/usr/include/sofa/component/mapping/RigidMapping.inl is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_MAPPING_RIGIDMAPPING_INL
#define SOFA_COMPONENT_MAPPING_RIGIDMAPPING_INL
#include <sofa/component/mapping/RigidMapping.h>
#include <sofa/defaulttype/VecTypes.h>
#include <sofa/defaulttype/RigidTypes.h>
#include <sofa/helper/io/MassSpringLoader.h>
#include <sofa/helper/io/SphereLoader.h>
#include <sofa/helper/io/Mesh.h>
#include <sofa/helper/gl/template.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.inl>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/Mapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/simulation/common/Simulation.h>
#include <string.h>
#include <iostream>
namespace sofa
{
namespace component
{
namespace mapping
{
using namespace sofa::defaulttype;
template <class BasicMapping>
class RigidMapping<BasicMapping>::Loader : public helper::io::MassSpringLoader, public helper::io::SphereLoader
{
public:
RigidMapping<BasicMapping>* dest;
Loader(RigidMapping<BasicMapping>* dest) : dest(dest) {}
virtual void addMass(SReal px, SReal py, SReal pz, SReal, SReal, SReal, SReal, SReal, bool, bool)
{
Coord c;
Out::DataTypes::set(c,px,py,pz);
dest->points.beginEdit()->push_back(c); //Coord((Real)px,(Real)py,(Real)pz));
}
virtual void addSphere(SReal px, SReal py, SReal pz, SReal)
{
Coord c;
Out::DataTypes::set(c,px,py,pz);
dest->points.beginEdit()->push_back(c); //Coord((Real)px,(Real)py,(Real)pz));
}
};
template <class BasicMapping>
void RigidMapping<BasicMapping>::load(const char *filename)
{
points.beginEdit()->resize(0);
if (strlen(filename)>4 && !strcmp(filename+strlen(filename)-4,".xs3"))
{
Loader loader(this);
loader.helper::io::MassSpringLoader::load(filename);
}
else
if (strlen(filename)>4 && !strcmp(filename+strlen(filename)-4,".sph"))
{
Loader loader(this);
loader.helper::io::SphereLoader::load(filename);
}
else if (strlen(filename)>0)
{ // Default to mesh loader
helper::io::Mesh* mesh = helper::io::Mesh::Create(filename);
if (mesh!=NULL)
{
points.beginEdit()->resize(mesh->getVertices().size());
for (unsigned int i=0;i<mesh->getVertices().size();i++)
{
Out::DataTypes::set((*points.beginEdit())[i], mesh->getVertices()[i][0], mesh->getVertices()[i][1], mesh->getVertices()[i][2]);
}
delete mesh;
}
}
}
template <class BasicMapping>
int RigidMapping<BasicMapping>::addPoint(const Coord& c)
{
int i = points.getValue().size();
points.beginEdit()->push_back(c);
return i;
}
template <class BasicMapping>
int RigidMapping<BasicMapping>::addPoint(const Coord& c, int indexFrom)
{
int i = points.getValue().size();
points.beginEdit()->push_back(c);
if (!repartition.getValue().empty())
{
repartition.beginEdit()->push_back(indexFrom);
repartition.endEdit();
}
else if (!i)
{
index.setValue(indexFrom);
}
else if ((int)index.getValue() != indexFrom)
{
sofa::helper::vector<unsigned int>& rep = *repartition.beginEdit();
rep.clear();
rep.reserve(i+1);
rep.insert(rep.end(),index.getValue(),i);
rep.push_back(indexFrom);
repartition.endEdit();
}
return i;
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::init()
{
if ( !fileRigidMapping.getValue().empty() ) this->load ( fileRigidMapping.getFullPath().c_str() );
//serr<<"RigidMapping<BasicMapping>::init begin "<<getName()<<sendl;
if (this->points.getValue().empty() && this->toModel!=NULL && !useX0.getValue())
{
VecCoord& x = *this->toModel->getX();
//sout << "RigidMapping: init "<<x.size()<<" points."<<sendl;
points.beginEdit()->resize(x.size());
for (unsigned int i=0;i<x.size();i++)
(*points.beginEdit())[i] = x[i];
}
//serr<<"RigidMapping<BasicMapping>::init now doing BasicMapping::init()"<<getName()<<sendl;
this->BasicMapping::init();
//serr<<"RigidMapping<BasicMapping>::init end "<<getName()<<sendl;
}
/*
template <class BasicMapping>
void RigidMapping<BasicMapping>::disable()
{
if (!this->points.getValue().empty() && this->toModel!=NULL)
{
VecCoord& x = *this->toModel->getX();
x.resize(points.getValue().size());
for (unsigned int i=0;i<points.getValue().size();i++)
x[i] = points.getValue()[i];
}
}
*/
template <class BasicMapping>
void RigidMapping<BasicMapping>::clear(int reserve)
{
this->points.beginEdit()->clear();
if (reserve) this->points.beginEdit()->reserve(reserve);
this->repartition.beginEdit()->clear();
this->repartition.endEdit();
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::setRepartition(unsigned int value)
{
vector<unsigned int>& rep = *this->repartition.beginEdit();
rep.clear();
rep.push_back(value);
this->repartition.endEdit();
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::setRepartition(sofa::helper::vector<unsigned int> values)
{
vector<unsigned int>& rep = *this->repartition.beginEdit();
rep.clear();
rep.reserve(values.size());
//repartition.setValue(values);
sofa::helper::vector<unsigned int>::iterator it = values.begin();
while (it != values.end()){
rep.push_back(*it);
it++;
}
this->repartition.endEdit();
}
template<class DataTypes>
const typename DataTypes::VecCoord* M_getX0(core::componentmodel::behavior::MechanicalState<DataTypes>* model)
{
return model->getX0();
}
template<class DataTypes>
const typename DataTypes::VecCoord* M_getX0(core::componentmodel::behavior::MappedModel<DataTypes>* /*model*/)
{
return NULL;
}
template <class BasicMapping>
const typename RigidMapping<BasicMapping>::VecCoord & RigidMapping<BasicMapping>::getPoints()
{
if(useX0.getValue())
{
const VecCoord* v = M_getX0(this->toModel);
if (v) return *v;
else serr << "RigidMapping: ERROR useX0 can only be used in MechanicalMappings." << sendl;
}
return points.getValue();
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::apply( typename Out::VecCoord& out, const typename In::VecCoord& in )
{
//serr<<"RigidMapping<BasicMapping>::apply "<<getName()<<sendl;
unsigned int cptOut;
unsigned int val;
Coord translation;
Mat rotation;
const VecCoord& pts = this->getPoints();
rotatedPoints.resize(pts.size());
out.resize(pts.size());
switch (repartition.getValue().size())
{
case 0 : //no value specified : simple rigid mapping
if (indexFromEnd.getValue())
{
translation = in[in.size() - 1 - index.getValue()].getCenter();
in[in.size() - 1 - index.getValue()].writeRotationMatrix(rotation);
}
else
{
translation = in[index.getValue()].getCenter();
in[index.getValue()].writeRotationMatrix(rotation);
}
for(unsigned int i=0;i<pts.size();i++)
{
rotatedPoints[i] = rotation*pts[i];
out[i] = rotatedPoints[i];
out[i] += translation;
}
break;
case 1 : //one value specified : uniform repartition mapping on the input dofs
val = repartition.getValue()[0];
//Out::VecCoord::iterator itOut = out.begin();
cptOut=0;
for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
translation = in[ifrom].getCenter();
in[ifrom].writeRotationMatrix(rotation);
for(unsigned int ito=0; ito<val; ito++){
rotatedPoints[cptOut] = rotation* pts[cptOut];
out[cptOut] = rotatedPoints[cptOut];
out[cptOut] += translation;
cptOut++;
}
}
break;
default: //n values are specified : heterogen repartition mapping on the input dofs
if (repartition.getValue().size() != in.size()){
serr<<"Error : mapping dofs repartition is not correct"<<sendl;
return;
}
cptOut=0;
for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
translation = in[ifrom].getCenter();
in[ifrom].writeRotationMatrix(rotation);
for(unsigned int ito=0; ito<repartition.getValue()[ifrom]; ito++){
rotatedPoints[cptOut] = rotation* pts[cptOut];
out[cptOut] = rotatedPoints[cptOut];
out[cptOut] += translation;
cptOut++;
}
}
break;
}
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in )
{
Deriv v,omega;
const VecCoord& pts = this->getPoints();
out.resize(pts.size());
unsigned int cptOut;
unsigned int val;
switch (repartition.getValue().size())
{
case 0:
if (indexFromEnd.getValue())
{
v = in[in.size() - 1 - index.getValue()].getVCenter();
omega = in[in.size() - 1 - index.getValue()].getVOrientation();
}
else
{
v = in[index.getValue()].getVCenter();
omega = in[index.getValue()].getVOrientation();
}
for(unsigned int i=0;i<pts.size();i++)
{
// out = J in
// J = [ I -OM^ ]
out[i] = v - cross(rotatedPoints[i],omega);
}
break;
case 1:
val = repartition.getValue()[0];
cptOut=0;
for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
v = in[ifrom].getVCenter();
omega = in[ifrom].getVOrientation();
for(unsigned int ito=0; ito<val; ito++){
// out = J in
// J = [ I -OM^ ]
out[cptOut] = v - cross(rotatedPoints[cptOut],omega);
cptOut++;
}
}
break;
default:
if (repartition.getValue().size() != in.size()){
serr<<"Error : mapping dofs repartition is not correct"<<sendl;
return;
}
cptOut=0;
for (unsigned int ifrom=0 ; ifrom<in.size() ; ifrom++){
v = in[ifrom].getVCenter();
omega = in[ifrom].getVOrientation();
for(unsigned int ito=0; ito<repartition.getValue()[ifrom]; ito++){
// out = J in
// J = [ I -OM^ ]
out[cptOut] = v - cross(rotatedPoints[cptOut],omega);
cptOut++;
}
}
break;
}
}
template <class BasicMapping>
void RigidMapping<BasicMapping>::applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in )
{
Deriv v,omega;
unsigned int val;
unsigned int cpt;
const VecCoord& pts = this->getPoints();
switch(repartition.getValue().size())
{
case 0 :
for(unsigned int i=0;i<pts.size();i++){
// out = Jt in
// Jt = [ I ]
// [ -OM^t ]
// -OM^t = OM^
Deriv f = in[i];
//serr<<"RigidMapping<BasicMapping>::applyJT, f = "<<f<<sendl;
v += f;
omega += cross(rotatedPoints[i],f);
//serr<<"RigidMapping<BasicMapping>::applyJT, new v = "<<v<<sendl;
//serr<<"RigidMapping<BasicMapping>::applyJT, new omega = "<<omega<<sendl;
}
if (indexFromEnd.getValue())
{
out[out.size() - 1 - index.getValue()].getVCenter() += v;
out[out.size() - 1 - index.getValue()].getVOrientation() += omega;
}
else
{
out[index.getValue()].getVCenter() += v;
out[index.getValue()].getVOrientation() += omega;
}
break;
case 1 :
val = repartition.getValue()[0];
cpt=0;
for(unsigned int ito=0;ito<out.size();ito++){
v=Deriv();
omega=Deriv();
for(unsigned int i=0;i<val;i++){
Deriv f = in[cpt];
v += f;
omega += cross(rotatedPoints[cpt],f);
cpt++;
}
out[ito].getVCenter() += v;
out[ito].getVOrientation() += omega;
}
break;
default :
if (repartition.getValue().size() != out.size()){
serr<<"Error : mapping dofs repartition is not correct"<<sendl;
return;
}
cpt=0;
for(unsigned int ito=0;ito<out.size();ito++){
v=Deriv();
omega=Deriv();
for(unsigned int i=0;i<repartition.getValue()[ito];i++){
Deriv f = in[cpt];
v += f;
omega += cross(rotatedPoints[cpt],f);
cpt++;
}
out[ito].getVCenter() += v;
out[ito].getVOrientation() += omega;
}
break;
}
}
// RigidMapping::applyJT( typename In::VecConst& out, const typename Out::VecConst& in ) //
// this function propagate the constraint through the rigid mapping :
// if one constraint along (vector n) with a value (v) is applied on the childModel (like collision model)
// then this constraint is transformed by (Jt.n) with value (v) for the rigid model
// There is a specificity of this propagateConstraint: we have to find the application point on the childModel
// in order to compute the right constaint on the rigidModel.
template <class BaseMapping>
void RigidMapping<BaseMapping>::applyJT( typename In::VecConst& out, const typename Out::VecConst& in ){
// printf("\n applyJT(VectConst, VectConst) in RigidMapping\n");
int outSize = out.size();
out.resize(in.size() + outSize); // we can accumulate in "out" constraints from several mappings
for(unsigned int i=0; i<in.size(); i++)
{
// computation of (Jt.n) //
// computation of the ApplicationPoint position // Coord is a Vec3
typename Out::Coord ApplicationPoint;
// computation of the constaint direction
typename Out::Deriv n;
typename Out::Deriv w_n;
OutConstraintIterator itOut;
for (itOut=in[i].getData().begin();itOut!=in[i].getData().end();itOut++)
{
unsigned int indexIn = itOut->first;// index of the node
Deriv data=(Deriv) itOut->second;
w_n = (Deriv) data; // weighted value of the constraint direction
double w = w_n.norm(); // computation of the weight
// the application point (on the child model) is computed using barycentric values //
ApplicationPoint += rotatedPoints[indexIn]*w;
// we add the contribution of each weighted direction
n += w_n ;
}
// if (n.norm() < 0.9999 || n.norm() > 1.00001)
// printf("\n WARNING : constraint direction is not normalized !!!\n");
// apply Jt.n as a constraint for the center of mass
// Jt = [ I ]
// [ OM^ ]
// typename Out::Deriv _n=n; _n.normalize();
typename Out::Deriv omega_n = cross(ApplicationPoint,n);
InDeriv direction;
direction.getVCenter() = n;
direction.getVOrientation() = omega_n;
// for rigid model, there's only the center of mass as application point (so only one vector for each constraint)
if (indexFromEnd.getValue())
{
out[outSize+i].insert(out.size() - 1 - index.getValue(), direction); // 0 = index of the center of mass
}
else
{
out[outSize+i].insert(index.getValue(), direction); // 0 = index of the center of mass
}
}
}
/// Template specialization for 2D rigids
// template<typename real1, typename real2>
// void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::StdRigidTypes<2, real1> >, core::componentmodel::behavior::MechanicalState< defaulttype::StdVectorTypes<defaulttype::Vec<2, real2>, defaulttype::Vec<2, real2>, real2 > > > >::applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in )
// {
// Deriv v;
// Real omega;
// v = in[index.getValue()].getVCenter();
// omega = (Real)in[index.getValue()].getVOrientation();
// out.resize(points.size());
// for(unsigned int i=0;i<points.size();i++)
// {
// out[i] = v + Deriv(-rotatedPoints[i][1],rotatedPoints[i][0])*omega;
// }
// }
#ifndef SOFA_FLOAT
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif
#ifndef SOFA_DOUBLE
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif
#ifndef SOFA_FLOAT
#ifndef SOFA_DOUBLE
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2fTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2dTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
template<>
void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::Rigid2dTypes >, core::componentmodel::behavior::MechanicalState< defaulttype::Vec2fTypes > > >::applyJT( In::VecConst& out, const Out::VecConst& in );
#endif
#endif
/// Template specialization for 2D rigids
// template<typename real1, typename real2>
// void RigidMapping< core::componentmodel::behavior::MechanicalMapping< core::componentmodel::behavior::MechanicalState< defaulttype::StdRigidTypes<2, real1> >, core::componentmodel::behavior::MechanicalState< defaulttype::StdVectorTypes<defaulttype::Vec<2, real2>, defaulttype::Vec<2, real2>, real2 > > > >::applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in )
// {
// Deriv v;
// Real omega;
// for(unsigned int i=0;i<points.size();i++)
// {
// Deriv f = in[i];
// v += f;
// omega += cross(rotatedPoints[i],f);
// }
// out[index.getValue()].getVCenter() += v;
// out[index.getValue()].getVOrientation() += (typename In::Real)omega;
// }
template <class BasicMapping>
void RigidMapping<BasicMapping>::draw()
{
if (!this->getShow()) return;
std::vector< Vector3 > points;
Vector3 point;
unsigned int sizePoints= (Coord::static_size <=3)?Coord::static_size:3;
const typename Out::VecCoord& x = *this->toModel->getX();
for (unsigned int i=0; i<x.size(); i++)
{
for (unsigned int s=0;s<sizePoints;++s) point[s] = x[i][s];
points.push_back(point);
}
simulation::getSimulation()->DrawUtility.drawPoints(points, 7, Vec<4,float>(1,1,0,1));
}
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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