This file is indexed.

/usr/include/sofa/component/mapping/BeamLinearMapping.inl is in libsofa1-dev 1.0~beta4-12.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_COMPONENT_MAPPING_BEAMLINEARMAPPING_INL
#define SOFA_COMPONENT_MAPPING_BEAMLINEARMAPPING_INL

#include <sofa/component/mapping/BeamLinearMapping.h>
#include <sofa/simulation/common/Simulation.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/helper/io/MassSpringLoader.h>
#include <sofa/helper/io/SphereLoader.h>
#include <sofa/helper/io/Mesh.h>
#include <sofa/helper/gl/template.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.inl>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <string>



namespace sofa
{

namespace component
{

namespace mapping
{

using namespace sofa::defaulttype;

template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::init()
{
    bool local = localCoord.getValue();
    if (this->points.empty() && this->toModel!=NULL)
    {
        typename In::VecCoord& xfrom = *this->fromModel->getX();
        beamLength.resize(xfrom.size());
        for (unsigned int i=0;i<xfrom.size()-1;i++)
                beamLength[i] = (Real)((xfrom[i]-xfrom[i+1]).norm());
        if (xfrom.size()>=2)
            beamLength[xfrom.size()-1] = beamLength[xfrom.size()-2];
        VecCoord& x = *this->toModel->getX();
        sout << "BeamLinearMapping: init "<<x.size()<<" points."<<sendl;
        points.resize(x.size());
        if (local)
        {
            for (unsigned int i=0;i<x.size();i++)
                points[i] = x[i];
        }
        else
        {
            for (unsigned int i=0;i<x.size();i++)
            {
                Coord p = xfrom[0].getOrientation().inverseRotate(x[i]-xfrom[0].getCenter());
                unsigned int j=0;
                while(j<beamLength.size() && p[0]>=beamLength[j])
                {
                    p[0] -= beamLength[j];
                    ++j;
                }
                p/=beamLength[j];
                p[0]+=j;
                points[i] = p;
            }
        }
    }
    this->BasicMapping::init();
}

template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::apply( typename Out::VecCoord& out, const typename In::VecCoord& in )
{
    //translation = in[index.getValue()].getCenter();
    //in[index.getValue()].writeRotationMatrix(rotation);
    rotatedPoints0.resize(points.size());
    rotatedPoints1.resize(points.size());
    out.resize(points.size());
    for(unsigned int i=0;i<points.size();i++)
    {
        Coord inpos = points[i];
        int in0 = helper::rfloor(inpos[0]);
        if (in0<0) in0 = 0; else if (in0 > (int)in.size()-2) in0 = in.size()-2;
        inpos[0] -= in0;
        rotatedPoints0[i] = in[in0].getOrientation().rotate(inpos) * beamLength[in0];
        Coord out0 = in[in0].getCenter() + rotatedPoints0[i];
        Coord inpos1 = inpos; inpos1[0] -= 1;
	rotatedPoints1[i] = in[in0+1].getOrientation().rotate(inpos1) * beamLength[in0];
        Coord out1 = in[in0+1].getCenter() + rotatedPoints1[i];
        Real fact = (Real)inpos[0];
        fact = 3*(fact*fact)-2*(fact*fact*fact);
        out[i] = out0 * (1-fact) + out1 * (fact);
    }
}

template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in )
{
    //const typename In::VecCoord& x = *this->fromModel->getX();
    //Deriv v,omega;
    //v = in[index.getValue()].getVCenter();
    //omega = in[index.getValue()].getVOrientation();
    out.resize(points.size());
    for(unsigned int i=0;i<points.size();i++)
    {
        // out = J in
        // J = [ I -OM^ ]
        //out[i] =  v - cross(rotatedPoints[i],omega);

        defaulttype::Vec<N, typename In::Real> inpos = points[i];
        int in0 = helper::rfloor(inpos[0]);
        if (in0<0) in0 = 0; else if (in0 > (int)in.size()-2) in0 = in.size()-2;
        inpos[0] -= in0;
        Deriv omega0 = in[in0].getVOrientation();
        Deriv out0 = in[in0].getVCenter() - cross(rotatedPoints0[i], omega0);
        Deriv omega1 = in[in0+1].getVOrientation();
        Deriv out1 = in[in0+1].getVCenter() - cross(rotatedPoints1[i], omega1);
        Real fact = (Real)inpos[0];
        fact = 3*(fact*fact)-2*(fact*fact*fact);
        out[i] = out0 * (1-fact) + out1 * (fact);
    }
}

template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in )
{
    //Deriv v,omega;
    for(unsigned int i=0;i<points.size();i++)
    {
        // out = Jt in
        // Jt = [ I     ]
        //      [ -OM^t ]
        // -OM^t = OM^

        //Deriv f = in[i];
        //v += f;
        //omega += cross(rotatedPoints[i],f);

        defaulttype::Vec<N, typename In::Real> inpos = points[i];
        int in0 = helper::rfloor(inpos[0]);
        if (in0<0) in0 = 0; else if (in0 > (int)out.size()-2) in0 = out.size()-2;
        inpos[0] -= in0;
        Deriv f = in[i];
        Real fact = (Real)inpos[0];
        fact = 3*(fact*fact)-2*(fact*fact*fact);
        out[in0].getVCenter() += f * (1-fact);
        out[in0].getVOrientation() += cross(rotatedPoints0[i], f) * (1-fact);
        out[in0+1].getVCenter() += f * (fact);
        out[in0+1].getVOrientation() += cross(rotatedPoints1[i], f) * (fact);
    }
    //out[index.getValue()].getVCenter() += v;
    //out[index.getValue()].getVOrientation() += omega;
}


// BeamLinearMapping::applyJT( typename In::VecConst& out, const typename Out::VecConst& in ) //
// this function propagate the constraint through the rigid mapping :
// if one constraint along (vector n) with a value (v) is applied on the childModel (like collision model)
// then this constraint is transformed by (Jt.n) with value (v) for the rigid model
// There is a specificity of this propagateConstraint: we have to find the application point on the childModel
// in order to compute the right constaint on the rigidModel.
template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::applyJT( typename In::VecConst& out, const typename Out::VecConst& in )
{
	const typename In::VecCoord& x = *this->fromModel->getX();
	int outSize = out.size();
	out.resize(in.size() + outSize); // we can accumulate in "out" constraints from several mappings

	for(unsigned int i=0; i<in.size(); i++)
	{
		// computation of (Jt.n) //
		// in[i].size() = num node involved in the constraint

                OutConstraintIterator itOut;
                for (itOut=in[i].getData().begin();itOut!=in[i].getData().end();itOut++)
                {
                        unsigned int indexIn = itOut->first;
                        Deriv data = (Deriv) itOut->second;
			// interpolation//////////
			defaulttype::Vec<N, typename In::Real> inpos = points[indexIn];
			int in0 = helper::rfloor(inpos[0]);
			if (in0<0) in0 = 0; else if (in0 > (int)x.size()-2) in0 = x.size()-2;
			inpos[0] -= in0;
                        Real fact = (Real)inpos[0];
                        fact = 3*(fact*fact)-2*(fact*fact*fact);
			/////////////////////////
			Deriv w_n = data;	// weighted value of the constraint direction

			// Compute the mapped Constraint on the beam nodes ///
			InDeriv direction0;
			direction0.getVCenter() = w_n * (1-fact);
			direction0.getVOrientation() = cross(rotatedPoints0[indexIn], w_n) * (1-fact);
			InDeriv direction1;
			direction1.getVCenter() = w_n * (fact);
			direction1.getVOrientation() = cross(rotatedPoints1[indexIn], w_n) * (fact);
			out[outSize+i].insert(in0, direction0);
			out[outSize+i].insert(in0+1, direction1);
		}

	}
}

template <class BasicMapping>
void BeamLinearMapping<BasicMapping>::draw()
{
	if (!this->getShow()) return;
	std::vector< Vector3 > points;
	Vector3 point;
	unsigned int sizePoints= (Coord::static_size <=3)?Coord::static_size:3;

	const typename Out::VecCoord& x = *this->toModel->getX();
	for (unsigned int i=0; i<x.size(); i++)
	{
	  for (unsigned int s=0;s<sizePoints;++s) point[s] = x[i][s];
	  points.push_back(point);
	}
	simulation::getSimulation()->DrawUtility.drawPoints(points, 7, Vec<4,float>(1,1,0,1));

}

} // namespace mapping

} // namespace component

} // namespace sofa

#endif