/usr/include/sofa/component/mapping/SPHFluidSurfaceMapping.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_MAPPING_SPHFLUIDSURFACEMAPPING_H
#define SOFA_COMPONENT_MAPPING_SPHFLUIDSURFACEMAPPING_H
#if !defined(__GNUC__) || (__GNUC__ > 3 || (_GNUC__ == 3 && __GNUC_MINOR__ > 3))
#pragma once
#endif
#include <sofa/component/forcefield/SPHFluidForceField.h>
#include <sofa/core/Mapping.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/component/topology/MeshTopology.h>
#include <sofa/helper/MarchingCubeUtility.h> // for marching cube tables
#include <vector>
namespace sofa
{
namespace component
{
namespace mapping
{
using namespace sofa::component::container;
template <class InDataTypes, class OutDataTypes>
class SPHFluidSurfaceMappingGridTypes : public SpatialGridTypes<InDataTypes>
{
public:
typedef forcefield::SPHFluidForceField<InDataTypes> ParticleField;
typedef typename InDataTypes::Real Real;
/// For each cell, store the vertex indices on each 3 first edges, and the data value at the first corner
class CellData
{
public:
int p[3];
typename OutDataTypes::Real val;
CellData()
{
clear();
}
void clear()
{
p[0]=p[1]=p[2]=-1;
val=0;
}
void add
(ParticleField* field, int i, Real r2, Real h2)
{
val += (typename OutDataTypes::Real) field->getParticleField(i, r2/h2);
}
};
class GridData
{
public:
bool visited;
void clear()
{
visited = false;
}
GridData()
{
clear();
}
};
enum { GRIDDIM_LOG2 = 2 };
};
template <class In, class Out>
class SPHFluidSurfaceMapping : public core::Mapping<In, Out>, public topology::MeshTopology
{
public:
typedef core::Mapping<In, Out> Inherit;
typedef typename Out::VecCoord OutVecCoord;
typedef typename Out::VecDeriv OutVecDeriv;
typedef typename Out::Coord OutCoord;
typedef typename Out::Deriv OutDeriv;
typedef typename OutCoord::value_type OutReal;
typedef typename In::VecCoord InVecCoord;
typedef typename In::VecDeriv InVecDeriv;
typedef typename In::Coord InCoord;
typedef typename In::Deriv InDeriv;
typedef typename InCoord::value_type InReal;
SPHFluidSurfaceMapping(In* from, Out* to)
: Inherit(from, to),
mStep(initData(&mStep,0.5,"step","Step")),
mRadius(initData(&mRadius,2.0,"radius","Radius")),
mIsoValue(initData(&mIsoValue,0.5,"isoValue", "Iso Value")),
sph(NULL), grid(NULL)
{
}
virtual ~SPHFluidSurfaceMapping()
{}
double getStep() const
{
return mStep.getValue();
}
void setStep(double val)
{
mStep.setValue(val);
}
double getRadius() const
{
return mRadius.getValue();
}
void setRadius(double val)
{
mRadius.setValue(val);
}
double getIsoValue() const
{
return mIsoValue.getValue();
}
void setIsoValue(double val)
{
mIsoValue.setValue(val);
}
void init();
void apply( OutVecCoord& out, const InVecCoord& in );
void applyJ( OutVecDeriv& out, const InVecDeriv& in );
//void applyJT( InVecDeriv& out, const OutVecDeriv& in );
void draw();
protected:
Data< double > mStep;
Data< double > mRadius;
Data< double > mIsoValue;
typedef forcefield::SPHFluidForceField<typename In::DataTypes> SPHForceField;
SPHForceField* sph;
// Marching cube data
typedef SPHFluidSurfaceMappingGridTypes<typename In::DataTypes, typename Out::DataTypes> GridTypes;
typedef SpatialGrid<GridTypes> Grid;
typedef typename Grid::Cell Cell;
enum { GRIDDIM = Grid::GRIDDIM };
enum { DX = Grid::DX };
enum { DY = Grid::DY };
enum { DZ = Grid::DZ };
Grid* grid;
void createPoints(OutVecCoord& out, int x, int y, int z, Cell* c, const Cell* cx, const Cell* cy, const Cell* cz, const OutReal isoval);
void createFaces(OutVecCoord& out, const Cell** cells, const OutReal isoval);
template<int C>
int addPoint(OutVecCoord& out, int x,int y,int z, OutReal v0, OutReal v1, OutReal iso)
{
int p = out.size();
OutCoord pos = OutCoord((OutReal)x,(OutReal)y,(OutReal)z);
pos[C] += (iso-v0)/(v1-v0);
out.resize(p+1);
out[p] = pos * mStep.getValue();
return p;
}
int addFace(int p1, int p2, int p3, int nbp)
{
if ((unsigned)p1<(unsigned)nbp &&
(unsigned)p2<(unsigned)nbp &&
(unsigned)p3<(unsigned)nbp)
{
SeqTriangles& triangles = *seqTriangles.beginEdit();
int f = triangles.size();
triangles.push_back(Triangle(p1, p3, p2));
seqTriangles.endEdit();
return f;
}
else
{
serr << "ERROR: Invalid face "<<p1<<" "<<p2<<" "<<p3<<sendl;
return -1;
}
}
};
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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