This file is indexed.

/usr/include/sofa/gpu/cuda/CudaBarycentricMapping.h is in libsofa1-dev 1.0~beta4-12.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_GPU_CUDA_CUDABARYCENTRICMAPPING_H
#define SOFA_GPU_CUDA_CUDABARYCENTRICMAPPING_H

#include "CudaTypes.h"
#include <sofa/component/mapping/BarycentricMapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>

namespace sofa
{

namespace component
{

namespace mapping
{

template <typename VecIn, typename VecOut>
class BarycentricMapperRegularGridTopology< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> > : public TopologyBarycentricMapper< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> >
{
public:
    typedef gpu::cuda::CudaVectorTypes<VecIn,VecIn,float> In;
    typedef gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> Out;
    typedef TopologyBarycentricMapper<In,Out> Inherit;
    typedef typename Inherit::Real Real;
    typedef typename Inherit::OutReal OutReal;
    typedef typename Inherit::CubeData CubeData;
protected:
    gpu::cuda::CudaVector<CubeData> map;
    int maxNOut;
    gpu::cuda::CudaVector< std::pair<int,float> > mapT;
    topology::RegularGridTopology* topology;
    void calcMapT();
public:
    BarycentricMapperRegularGridTopology(topology::RegularGridTopology* topology) 
    : Inherit(topology)
    , maxNOut(0), topology(topology)
    {}

    void clear(int reserve=0);

    int addPointInCube(int cubeIndex, const Real* baryCoords);
    
    bool isEmpty() { return map.size() == 0; }
    void setTopology(topology::RegularGridTopology* _topology) { topology = _topology; }

    void init(const typename Out::VecCoord& out, const typename In::VecCoord& in);
    void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
    void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
    void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
    void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
    void draw( const typename Out::VecCoord& out, const typename In::VecCoord& in);

    inline friend std::istream& operator >> ( std::istream& in, BarycentricMapperRegularGridTopology<In, Out> &b )
    {
        in >> b.map;
        return in;
    }

    inline friend std::ostream& operator << ( std::ostream& out, const BarycentricMapperRegularGridTopology<In, Out> & b ){
        out << b.map;
        return out;
    }
};

template <typename VecIn, typename VecOut>
class BarycentricMapperMeshTopology< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> > : public TopologyBarycentricMapper< gpu::cuda::CudaVectorTypes<VecIn,VecIn,float>, gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> >
{
public:
    typedef gpu::cuda::CudaVectorTypes<VecIn,VecIn,float> In;
    typedef gpu::cuda::CudaVectorTypes<VecOut,VecOut,float> Out;
    typedef TopologyBarycentricMapper<In,Out> Inherit;
    typedef typename Inherit::Real Real;
    typedef typename Inherit::OutReal OutReal;
    class MapData
    {
    public:
	class GPULinearData
	{
	public:
	    int i;
	    float val;
	};
	GPULinearData d[BSIZE];
	//int i[BSIZE];
	//float val[BSIZE];
    };
protected:
    int maxNIn;
    int maxNOut;
    int insize,size;
    gpu::cuda::CudaVector< MapData > map;
    gpu::cuda::CudaVector< MapData > mapT;
    core::componentmodel::topology::BaseMeshTopology* topology;
    void resizeMap(int size2, int maxNIn2);
    void setMap(int outIndex, int j, int inIndex, Real val);
    void calcMapT();
public:
    BarycentricMapperMeshTopology(core::componentmodel::topology::BaseMeshTopology* topology) 
    : Inherit(topology)
    , maxNIn(0), maxNOut(0), insize(0), size(0), topology(topology)
    {
	if (topology==NULL || topology->getNbHexas()==0) maxNIn = 4;
	else maxNIn = 8;
    }

    void clear(int reserve=0);

    int addPointInLine(const int lineIndex, const SReal* baryCoords);
    int createPointInLine(const typename Out::Coord& p, int lineIndex, const typename In::VecCoord* points);
    
    int addPointInTriangle(const int triangleIndex, const SReal* baryCoords);
    int createPointInTriangle(const typename Out::Coord& p, int triangleIndex, const typename In::VecCoord* points);
    
    int addPointInQuad(const int quadIndex, const SReal* baryCoords);
    int createPointInQuad(const typename Out::Coord& p, int quadIndex, const typename In::VecCoord* points);
    
    int addPointInTetra(const int tetraIndex, const SReal* baryCoords);
    
    int addPointInCube(const int cubeIndex, const SReal* baryCoords);
    
    void init(const typename Out::VecCoord& out, const typename In::VecCoord& in);
    void apply( typename Out::VecCoord& out, const typename In::VecCoord& in );
    void applyJ( typename Out::VecDeriv& out, const typename In::VecDeriv& in );
    void applyJT( typename In::VecDeriv& out, const typename Out::VecDeriv& in );
    void applyJT( typename In::VecConst& out, const typename Out::VecConst& in );
    void draw( const typename Out::VecCoord& out, const typename In::VecCoord& in);

    inline friend std::istream& operator >> ( std::istream& in, BarycentricMapperMeshTopology<In, Out> &b )
    {
        in >> b.map;
        return in;
    }

    inline friend std::ostream& operator << ( std::ostream& out, const BarycentricMapperMeshTopology<In, Out> & b ){
        out << b.map;
        return out;
    }
};

} // namespace mapping

} // namespace component

} // namespace sofa

#endif