/usr/include/sofa/component/visualmodel/OglVariable.h is in libsofa1-dev 1.0~beta4-12.
This file is owned by root:root, with mode 0o644.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_COMPONENT_VISUALMODEL_OGLVARIABLE_H
#define SOFA_COMPONENT_VISUALMODEL_OGLVARIABLE_H
#include <sofa/core/VisualModel.h>
#include <sofa/core/objectmodel/BaseObject.h>
#include <sofa/defaulttype/Vec3Types.h>
#include <sofa/helper/gl/template.h>
#include <sofa/component/visualmodel/OglShader.h>
namespace sofa
{
namespace component
{
namespace visualmodel
{
/**
* \brief Defines an uniform variable for a OglShader.
*
* This is an abstract class which pass a value to an uniform
* variable defined into the shader.
* At the moment, following types are supported :
* - int, ivec2, ivec3, ivec4;
* - float, vec2, vec3, vec4;
* - int[], ivec2[], ivec3[], ivec4[];
* - float[], vec2[], vec3[], vec4[];
*/
template<class DataTypes>
class OglVariable : public core::VisualModel, public OglShaderElement
{
protected:
Data< DataTypes > value;
public:
OglVariable();
virtual ~OglVariable();
void setValue( const DataTypes& v ) { value.setValue(v); }
void init();
void initVisual();
void reinit();
};
/** SINGLE INT VARIABLE **/
class SOFA_COMPONENT_VISUALMODEL_API OglIntVariable : public OglVariable< int>
{
public:
OglIntVariable();
virtual ~OglIntVariable() { }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglInt2Variable : public OglVariable<defaulttype::Vec<2, int> >
{
public:
OglInt2Variable();
virtual ~OglInt2Variable(){ }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglInt3Variable : public OglVariable<defaulttype::Vec<3, int> >
{
public:
OglInt3Variable();
virtual ~OglInt3Variable(){ }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglInt4Variable : public OglVariable<defaulttype::Vec<4, int> >
{
public:
OglInt4Variable();
virtual ~OglInt4Variable(){ }
void initVisual();
};
/** SINGLE FLOAT VARIABLE **/
class SOFA_COMPONENT_VISUALMODEL_API OglFloatVariable : public OglVariable<float>
{
public:
OglFloatVariable();
virtual ~OglFloatVariable() { }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloat2Variable : public OglVariable<defaulttype::Vec2f>
{
public:
OglFloat2Variable();
virtual ~OglFloat2Variable(){ }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloat3Variable : public OglVariable<defaulttype::Vec3f>
{
public:
OglFloat3Variable();
virtual ~OglFloat3Variable(){ }
void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloat4Variable : public OglVariable<defaulttype::Vec4f>
{
public:
OglFloat4Variable();
virtual ~OglFloat4Variable(){ }
void initVisual();
};
/** INT VECTOR VARIABLE **/
class SOFA_COMPONENT_VISUALMODEL_API OglIntVectorVariable : public OglVariable<helper::vector<GLint> >
{
public:
OglIntVectorVariable();
virtual ~OglIntVectorVariable() { }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglIntVector2Variable : public OglIntVectorVariable
{
public:
OglIntVector2Variable();
virtual ~OglIntVector2Variable(){ }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglIntVector3Variable : public OglIntVectorVariable
{
public:
OglIntVector3Variable();
virtual ~OglIntVector3Variable(){ }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglIntVector4Variable : public OglIntVectorVariable
{
public:
OglIntVector4Variable();
virtual ~OglIntVector4Variable(){ }
virtual void init();
virtual void initVisual();
};
/** FLOAT VECTOR VARIABLE **/
class SOFA_COMPONENT_VISUALMODEL_API OglFloatVectorVariable : public OglVariable<helper::vector<float> >
{
public:
OglFloatVectorVariable();
virtual ~OglFloatVectorVariable() { }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloatVector2Variable : public OglFloatVectorVariable
{
public:
OglFloatVector2Variable();
virtual ~OglFloatVector2Variable(){ }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloatVector3Variable : public OglFloatVectorVariable
{
public:
OglFloatVector3Variable();
virtual ~OglFloatVector3Variable(){ }
virtual void init();
virtual void initVisual();
};
class SOFA_COMPONENT_VISUALMODEL_API OglFloatVector4Variable : public OglFloatVectorVariable
{
public:
OglFloatVector4Variable();
virtual ~OglFloatVector4Variable(){ }
virtual void init();
virtual void initVisual();
};
} // namespace visualmodel
} // namespace component
} // namespace sofa
#endif // SOFA_COMPONENT_VISUALMODEL_OGLVARIABLE_H
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