, snlVector& velocityV,
                          basis* basisU = 0, basis* basisV = 0 );

        // Knot manipulation.
        
        void insertKnot ( knot iParam, int dir, bool reallocate = true );
        void insertKnot ( knot iParam, int dir, int numToInsert, bool reallocate = true );
        double removeKnots ( int numKnots, unsigned removalIndex, int direction, double tolerance, bool reallocate = true );
        double removeKnot ( unsigned removalIndex, int direction, double tolerance, bool reallocate = true );

        // Projection.

        snlVertex* project_depr ( snlPoint* toProject, int numPoints, double convergTol, double
                                  normTol, int maxPass );

        snlSurfLocn* invert ( snlPoint* toInvert, int numPoints, int* retArraySize,
                              double convergTol, double normTol, int maxPass );

        snlSurfLocn* project ( snlPoint* toProject, int numPoints, int* retArraySize,
                               double convergTol, double normTol, int maxPass );

        snlSurfLocn* fastProject ( snlPoint* toProject, int numPoints, int* retArraySize,
                                   double convergTol, double normTol, int maxPass,
                                   int sensitivity, int maxLocns );
        
        snlSCtrlPtLocn* findClosestCtrlPt ( snlPoint* points, int numPoints );
        
        // Try to predict edges that may have ambiguities during projection.
        int hasAmbigEdges ( sEdge* results, double tolerance = 1.0e-6 );
        int hasAmbigEdges_depr ( sEdge* results );

        // Surface decomposition.
        
        unsigned createBezierSegments ( int dir, int** numKnotsAdded = 0);
        void createBezierSegments ( int* numU = 0, int* numV = 0 );
        void createConvexBezierSegments ( int* numU = 0, int* numV = 0, double sensitivity = 0.0 );

        void elevateDegree ( int direction, int byDegree );
        double reduceDegree ( int dir, unsigned numDeg, double tolerance );
        
        void refine ( double tolerance );  // Refine control point net.

        void refineHull_UV ( double tolerance );  // Refine control point net using convex hull methods.
        bool refineHull_U ( double tolerance, bool singlePass = false );
        bool refineHull_V ( double tolerance, bool singlePass = false );

        void refineHullBezier ( double tolerance );  // Refine control point net by Bezier patch subdivision.
        
        double maxCurvatureU();
        double maxCurvatureV();

        snlVector calcNormal ( knot paramU, knot paramV, snlPoint* evalPt = 0 );

        snlCurve* extractEdge ( int edge );

        snlSurface* fillet ( int edge, snlVector& frontFaceNormal,
                             snlSurface& surface2, snlVector& frontFaceNormal2,
                             double tolerance, double radius, bool trim1, bool trim2 );

        void transform ( snlTransform& transf );

        void makeCompatible ( snlSurface* surfaceToMatch, int direction );
        void synchronise ( snlSurface& surface, int direction );

        // Trimming Functions.

        void addTrimCurve ( snlCurve* curve );
        bool removeTrimCurve ( snlCurve* curve );

        // Misc Functions.
        
        void print();

        void print_cpp();
        
        // Abstract Implementation.
        
        virtual void vertexNet ( snlVertexNet* vNet, double tolerance, bool parametric );

        virtual void triangleMesh ( snlTriangleMesh* triMesh, int toleranceType, double tolerance );
        
        enum parametricDirections
        {
            SNL_U_DIR = 0,
            SNL_V_DIR = 1
        };

        enum surfaceEdges
        {
            SNL_EDGE_UMIN,
            SNL_EDGE_UMAX,
            SNL_EDGE_VMIN,
            SNL_EDGE_VMAX
        };
        
    protected:

        void copyFrom ( const snlSurface& surfaceToCopy );

        void fitBilinearCoons ( snlPoint* points, int numPoints );
        void genBilinearCoons ( snlCurve* curve_U1, snlCurve* curve_U2, snlCurve* curve_V1, snlCurve* curve_V2 );
        void fitPlane ( snlPoint* points, int numPoints );
        void fitCylinder ( snlPoint* points, int numPoints, snlPoint* axisStart, snlPoint* axisEnd );
        void fitCone ( snlPoint* points, int numPoints, snlPoint* axisStart, snlPoint* axisEnd );
        void fitSphere ( snlPoint* points, int numPoints, snlPoint* sphereCentre );

        knot* globalInterpGenParams ( int type, snlPoint* points, int sizeU, int sizeV, int dir );

        void genGlobalInterpSurf ( int interpType, snlPoint* pointsInterp, int sizeU, int sizeV, int degreeU, int degreeV );

        snlSurfLocn* processGuesses ( snlPoint* points, int numPoints, int* retArraySize,
                                      ptrList <snlSurfLocnGuess>* guesses, double convergTol,
                                      double normTol, int maxPass, bool retNonConverged = false, bool noCull = false,
                                      int numVelocity = SNL_INV_ITER_VP, int numNewton = SNL_INV_ITER_NP );

        bool convergeVelocity ( snlPoint* convergToPts, ptrList <snlSurfLocnGuess>* guesses,
                                int numIterations, double convergTol, double normTol );

        bool convergeNewton ( snlPoint* convergToPts, ptrList <snlSurfLocnGuess>* guesses,
                              int numIterations, double convergTol, double normTol );

        ptrList <snlSurfLocnGuess>* guessInvLocation ( snlPoint* points, int numPoints, bool* pointMask,
                                                       int granU, int granV );

        ptrList <snlSurfLocnGuess>* guessProjLocation ( snlPoint* points, int numPoints, bool* pointMask );

        ptrList <snlSurfLocnGuess>* guessFastProjLocation ( snlPoint* points, int numPoints, int maxGuessPerPt,
                                                            int granU, int granV );

        ptrList <snlSurfLocnGuess>* guessProjLocation_triMethod ( snlPoint* points, int numPoints,
                                                                  bool* pointMask );

        void genSurfRevolution ( snlCurve& generator, snlPoint& axisStart, snlPoint& axisEnd, double angle );
                                                            
        // Data Section
        
        int     degU;  // Degree of surface in U direction.
        int     degV;  // Degree of surface in V direction.
    
        snlCtrlPointNetSurface*     ctrlPtNet;
        
        snlKnotVector*              knotVectU;
        snlKnotVector*              knotVectV;

        ptrList< snlCurve >*        trim_curves;
};

#endif