/usr/include/sofa/component/visualmodel/OglTexture.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef OGLTEXTURE_H_
#define OGLTEXTURE_H_
#include <sofa/core/VisualModel.h>
#include <sofa/core/objectmodel/BaseObject.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/helper/gl/template.h>
#include <sofa/helper/gl/GLSLShader.h>
#include <sofa/helper/gl/Texture.h>
#include <sofa/component/visualmodel/OglShader.h>
#include <sofa/core/objectmodel/DataFileName.h>
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Defines an uniform sampler (texture) for a OglShader.
*
* This is an abstract class which passes a texture id to an uniform
* sampler variable defined into the shader and load the image into OpenGL.
* At the moment, only texture2D is supported.
*/
class SOFA_COMPONENT_VISUALMODEL_API OglTexture : public core::VisualModel, public OglShaderElement
{
protected:
Data<int> textureUnit;
Data<bool> enabled;
public:
static unsigned short MAX_NUMBER_OF_TEXTURE_UNIT;
OglTexture();
virtual ~OglTexture();
virtual void init();
virtual void initVisual();
virtual void reinit();
void fwdDraw(Pass);
void bwdDraw(Pass);
std::string getTextureName();
void getTextureUnit();
virtual void bind() = 0;
virtual void unbind() = 0;
///Utility function to set current active texture
static void setActiveTexture(unsigned short unit);
//virtual void setInShader(OglShader& s) = 0;
protected:
virtual void forwardDraw() = 0;
virtual void backwardDraw() = 0;
};
class SOFA_COMPONENT_VISUALMODEL_API OglTexture2D : public OglTexture
{
private:
sofa::core::objectmodel::DataFileName texture2DFilename;
Data<bool> repeat;
helper::gl::Texture* texture2D;
helper::io::Image* img;
public:
OglTexture2D();
virtual ~OglTexture2D();
void initVisual();
void init();
void reinit() { };
void bind();
void unbind();
protected:
void forwardDraw();
void backwardDraw();
};
}
}
}
#endif /*OGLTEXTURE_H_*/
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