/usr/include/snlTriangleMesh.h is in libsnl-dev 0.2.1.svn.18-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | // libSNL - Simple Nurbs Library
// Copyright 2005 Scott A.E. Lanham, Australia.
// --------------------------------------------
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// *** Mesh of Triangle Elements ***
#ifndef SNL_TRIANGLEMESH_H
#define SNL_TRIANGLEMESH_H
#include "snlVertex.h"
#include "dynamicArray.h"
#ifdef SGI_MIPS
#include <iostream.h>
#include <math.h>
#else
#include <iostream>
#include <cmath>
using namespace std;
#endif
typedef struct
{
int vertexIndex1;
int vertexIndex2;
int triangleIndex1; // Used for efficient ordering of triangles.
int triangleIndex2;
} snlTriangleEdge;
typedef struct
{
int edgeIndex1;
int edgeIndex2;
int edgeIndex3;
} snlTriangle;
class snlTriangleMesh
{
public:
snlTriangleMesh();
snlTriangleMesh ( int arrayPageSize );
void init();
int addVertex ( snlVertex& vertex );
int addVertexes ( const snlVertex* vertexesToCopy, int numberToAdd );
int addEdge ( int vertexIndex1, int vertexIndex2 );
int addTriangle ( int edgeIndex1, int edgeIndex2, int edgeIndex3 );
protected:
private:
int array_page_size; // Number of array elements per page for "growable" arrays.
dynamicArray< snlVertex >* vertexes;
int num_vertexes;
dynamicArray< snlTriangleEdge >* edges;
int num_edges;
dynamicArray< snlTriangle >* triangles;
int num_triangles;
};
#endif
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