/usr/include/sofa/component/collision/DistanceGridCollisionModel.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_COLLISION_DISTANCEGRIDCOLLISIONMODEL_H
#define SOFA_COMPONENT_COLLISION_DISTANCEGRIDCOLLISIONMODEL_H
#include <sofa/core/CollisionModel.h>
#include <sofa/component/container/MechanicalObject.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/helper/io/Mesh.h>
#include <sofa/component/topology/RegularGridTopology.h>
#include <sofa/core/objectmodel/DataFileName.h>
namespace sofa
{
namespace component
{
namespace collision
{
using namespace sofa::defaulttype;
using namespace sofa::helper;
class SOFA_COMPONENT_COLLISION_API DistanceGrid
{
public:
static SReal maxDist() { return (SReal)1e10; }
typedef Vector3 Coord;
typedef defaulttype::ExtVector<SReal> VecSReal;
typedef defaulttype::ExtVector<Coord> VecCoord;
DistanceGrid(int nx, int ny, int nz, Coord pmin, Coord pmax);
DistanceGrid(int nx, int ny, int nz, Coord pmin, Coord pmax, defaulttype::ExtVectorAllocator<SReal>* alloc);
protected:
~DistanceGrid();
public:
/// Load a distance grid
static DistanceGrid* load(const std::string& filename, double scale=1.0, int nx=64, int ny=64, int nz=64, Coord pmin = Coord(), Coord pmax = Coord());
static DistanceGrid* loadVTKFile(const std::string& filename, double scale=1.0);
/// Load or reuse a distance grid
static DistanceGrid* loadShared(const std::string& filename, double scale=1.0, int nx=64, int ny=64, int nz=64, Coord pmin = Coord(), Coord pmax = Coord());
/// Add one reference to this grid. Note that loadShared already does this.
DistanceGrid* addRef();
/// Release one reference, deleting this grid if this is the last
bool release();
/// Save current grid
bool save(const std::string& filename);
/// Compute distance field from given mesh
void calcDistance(sofa::helper::io::Mesh* mesh, double scale=1.0);
/// Compute distance field for a cube of the given half-size.
/// Also create a mesh of points using np points per axis
void calcCubeDistance(SReal dim=1, int np=5);
/// Update bbox
void computeBBox();
int getNx() const { return nx; }
int getNy() const { return ny; }
int getNz() const { return nz; }
const Coord& getCellWidth() const { return cellWidth; }
int size() const { return nxnynz; }
const Coord& getBBMin() const { return bbmin; }
const Coord& getBBMax() const { return bbmax; }
void setBBMin(const Coord& val) { bbmin = val; }
void setBBMax(const Coord& val) { bbmax = val; }
Coord getBBCorner(int i) const { return Coord((i&1)?bbmax[0]:bbmin[0],(i&2)?bbmax[1]:bbmin[1],(i&4)?bbmax[2]:bbmin[2]); }
bool inBBox(const Coord& p, SReal margin=0.0f) const
{
for (int c=0;c<3;++c)
if (p[c] < bbmin[c]-margin || p[c] > bbmax[c]+margin) return false;
return true;
}
const Coord& getPMin() const { return pmin; }
const Coord& getPMax() const { return pmax; }
Coord getCorner(int i) const { return Coord((i&1)?pmax[0]:pmin[0],(i&2)?pmax[1]:pmin[1],(i&4)?pmax[2]:pmin[2]); }
bool isCube() const { return cubeDim != 0; }
SReal getCubeDim() const { return cubeDim; }
bool inGrid(const Coord& p) const
{
Coord epsilon = cellWidth*0.1;
for (int c=0;c<3;++c)
if (p[c] < pmin[c]+epsilon[c] || p[c] > pmax[c]-epsilon[c]) return false;
return true;
}
Coord clamp(Coord p) const
{
for (int c=0;c<3;++c)
if (p[c] < pmin[c]) p[c] = pmin[c];
else if (p[c] > pmax[c]) p[c] = pmax[c];
return p;
}
int ix(const Coord& p) const
{
return rfloor((p[0]-pmin[0])*invCellWidth[0]);
}
int iy(const Coord& p) const
{
return rfloor((p[1]-pmin[1])*invCellWidth[1]);
}
int iz(const Coord& p) const
{
return rfloor((p[2]-pmin[2])*invCellWidth[2]);
}
int index(const Coord& p, Coord& coefs) const
{
coefs[0] = (p[0]-pmin[0])*invCellWidth[0];
coefs[1] = (p[1]-pmin[1])*invCellWidth[1];
coefs[2] = (p[2]-pmin[2])*invCellWidth[2];
int x = rfloor(coefs[0]);
if (x<0) x=0; else if (x>=nx-1) x=nx-2;
coefs[0] -= x;
int y = rfloor(coefs[1]);
if (y<0) y=0; else if (y>=ny-1) y=ny-2;
coefs[1] -= y;
int z = rfloor(coefs[2]);
if (z<0) z=0; else if (z>=nz-1) z=nz-2;
coefs[2] -= z;
return x+nx*(y+ny*(z));
}
int index(const Coord& p) const
{
Coord coefs;
return index(p, coefs);
}
int index(int x, int y, int z)
{
return x+nx*(y+ny*(z));
}
Coord coord(int x, int y, int z)
{
return pmin+Coord(x*cellWidth[0], y*cellWidth[1], z*cellWidth[2]);
}
SReal operator[](int index) const { return dists[index]; }
SReal& operator[](int index) { return dists[index]; }
static SReal interp(SReal coef, SReal a, SReal b)
{
return a+coef*(b-a);
}
SReal interp(int index, const Coord& coefs) const
{
return interp(coefs[2],interp(coefs[1],interp(coefs[0],dists[index ],dists[index+1 ]),
interp(coefs[0],dists[index +nx ],dists[index+1+nx ])),
interp(coefs[1],interp(coefs[0],dists[index +nxny],dists[index+1 +nxny]),
interp(coefs[0],dists[index +nx+nxny],dists[index+1+nx+nxny])));
}
SReal interp(const Coord& p) const
{
Coord coefs;
int i = index(p, coefs);
return interp(i, coefs);
}
Coord grad(int index, const Coord& coefs) const
{
// val = dist[0][0][0] * (1-x) * (1-y) * (1-z)
// + dist[1][0][0] * ( x) * (1-y) * (1-z)
// + dist[0][1][0] * (1-x) * ( y) * (1-z)
// + dist[1][1][0] * ( x) * ( y) * (1-z)
// + dist[0][0][1] * (1-x) * (1-y) * ( z)
// + dist[1][0][1] * ( x) * (1-y) * ( z)
// + dist[0][1][1] * (1-x) * ( y) * ( z)
// + dist[1][1][1] * ( x) * ( y) * ( z)
// dval / dx = (dist[1][0][0]-dist[0][0][0]) * (1-y) * (1-z)
// + (dist[1][1][0]-dist[0][1][0]) * ( y) * (1-z)
// + (dist[1][0][1]-dist[0][0][1]) * (1-y) * ( z)
// + (dist[1][1][1]-dist[0][1][1]) * ( y) * ( z)
const SReal dist000 = dists[index ];
const SReal dist100 = dists[index+1 ];
const SReal dist010 = dists[index +nx ];
const SReal dist110 = dists[index+1+nx ];
const SReal dist001 = dists[index +nxny];
const SReal dist101 = dists[index+1 +nxny];
const SReal dist011 = dists[index +nx+nxny];
const SReal dist111 = dists[index+1+nx+nxny];
return Coord(
interp(coefs[2],interp(coefs[1],dist100-dist000,dist110-dist010),interp(coefs[1],dist101-dist001,dist111-dist011)), //*invCellWidth[0],
interp(coefs[2],interp(coefs[0],dist010-dist000,dist110-dist100),interp(coefs[0],dist011-dist001,dist111-dist101)), //*invCellWidth[1],
interp(coefs[1],interp(coefs[0],dist001-dist000,dist101-dist100),interp(coefs[0],dist011-dist010,dist111-dist110))); //*invCellWidth[2]);
}
Coord grad(const Coord& p) const
{
Coord coefs;
int i = index(p, coefs);
return grad(i, coefs);
}
SReal eval(const Coord& x) const
{
SReal d;
if (inGrid(x))
{
d = interp(x);
}
else
{
Coord xclamp = clamp(x);
d = interp(xclamp);
d = rsqrt((x-xclamp).norm2() + d*d); // we underestimate the distance
}
return d;
}
SReal quickeval(const Coord& x) const
{
SReal d;
if (inGrid(x))
{
d = dists[index(x)] - cellWidth[0]; // we underestimate the distance
}
else
{
Coord xclamp = clamp(x);
d = dists[index(xclamp)] - cellWidth[0]; // we underestimate the distance
d = rsqrt((x-xclamp).norm2() + d*d);
}
return d;
}
SReal eval2(const Coord& x) const
{
SReal d2;
if (inGrid(x))
{
SReal d = interp(x);
d2 = d*d;
}
else
{
Coord xclamp = clamp(x);
SReal d = interp(xclamp);
d2 = ((x-xclamp).norm2() + d*d); // we underestimate the distance
}
return d2;
}
SReal quickeval2(const Coord& x) const
{
SReal d2;
if (inGrid(x))
{
SReal d = dists[index(x)] - cellWidth[0]; // we underestimate the distance
d2 = d*d;
}
else
{
Coord xclamp = clamp(x);
SReal d = dists[index(xclamp)] - cellWidth[0]; // we underestimate the distance
d2 = ((x-xclamp).norm2() + d*d);
}
return d2;
}
VecCoord meshPts;
protected:
int nbRef;
VecSReal dists;
const int nx,ny,nz, nxny, nxnynz;
const Coord pmin, pmax;
const Coord cellWidth, invCellWidth;
Coord bbmin, bbmax; ///< bounding box of the object, smaller than the grid
SReal cubeDim; ///< Cube dimension (!=0 if this is actually a cube
// Fast Marching Method Update
enum Status { FMM_FRONT0 = 0, FMM_FAR = -1, FMM_KNOWN_OUT = -2, FMM_KNOWN_IN = -3 };
helper::vector<int> fmm_status;
helper::vector<int> fmm_heap;
int fmm_heap_size;
int fmm_pop();
void fmm_push(int index);
void fmm_swap(int entry1, int entry2);
// Grid shared resources
struct DistanceGridParams
{
std::string filename;
double scale;
int nx,ny,nz;
Coord pmin,pmax;
bool operator==(const DistanceGridParams& v) const
{
if (!(filename == v.filename)) return false;
if (!(scale == v.scale )) return false;
if (!(nx == v.nx )) return false;
if (!(ny == v.ny )) return false;
if (!(nz == v.nz )) return false;
if (!(pmin[0] == v.pmin[0] )) return false;
if (!(pmin[1] == v.pmin[1] )) return false;
if (!(pmin[2] == v.pmin[2] )) return false;
if (!(pmax[0] == v.pmax[0] )) return false;
if (!(pmax[1] == v.pmax[1] )) return false;
if (!(pmax[2] == v.pmax[2] )) return false;
return true;
}
bool operator<(const DistanceGridParams& v) const
{
if (filename < v.filename) return true;
if (filename > v.filename) return false;
if (scale < v.scale ) return true;
if (scale > v.scale ) return false;
if (nx < v.nx ) return false;
if (nx > v.nx ) return true;
if (ny < v.ny ) return false;
if (ny > v.ny ) return true;
if (nz < v.nz ) return false;
if (nz > v.nz ) return true;
if (pmin[0] < v.pmin[0] ) return false;
if (pmin[0] > v.pmin[0] ) return true;
if (pmin[1] < v.pmin[1] ) return false;
if (pmin[1] > v.pmin[1] ) return true;
if (pmin[2] < v.pmin[2] ) return false;
if (pmin[2] > v.pmin[2] ) return true;
if (pmax[0] < v.pmax[0] ) return false;
if (pmax[0] > v.pmax[0] ) return true;
if (pmax[1] < v.pmax[1] ) return false;
if (pmax[1] > v.pmax[1] ) return true;
if (pmax[2] < v.pmax[2] ) return false;
if (pmax[2] > v.pmax[2] ) return true;
return false;
}
bool operator>(const DistanceGridParams& v) const
{
if (filename > v.filename) return true;
if (filename < v.filename) return false;
if (scale > v.scale ) return true;
if (scale < v.scale ) return false;
if (nx > v.nx ) return false;
if (nx < v.nx ) return true;
if (ny > v.ny ) return false;
if (ny < v.ny ) return true;
if (nz > v.nz ) return false;
if (nz < v.nz ) return true;
if (pmin[0] > v.pmin[0] ) return false;
if (pmin[0] < v.pmin[0] ) return true;
if (pmin[1] > v.pmin[1] ) return false;
if (pmin[1] < v.pmin[1] ) return true;
if (pmin[2] > v.pmin[2] ) return false;
if (pmin[2] < v.pmin[2] ) return true;
if (pmax[0] > v.pmax[0] ) return false;
if (pmax[0] < v.pmax[0] ) return true;
if (pmax[1] > v.pmax[1] ) return false;
if (pmax[1] < v.pmax[1] ) return true;
if (pmax[2] > v.pmax[2] ) return false;
if (pmax[2] < v.pmax[2] ) return true;
return false;
}
};
static std::map<DistanceGridParams, DistanceGrid*>& getShared();
};
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class SOFA_COMPONENT_COLLISION_API RigidDistanceGridCollisionModel;
class RigidDistanceGridCollisionElement : public core::TCollisionElementIterator<RigidDistanceGridCollisionModel>
{
public:
RigidDistanceGridCollisionElement(RigidDistanceGridCollisionModel* model, int index);
explicit RigidDistanceGridCollisionElement(core::CollisionElementIterator& i);
DistanceGrid* getGrid();
bool isTransformed();
const Matrix3& getRotation();
const Vector3& getTranslation();
void setGrid(DistanceGrid* surf);
/// @name Previous state data
/// Used to estimate velocity in case the distance grid itself is dynamic
/// @{
DistanceGrid* getPrevGrid();
const Matrix3& getPrevRotation();
const Vector3& getPrevTranslation();
double getPrevDt();
/// @}
/// Set new grid and transform, keeping the old state to estimate velocity
void setNewState(double dt, DistanceGrid* grid, const Matrix3& rotation, const Vector3& translation);
};
class SOFA_COMPONENT_COLLISION_API RigidDistanceGridCollisionModel : public core::CollisionModel
{
protected:
class ElementData
{
public:
Matrix3 rotation;
Vector3 translation;
DistanceGrid* grid;
/// @name Previous state data
/// Used to estimate velocity in case the distance grid itself is dynamic
/// @{
DistanceGrid* prevGrid; ///< Previous grid
Matrix3 prevRotation; ///< Previous rotation
Vector3 prevTranslation; ///< Previous translation
double prevDt; ///< Time difference between previous and current state
/// @}
bool isTransformed; ///< True if translation/rotation was set
ElementData() : grid(NULL), prevGrid(NULL), prevDt(0.0), isTransformed(false) { rotation.identity(); prevRotation.identity(); }
};
sofa::helper::vector<ElementData> elems;
bool modified;
// Input data parameters
sofa::core::objectmodel::DataFileName fileRigidDistanceGrid;
Data< double > scale;
Data< helper::fixed_array<DistanceGrid::Coord,2> > box;
Data< int > nx;
Data< int > ny;
Data< int > nz;
sofa::core::objectmodel::DataFileName dumpfilename;
core::componentmodel::behavior::MechanicalState<RigidTypes>* rigid;
void updateGrid();
public:
typedef Rigid3Types InDataTypes;
typedef Vec3Types DataTypes;
typedef RigidDistanceGridCollisionElement Element;
Data< bool > usePoints;
RigidDistanceGridCollisionModel();
~RigidDistanceGridCollisionModel();
core::componentmodel::behavior::MechanicalState<InDataTypes>* getRigidModel() { return rigid; }
core::componentmodel::behavior::MechanicalState<InDataTypes>* getMechanicalState() { return rigid; }
void init();
DistanceGrid* getGrid(int index=0)
{
return elems[index].grid;
}
bool isTransformed(int index=0)
{
return elems[index].isTransformed;
}
const Matrix3& getRotation(int index=0)
{
return elems[index].rotation;
}
const Vector3& getTranslation(int index=0)
{
return elems[index].translation;
}
void setGrid(DistanceGrid* surf, int index=0);
DistanceGrid* getPrevGrid(int index=0)
{
return elems[index].prevGrid;
}
const Matrix3& getPrevRotation(int index=0)
{
return elems[index].prevRotation;
}
const Vector3& getPrevTranslation(int index=0)
{
return elems[index].prevTranslation;
}
double getPrevDt(int index=0)
{
return elems[index].prevDt;
}
/// Set new grid and transform, keeping the old state to estimate velocity
void setNewState(int index, double dt, DistanceGrid* grid, const Matrix3& rotation, const Vector3& translation);
/// @}
/// Set new grid and transform, keeping the old state to estimate velocity
void setNewState(double dt, DistanceGrid* grid, const Matrix3& rotation, const Vector3& translation);
// -- CollisionModel interface
void resize(int size);
/// Create or update the bounding volume hierarchy.
void computeBoundingTree(int maxDepth=0);
void draw(int index);
void draw();
};
inline RigidDistanceGridCollisionElement::RigidDistanceGridCollisionElement(RigidDistanceGridCollisionModel* model, int index)
: core::TCollisionElementIterator<RigidDistanceGridCollisionModel>(model, index)
{}
inline RigidDistanceGridCollisionElement::RigidDistanceGridCollisionElement(core::CollisionElementIterator& i)
: core::TCollisionElementIterator<RigidDistanceGridCollisionModel>(static_cast<RigidDistanceGridCollisionModel*>(i.getCollisionModel()), i.getIndex())
{
}
inline DistanceGrid* RigidDistanceGridCollisionElement::getGrid() { return model->getGrid(index); }
inline void RigidDistanceGridCollisionElement::setGrid(DistanceGrid* surf) { return model->setGrid(surf, index); }
inline bool RigidDistanceGridCollisionElement::isTransformed() { return model->isTransformed(index); }
inline const Matrix3& RigidDistanceGridCollisionElement::getRotation() { return model->getRotation(index); }
inline const Vector3& RigidDistanceGridCollisionElement::getTranslation() { return model->getTranslation(index); }
inline DistanceGrid* RigidDistanceGridCollisionElement::getPrevGrid() { return model->getPrevGrid(index); }
inline const Matrix3& RigidDistanceGridCollisionElement::getPrevRotation() { return model->getPrevRotation(index); }
inline const Vector3& RigidDistanceGridCollisionElement::getPrevTranslation() { return model->getPrevTranslation(index); }
inline double RigidDistanceGridCollisionElement::getPrevDt() { return model->getPrevDt(index); }
inline void RigidDistanceGridCollisionElement::setNewState(double dt, DistanceGrid* grid, const Matrix3& rotation, const Vector3& translation)
{
return model->setNewState(dt, grid, rotation, translation);
}
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class FFDDistanceGridCollisionModel;
class FFDDistanceGridCollisionElement : public core::TCollisionElementIterator<FFDDistanceGridCollisionModel>
{
public:
FFDDistanceGridCollisionElement(FFDDistanceGridCollisionModel* model, int index);
explicit FFDDistanceGridCollisionElement(core::CollisionElementIterator& i);
DistanceGrid* getGrid();
void setGrid(DistanceGrid* surf);
};
class SOFA_COMPONENT_COLLISION_API FFDDistanceGridCollisionModel : public core::CollisionModel
{
public:
typedef SReal GSReal;
typedef DistanceGrid::Coord GCoord;
class DeformedCube
{
public:
DistanceGrid* grid;
DeformedCube() : grid(NULL) {}
int elem; ///< Index of the corresponding element in the topology
struct Point
{
GCoord bary; ///< Barycentric coordinates
int index; ///< Index of corresponding point in in DistanceGrid
};
vector<Point> points; ///< barycentric coordinates of included points
GCoord initP0,initDP,invDP; ///< Initial corners position
GCoord corners[8]; ///< Current corners position
enum {C000 = 0+0+0,
C100 = 1+0+0,
C010 = 0+2+0,
C110 = 1+2+0,
C001 = 0+0+4,
C101 = 1+0+4,
C011 = 0+2+4,
C111 = 1+2+4};
typedef Vec<4,GSReal> Plane; ///< plane equation as defined by Plane.(x y z 1) = 0
Plane faces[6]; ///< planes corresponding to the six faces (FX0,FX1,FY0,FY1,FZ0,FZ1)
enum {FX0 = 0+0,
FX1 = 0+1,
FY0 = 2+0,
FY1 = 2+1,
FZ0 = 4+0,
FZ1 = 4+1};
/// @name Precomputed deformation factors
/// We have :
/// deform(b) = C000(1-b[0])(1-b[1])(1-b[2]) + C100(b[0])(1-b[1])(1-b[2]) + C010(1-b[0])(b[1])(1-b[2]) + C110(b[0])(b[1])(1-b[2])
/// + C001(1-b[0])(1-b[1])( b[2]) + C101(b[0])(1-b[1])( b[2]) + C011(1-b[0])(b[1])( b[2]) + C111(b[0])(b[1])( b[2])
/// = C000 + Dx b[0] + Dy b[1] + Dz b[2] + Dxy b[0]b[1] + Dxz b[0]b[2] + dyz b[1]b[2] + dxyz b[0]b[1]b[2]
/// @{
GCoord Dx; ///< Dx = -C000+C100
GCoord Dy; ///< Dy = -C000+C010
GCoord Dz; ///< Dx = -C000+C001
GCoord Dxy; ///< Dxy = C000-C100-C010+C110 = C110-C010-Dx
GCoord Dxz; ///< Dxz = C000-C100-C001+C101 = C101-C001-Dx
GCoord Dyz; ///< Dyz = C000-C010-C001+C011 = C011-C001-Dy
GCoord Dxyz; ///< Dxyz = - C000 + C100 + C010 - C110 + C001 - C101 - C011 + C111 = C001 - C101 - C011 + C111 - Dxy
/// @}
/// Update the deformation precomputed values
void updateDeform();
GCoord center; ///< current center;
GSReal radius; ///< radius of enclosing sphere
vector<GCoord> deformedPoints; ///< deformed points
bool pointsUpdated; ///< true the deformedPoints vector has been updated with the latest positions
void updatePoints(); ///< Update the deformedPoints position if not done yet (i.e. if pointsUpdated==false)
bool facesUpdated; ///< true the faces plane vector has been updated with the latest positions
void updateFaces(); ///< Update the face planes if not done yet (i.e. if facesUpdated==false)
/// Compute the barycentric coordinates of a point from its initial position
DistanceGrid::Coord baryCoords(const GCoord& c) const
{
return GCoord( (c[0]-initP0[0])*invDP[0],
(c[1]-initP0[1])*invDP[1],
(c[2]-initP0[2])*invDP[2]);
}
/// Compute the initial position of a point from its barycentric coordinates
GCoord initpos(const GCoord& b) const
{
return GCoord( initP0[0]+initDP[0]*b[0],
initP0[1]+initDP[1]*b[1],
initP0[2]+initDP[2]*b[2]);
}
/// Compute the deformed position of a point from its barycentric coordinates
GCoord deform(const GCoord& b) const
{
return corners[C000] + Dx*b[0] + (Dy + Dxy*b[0])*b[1] + (Dz + Dxz*b[0] + (Dyz + Dxyz*b[0])*b[1])*b[2];
}
static GSReal interp(GSReal coef, GSReal a, GSReal b)
{
return a+coef*(b-a);
}
/// deform a direction relative to a point in barycentric coordinates
GCoord deformDir(const GCoord& b, const GCoord& dir) const
{
GCoord r;
// dp/dx = Dx + Dxy*y + Dxz*z + Dxyz*y*z
r = (Dx + Dxy*b[1] + (Dxz + Dxyz*b[1])*b[2])*dir[0];
// dp/dy = Dy + Dxy*x + Dyz*z + Dxyz*x*z
r += (Dy + Dxy*b[0] + (Dyz + Dxyz*b[0])*b[2])*dir[1];
// dp/dz = Dz + Dxz*x + Dyz*y + Dxyz*x*y
r += (Dz + Dxz*b[0] + (Dyz + Dxyz*b[0])*b[1])*dir[2];
return r;
}
/// Get the local jacobian matrix of the deformation
Mat<3,3,double> Jdeform(const GCoord& b) const
{
Mat<3,3,double> J;
for (int i=0;i<3;i++)
{
// dp/dx = Dx + Dxy*y + Dxz*z + Dxyz*y*z
J[i][0] = (Dx[i] + Dxy[i]*b[1] + (Dxz[i] + Dxyz[i]*b[1])*b[2]);
// dp/dy = Dy + Dxy*x + Dyz*z + Dxyz*x*z
J[i][1] = (Dy[i] + Dxy[i]*b[0] + (Dyz[i] + Dxyz[i]*b[0])*b[2]);
// dp/dz = Dz + Dxz*x + Dyz*y + Dxyz*x*y
J[i][2] = (Dz[i] + Dxz[i]*b[0] + (Dyz[i] + Dxyz[i]*b[0])*b[1]);
}
return J;
}
/// Compute an initial estimate to the barycentric coordinate of a point given its deformed position
GCoord undeform0(const GCoord& p) const
{
GCoord b;
for (int i=0;i<3;i++)
{
GSReal b0 = faces[2*i+0]*Plane(p,1);
GSReal b1 = faces[2*i+1]*Plane(p,1);
b[i] = b0 / (b0 + b1);
}
return b;
}
/// Undeform a direction relative to a point in barycentric coordinates
GCoord undeformDir(const GCoord& b, const GCoord& dir) const
{
// we want to find b2 so that deform(b2)-deform(b) = dir
// we can use Newton's method using the jacobian of the deformation.
Mat<3,3,double> m = Jdeform(b);
Mat<3,3,double> minv;
minv.invert(m);
return minv*dir;
}
/// Compute a plane equation given 4 corners
Plane computePlane(int c00, int c10, int c01, int c11);
};
protected:
sofa::helper::vector<DeformedCube> elems;
// Input data parameters
sofa::core::objectmodel::DataFileName fileFFDDistanceGrid;
Data< double > scale;
Data< helper::fixed_array<DistanceGrid::Coord,2> > box;
Data< int > nx;
Data< int > ny;
Data< int > nz;
sofa::core::objectmodel::DataFileName dumpfilename;
core::componentmodel::behavior::MechanicalState<Vec3Types>* ffd;
topology::RegularGridTopology* ffdGrid;
void updateGrid();
public:
typedef Vec3Types InDataTypes;
typedef Vec3Types DataTypes;
typedef topology::RegularGridTopology Topology;
typedef FFDDistanceGridCollisionElement Element;
Data< bool > usePoints;
FFDDistanceGridCollisionModel();
~FFDDistanceGridCollisionModel();
core::componentmodel::behavior::MechanicalState<DataTypes>* getDeformModel() { return ffd; }
topology::RegularGridTopology* getDeformGrid() { return ffdGrid; }
// alias used by ContactMapper
core::componentmodel::behavior::MechanicalState<DataTypes>* getMechanicalState() { return ffd; }
topology::RegularGridTopology* getMeshTopology() { return ffdGrid; }
void init();
DistanceGrid* getGrid(int index=0)
{
return elems[index].grid;
}
DeformedCube& getDeformCube(int index=0)
{
return elems[index];
}
void setGrid(DistanceGrid* surf, int index=0);
// -- CollisionModel interface
void resize(int size);
/// Create or update the bounding volume hierarchy.
void computeBoundingTree(int maxDepth=0);
void draw(int index);
void draw();
};
inline FFDDistanceGridCollisionElement::FFDDistanceGridCollisionElement(FFDDistanceGridCollisionModel* model, int index)
: core::TCollisionElementIterator<FFDDistanceGridCollisionModel>(model, index)
{}
inline FFDDistanceGridCollisionElement::FFDDistanceGridCollisionElement(core::CollisionElementIterator& i)
: core::TCollisionElementIterator<FFDDistanceGridCollisionModel>(static_cast<FFDDistanceGridCollisionModel*>(i.getCollisionModel()), i.getIndex())
{
}
inline DistanceGrid* FFDDistanceGridCollisionElement::getGrid() { return model->getGrid(index); }
inline void FFDDistanceGridCollisionElement::setGrid(DistanceGrid* surf) { return model->setGrid(surf, index); }
} // namespace collision
} // namespace component
} // namespace sofa
#endif
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