/usr/include/sofa/component/visualmodel/OglShaderMacro.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef OGLSHADERMACRO_H_
#define OGLSHADERMACRO_H_
#include <sofa/component/visualmodel/OglShader.h>
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Small class to define macro into an OglShader.
*
* This small abstract class describes macro into an OpenGL shader
* (GLSL). It was mainly written for implementing #ifdef macro
* into shader, and therefore, to have a multi-purpose shader (and not
* many fragmented shaders).
*
*/
class SOFA_COMPONENT_VISUALMODEL_API OglShaderMacro : public OglShaderElement {
protected:
public:
OglShaderMacro();
virtual ~OglShaderMacro();
virtual void init();
};
class SOFA_COMPONENT_VISUALMODEL_API OglShaderDefineMacro : public OglShaderMacro {
protected:
Data<std::string> value;
public:
OglShaderDefineMacro();
virtual ~OglShaderDefineMacro();
virtual void init();
};
}
}
}
#endif /*OGLSHADERMACRO_H_*/
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