/usr/include/sofa/component/mapping/LineSetSkinningMapping.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_MAPPING_LINESETSKINNINGMAPPING_H
#define SOFA_COMPONENT_MAPPING_LINESETSKINNINGMAPPING_H
#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/helper/gl/template.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <vector>
namespace sofa
{
namespace component
{
namespace mapping
{
using namespace sofa::defaulttype;
template <class BasicMapping>
class LineSetSkinningMapping : public BasicMapping, public virtual core::objectmodel::BaseObject
{
public:
typedef BasicMapping Inherit;
typedef typename Inherit::In In;
typedef typename Inherit::Out Out;
typedef typename Out::VecCoord OutVecCoord;
typedef typename Out::VecDeriv OutVecDeriv;
typedef typename Out::Coord OutCoord;
typedef typename Out::Deriv OutDeriv;
typedef typename Out::SparseVecDeriv OutSparseVecDeriv;
typedef typename std::map<unsigned int, OutDeriv>::const_iterator OutConstraintIterator;
typedef typename In::VecCoord InVecCoord;
typedef typename In::VecDeriv InVecDeriv;
typedef typename In::Coord InCoord;
typedef typename In::Deriv InDeriv;
typedef typename In::SparseVecDeriv InSparseVecDeriv;
typedef typename In::Real Real;
typedef typename OutCoord::value_type OutReal;
LineSetSkinningMapping(In* from, Out* to)
: Inherit(from, to)
, nvNeighborhood(initData(&nvNeighborhood,(unsigned int)3,"neighborhoodLevel","Set the neighborhood line level"))
, numberInfluencedLines(initData(&numberInfluencedLines,(unsigned int)4,"numberInfluencedLines","Set the number of most influenced lines by each vertice"))
, weightCoef(initData(&weightCoef, (int) 4,"weightCoef","Set the coefficient used to compute the weight of lines"))
{
}
virtual ~LineSetSkinningMapping()
{
}
void init();
void reinit();
void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
void draw();
protected:
sofa::core::componentmodel::topology::BaseMeshTopology* t;
/*!
Set the neighborhood line level
*/
Data<unsigned int> nvNeighborhood;
/*!
Set the number of most influenced lines by each vertice
*/
Data<unsigned int> numberInfluencedLines;
/*!
Set the coefficient used to compute the weight of lines
*/
Data<int> weightCoef;
bool getShow(const core::objectmodel::BaseObject* m) const { return m->getContext()->getShowMappings(); }
bool getShow(const core::componentmodel::behavior::BaseMechanicalMapping* m) const { return m->getContext()->getShowMechanicalMappings(); }
private:
/*!
Class to store the index, local weight, and local position of a line
*/
class influencedLineType
{
public:
influencedLineType()
{
weight = 0.0;
};
~influencedLineType(){};
int lineIndex;
double weight;
OutCoord position;
};
/*!
Class to store the index, local weight, and local position of a vertice
*/
class influencedVerticeType
{
public:
influencedVerticeType()
{
weight = 0.0;
};
~influencedVerticeType(){};
int verticeIndex;
double weight;
OutCoord position;
};
/*!
Compute the perpendicular distance from a vertice to a line
*/
Vec<3,double> projectToSegment(Vec<3,Real>& first, Vec<3,Real>& last, OutCoord& vertice);
/*!
Compute the weight betwewen a vertice and a line
*/
double convolutionSegment(Vec<3,Real>& first, Vec<3,Real>& last, OutCoord& vertice);
/*!
Stores the lines influenced by each vertice
*/
vector<vector<influencedLineType> > linesInfluencedByVertice;
/*!
Stores the vertices influenced by each line
*/
vector<vector<influencedVerticeType> > verticesInfluencedByLine;
/*!
Stores the first level line neighborhood
*/
vector<std::set<int> > neighborhoodLinesSet;
/*!
Stores the n level line neighborhood
*/
vector<std::set<int> > neighborhood;
};
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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