/usr/include/sofa/component/visualmodel/OglTetrahedralModel.h is in libsofa1-dev 1.0~beta4-12.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | /******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef OGLTETRAHEDRALMODEL_H_
#define OGLTETRAHEDRALMODEL_H_
#include <sofa/core/VisualModel.h>
#include <sofa/core/componentmodel/topology/BaseMeshTopology.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/component/component.h>
#include <sofa/defaulttype/Vec3Types.h>
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Render 3D models with tetrahedra.
*
* This is a basic class using tetrehedra for the rendering
* instead of common triangles. It loads its data with
* a BaseMeshTopology and a MechanicalState.
* This rendering is only available with Nvidia's >8 series
* and Ati's >2K series.
*
*/
template<class DataTypes>
class OglTetrahedralModel : public core::VisualModel
{
public:
typedef typename DataTypes::Coord Coord;
typedef typename DataTypes::VecCoord VecCoord;
private:
core::componentmodel::topology::BaseMeshTopology* topo;
core::componentmodel::behavior::MechanicalState<DataTypes>* nodes;
Data<bool> depthTest;
Data<bool> blending;
public:
OglTetrahedralModel();
virtual ~OglTetrahedralModel();
void init();
void drawTransparent();
bool addBBox(double* minBBox, double* maxBBox);
virtual std::string getTemplateName() const
{
return templateName(this);
}
static std::string templateName(const OglTetrahedralModel<DataTypes>* = NULL)
{
return DataTypes::Name();
}
/// Pre-construction check method called by ObjectFactory.
/// Check that DataTypes matches the MechanicalState.
template<class T>
static bool canCreate(T*& obj, core::objectmodel::BaseContext* context, core::objectmodel::BaseObjectDescription* arg)
{
if (dynamic_cast<core::componentmodel::behavior::MechanicalState<DataTypes>*>(context->getMechanicalState()) == NULL)
return false;
return core::objectmodel::BaseObject::canCreate(obj, context, arg);
}
};
}
}
}
#endif /*OGLTETRAHEDRALMODEL_H_*/
|