/usr/include/sofa/gpu/cuda/CudaIdentityMapping.h is in libsofa1-dev 1.0~beta4-12.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_GPU_CUDA_CUDAIDENTITYMAPPING_H
#define SOFA_GPU_CUDA_CUDAIDENTITYMAPPING_H
#include "CudaTypes.h"
#include <sofa/component/mapping/IdentityMapping.h>
#include <sofa/core/componentmodel/behavior/MappedModel.h>
#include <sofa/core/componentmodel/behavior/MechanicalState.h>
#include <sofa/core/componentmodel/behavior/MechanicalMapping.h>
namespace sofa
{
namespace component
{
namespace mapping
{
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3fTypes> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void IdentityMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void IdentityMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3fTypes>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3fTypes> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
//////// CudaVec3f1
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
template <>
void IdentityMapping<sofa::core::componentmodel::behavior::MechanicalMapping< sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MechanicalState<gpu::cuda::CudaVec3f1Types> > >::applyJT( In::VecDeriv& out, const Out::VecDeriv& in );
template <>
void IdentityMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::apply( Out::VecCoord& out, const In::VecCoord& in );
template <>
void IdentityMapping<sofa::core::Mapping< sofa::core::componentmodel::behavior::State<gpu::cuda::CudaVec3f1Types>, sofa::core::componentmodel::behavior::MappedModel<gpu::cuda::CudaVec3f1Types> > >::applyJ( Out::VecDeriv& out, const In::VecDeriv& in );
} // namespace mapping
} // namespace component
} // namespace sofa
#endif
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